File: System\Collections\Specialized\FixedStringLookup.cs
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Project: src\src\libraries\System.CodeDom\src\System.CodeDom.csproj (System.CodeDom)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Globalization;
 
namespace System.Collections.Specialized
{
    // This class provides a very efficient way to lookup an entry in a list of strings,
    // providing that they are declared in a particular way.
    // It requires the set of strings to be orderded into an array of arrays of strings.
    // The first indexer must the length of the string, so that each sub-array is of the
    // same length. The contained array must be in alphabetical order. Furthermore, if the
    // table is to be searched case-insensitively, the strings must all be lower case.
    internal static class FixedStringLookup
    {
        // Returns whether the match is found in the lookup table
        internal static bool Contains(string[][] lookupTable, string value, bool ignoreCase)
        {
            int length = value.Length;
            if (length <= 0 || length - 1 >= lookupTable.Length)
            {
                return false;
            }
 
            string[] subArray = lookupTable[length - 1];
            if (subArray == null)
            {
                return false;
            }
 
            return Contains(subArray, value, ignoreCase);
        }
 
        // This routine finds a hit within a single sorted array, with the assumption that the
        // value and all the strings are of the same length.
        private static bool Contains(string[] array, string value, bool ignoreCase)
        {
            int min = 0;
            int max = array.Length;
            int pos = 0;
            char searchChar;
            while (pos < value.Length)
            {
                if (ignoreCase)
                {
                    searchChar = char.ToLowerInvariant(value[pos]);
                }
                else
                {
                    searchChar = value[pos];
                }
                if ((max - min) <= 1)
                {
                    // we are down to a single item, so we can stay on this row until the end.
                    if (searchChar != array[min][pos])
                    {
                        return false;
                    }
                    pos++;
                    continue;
                }
 
                // There are multiple items to search, use binary search to find one of the hits
                if (!FindCharacter(array, searchChar, pos, ref min, ref max))
                {
                    return false;
                }
 
                // and move to next char
                pos++;
            }
            return true;
        }
 
        // Do a binary search on the character array at the specific position and constrict the ranges appropriately.
        private static bool FindCharacter(string[] array, char value, int pos, ref int min, ref int max)
        {
            int index;
            while (min < max)
            {
                index = (min + max) / 2;
                char comp = array[index][pos];
                if (value == comp)
                {
                    // We have a match. Now adjust to any adjacent matches
                    int newMin = index;
                    while (newMin > min && array[newMin - 1][pos] == value)
                    {
                        newMin--;
                    }
                    min = newMin;
 
                    int newMax = index + 1;
                    while (newMax < max && array[newMax][pos] == value)
                    {
                        newMax++;
                    }
                    max = newMax;
                    return true;
                }
                if (value < comp)
                {
                    max = index;
                }
                else
                {
                    min = index + 1;
                }
            }
            return false;
        }
    }
}