2 writes to SingleUint32
Sandbox (2)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (2)
1274SingleUint32 = other.SingleUint32; 1431SingleUint32 = input.ReadUInt32();
10 references to SingleUint32
Sandbox (10)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (10)
991if (SingleUint32 != other.SingleUint32) return false; 1015if (SingleUint32 != 0) hash ^= SingleUint32.GetHashCode(); 1134if (SingleUint32 != 0) { 1136output.WriteUInt32(SingleUint32); 1210if (SingleUint32 != 0) { 1211size += 1 + pb::CodedOutputStream.ComputeUInt32Size(SingleUint32); 1273if (other.SingleUint32 != 0) { 1274SingleUint32 = other.SingleUint32;