2 writes to SingleFixed32
Sandbox (2)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (2)
1286
SingleFixed32
= other.SingleFixed32;
1447
SingleFixed32
= input.ReadFixed32();
9 references to SingleFixed32
Sandbox (9)
artifacts\obj\Sandbox\Release\net10.0\Transcoding.cs (9)
995
if (
SingleFixed32
!= other.
SingleFixed32
) return false;
1019
if (
SingleFixed32
!= 0) hash ^=
SingleFixed32
.GetHashCode();
1150
if (
SingleFixed32
!= 0) {
1152
output.WriteFixed32(
SingleFixed32
);
1222
if (
SingleFixed32
!= 0) {
1285
if (other.
SingleFixed32
!= 0) {
1286
SingleFixed32 = other.
SingleFixed32
;