1 write to _fillBufferSize
System.Collections.Concurrent (1)
System\Collections\Concurrent\PartitionerStatic.cs (1)
830
_fillBufferSize
= i;
4 references to _fillBufferSize
System.Collections.Concurrent (4)
System\Collections\Concurrent\PartitionerStatic.cs (4)
633
if (_fillBufferCurrentPosition >=
_fillBufferSize
)
648
if (beginPos <
_fillBufferSize
)
651
actualNumElementsGrabbed = (endPos <
_fillBufferSize
) ? endPos :
_fillBufferSize
- beginPos;