1 write to _fillBufferSize
System.Collections.Concurrent (1)
System\Collections\Concurrent\PartitionerStatic.cs (1)
830_fillBufferSize = i;
4 references to _fillBufferSize
System.Collections.Concurrent (4)
System\Collections\Concurrent\PartitionerStatic.cs (4)
633if (_fillBufferCurrentPosition >= _fillBufferSize) 648if (beginPos < _fillBufferSize) 651actualNumElementsGrabbed = (endPos < _fillBufferSize) ? endPos : _fillBufferSize - beginPos;