// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Immutable; using System.Threading; using System.Threading.Channels; using System.Threading.Tasks; namespace Microsoft.CodeAnalysis.Shared.Extensions; internal static class AsyncEnumerableFactory { internal static class AsyncEnumerable<T> { public static readonly IAsyncEnumerable<T> Empty = GetEmptyAsync(); #pragma warning disable CS1998 // Async method lacks 'await' operators and will run synchronously private static async IAsyncEnumerable<T> GetEmptyAsync() { yield break; } #pragma warning restore CS1998 // Async method lacks 'await' operators and will run synchronously } #pragma warning disable CS1998 // Async method lacks 'await' operators and will run synchronously internal static async IAsyncEnumerable<T> SingletonAsync<T>(T value) { yield return value; } #pragma warning restore CS1998 // Async method lacks 'await' operators and will run synchronously /// <summary> /// Takes an array of <see cref="IAsyncEnumerable{T}"/>s and produces a single resultant <see /// cref="IAsyncEnumerable{T}"/> with all their values merged together. Absolutely no ordering guarantee is /// provided. It will be expected that the individual values from distinct enumerables will be interleaved /// together. /// </summary> /// <remarks>This helper is useful when doign parallel processing of work where each job returns an <see /// cref="IAsyncEnumerable{T}"/>, but one final stream is desired as the result.</remarks> public static IAsyncEnumerable<T> MergeAsync<T>(this ImmutableArray<IAsyncEnumerable<T>> streams, CancellationToken cancellationToken) { // Code provided by Stephen Toub, but heavily modified after that. // 1024 chosen as a way to ensure we don't necessarily create a huge unbounded channel, while also making it // so that we're unlikely to throttle on any stream unless there is truly a huge amount of results in it. var channel = Channel.CreateBounded<T>(1024); var tasks = new Task[streams.Length]; for (var i = 0; i < streams.Length; i++) tasks[i] = ProcessAsync(streams[i], channel.Writer, cancellationToken); // Complete the channel writer with the result of all the tasks. If nothing failed, t.Exception will be // null and this will complete successfully. If anything failed, the exception will propagate out. // // Note: passing CancellationToken.None here is intentional/correct. We must complete all the channels to // allow reading to complete as well. Task.WhenAll(tasks).CompletesChannel(channel); return channel.Reader.ReadAllAsync(cancellationToken); static async Task ProcessAsync(IAsyncEnumerable<T> stream, ChannelWriter<T> writer, CancellationToken cancellationToken) { await foreach (var value in stream.ConfigureAwait(false)) await writer.WriteAsync(value, cancellationToken).ConfigureAwait(false); } } /// <summary> /// Runs after task completes in any fashion (success, cancellation, faulting) and ensures the channel writer is /// always completed. If the task faults then the exception from that task will be used to complete the channel /// </summary> public static void CompletesChannel<T>(this Task task, Channel<T> channel) { // Note: using `Complete(task.Exception)` is always fine. Exception is only produced in the case of // faulting. it is null otherwise. task.ContinueWith( static (task, channel) => ((Channel<T>)channel!).Writer.Complete(task.Exception), channel, CancellationToken.None, TaskContinuationOptions.None, TaskScheduler.Default); } } |