1 write to uint32Value_
Sandbox (1)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (1)
1855
uint32Value_
= value;
7 references to uint32Value_
Sandbox (7)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (7)
1853
get { return
uint32Value_
; }
1925
if (
uint32Value_
!= null) hash ^= Uint32Value.GetHashCode();
2001
if (
uint32Value_
!= null) {
2038
if (
uint32Value_
!= null) {
2089
if (other.
uint32Value_
!= null) {
2090
if (
uint32Value_
== null || other.Uint32Value != 0) {
2241
if (
uint32Value_
== null || value != 0) {