1 write to uint32Value_
Sandbox (1)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (1)
1855uint32Value_ = value;
7 references to uint32Value_
Sandbox (7)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (7)
1853get { return uint32Value_; } 1925if (uint32Value_ != null) hash ^= Uint32Value.GetHashCode(); 2001if (uint32Value_ != null) { 2038if (uint32Value_ != null) { 2089if (other.uint32Value_ != null) { 2090if (uint32Value_ == null || other.Uint32Value != 0) { 2241if (uint32Value_ == null || value != 0) {