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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.IO;
using static Roslyn.Test.Performance.Utilities.TestUtilities;
namespace Roslyn.Test.Performance.Utilities
{
public class TraceManagerFactory
{
public static ITraceManager GetBestTraceManager()
{
var cpcFullPath = Path.Combine(TestUtilities.GetCPCDirectoryPath(), "CPC.exe");
if (File.Exists(cpcFullPath))
{
Log("Found CPC, using it for trace collection");
return new TraceManager(cpcFullPath);
}
else
{
Log($"WARNING: Could not find CPC at {cpcFullPath} (no traces will be collected)");
return new WallClockTraceManager();
}
}
public static ITraceManager NoOpTraceManager()
{
return new WallClockTraceManager();
}
}
public class TraceManager : ITraceManager
{
private ScenarioGenerator _scenarioGenerator;
private readonly string _cpcPath;
private int _startEventAbsoluteInstance = 1;
private int _stopEventAbsoluteInstance = 1;
public TraceManager(string cpcPath) : base()
{
_cpcPath = cpcPath;
_scenarioGenerator = new ScenarioGenerator();
}
public bool HasWarmUpIteration => true;
public void Setup()
{
ShellOutVital(_cpcPath, "/Setup /SkipClean", workingDirectory: TestUtilities.GetCPCDirectoryPath());
}
public void Start()
{
ShellOutVital(_cpcPath, "/Start /SkipClean", workingDirectory: TestUtilities.GetCPCDirectoryPath());
}
public void Stop()
{
var scenariosXmlPath = Path.Combine(GetCPCDirectoryPath(), "scenarios.xml");
var consumptionTempResultsPath = Path.Combine(GetCPCDirectoryPath(), "ConsumptionTempResults.xml");
ShellOutVital(_cpcPath, $"/Stop /SkipClean /ScenarioPath=\"{scenariosXmlPath}\" /ConsumptionTempResultsPath=\"{consumptionTempResultsPath}\"", workingDirectory: TestUtilities.GetCPCDirectoryPath());
}
public void Cleanup()
{
ShellOutVital(_cpcPath, "/Cleanup /SkipClean", workingDirectory: TestUtilities.GetCPCDirectoryPath());
}
public void StartScenarios()
{
_scenarioGenerator.AddScenariosFileStart();
}
public void StartScenario(string scenarioName, string processName)
{
_scenarioGenerator.AddStartScenario(scenarioName, processName);
}
public void StartEvent()
{
_scenarioGenerator.AddStartEvent(_startEventAbsoluteInstance);
_startEventAbsoluteInstance++;
}
public void EndEvent()
{
_scenarioGenerator.AddEndEvent();
_stopEventAbsoluteInstance++;
}
public void EndScenario()
{
_scenarioGenerator.AddEndScenario();
}
public void EndScenarios()
{
_scenarioGenerator.AddScenariosFileEnd();
}
public void WriteScenarios(string[] scenarios)
{
foreach (var line in scenarios)
{
_scenarioGenerator.AddLine(line);
}
}
public void WriteScenariosFileToDisk()
{
_scenarioGenerator.WriteToDisk();
}
public void ResetScenarioGenerator()
{
_scenarioGenerator = new ScenarioGenerator();
_startEventAbsoluteInstance = 1;
_stopEventAbsoluteInstance = 1;
}
}
public class WallClockTraceManager : ITraceManager
{
private readonly List<long> _durations = [];
private string _testName = "";
private Stopwatch _stopwatch;
public WallClockTraceManager()
{
}
public bool HasWarmUpIteration => false;
public void Initialize()
{
}
// We have one WallClockTraceManager per test, so we don't
// need to worry about other tests showing up
public void Cleanup()
{
var totalDuration = _durations.Sum(v => v);
var average = _durations.Count != 0 ? totalDuration / _durations.Count : 0;
var allString = string.Join(",", _durations);
Log($"Wallclock times for {_testName}");
Log($"ALL: [{allString}]");
Log($"AVERAGE: {average}");
}
public void EndEvent()
{
}
public void EndScenario()
{
_stopwatch.Stop();
_durations.Add(_stopwatch.ElapsedMilliseconds);
}
public void EndScenarios()
{
}
public void ResetScenarioGenerator()
{
}
public void Setup()
{
}
public void Start()
{
}
public void StartEvent()
{
}
public void StartScenarios()
{
}
public void StartScenario(string scenarioName, string processName)
{
_testName = scenarioName;
_stopwatch = Stopwatch.StartNew();
}
public void Stop()
{
}
public void WriteScenarios(string[] scenarios)
{
}
public void WriteScenariosFileToDisk()
{
}
}
}
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