2 writes to SingleUint32
Sandbox (2)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (2)
1274
SingleUint32
= other.SingleUint32;
1431
SingleUint32
= input.ReadUInt32();
10 references to SingleUint32
Sandbox (10)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (10)
991
if (
SingleUint32
!= other.
SingleUint32
) return false;
1015
if (
SingleUint32
!= 0) hash ^=
SingleUint32
.GetHashCode();
1134
if (
SingleUint32
!= 0) {
1136
output.WriteUInt32(
SingleUint32
);
1210
if (
SingleUint32
!= 0) {
1211
size += 1 + pb::CodedOutputStream.ComputeUInt32Size(
SingleUint32
);
1273
if (other.
SingleUint32
!= 0) {
1274
SingleUint32 = other.
SingleUint32
;