| File: Serialization\Manager\ReachSerializerAsync.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\ReachFramework\ReachFramework.csproj (ReachFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /*++ Abstract: This file contains the definition of a Base class that defines the common functionality required to serialie on type in a graph of types rooted by some object instance --*/ using System.Xml; namespace System.Windows.Xps.Serialization { /// <summary> /// Base class defining common functionalities required to /// serialize one type. /// </summary> internal abstract class ReachSerializerAsync : ReachSerializer { #region Constructor /// <summary> /// Constructor for class ReachSerializer /// </summary> /// <param name="manager"> /// The serializtion manager, the services of which are /// used later for the serialization process of the type. /// </param> public ReachSerializerAsync( PackageSerializationManager manager ) { ArgumentNullException.ThrowIfNull(manager); _serializationManager = manager as IXpsSerializationManagerAsync; if(_serializationManager == null) { throw new XpsSerializationException(SR.ReachSerialization_NotXpsSerializationManagerAsync); } _xmlWriter = null; } #endregion Constructor #region Public Methods public virtual void AsyncOperation( ReachSerializerContext context ) { if(context == null) { } switch (context.Action) { case SerializerAction.endSerializeObject: { EndSerializeObject(context.ObjectContext); break; } case SerializerAction.serializeNextProperty: { SerializeNextProperty(context.ObjectContext); break; } } } /// <summary> /// The main method that is called to serialize the object of /// that given type. /// </summary> /// <param name="serializedObject"> /// Instance of object to be serialized. /// </param> public override void SerializeObject( Object serializedObject ) { BeginSerializeObject(serializedObject); } #endregion Public Methods #region Internal Methods /// <summary> /// The main method that is called to serialize the object of /// that given type and that is usually called from within the /// serialization manager when a node in the graph of objects is /// at a turn where it should be serialized. /// </summary> /// <param name="serializedProperty"> /// The context of the property being serialized at this time and /// it points internally to the object encapsulated by that node. /// </param> internal override void SerializeObject( SerializablePropertyContext serializedProperty ) { BeginSerializeObject(serializedProperty); } internal virtual void BeginSerializeObject( SerializablePropertyContext serializedProperty ) { ArgumentNullException.ThrowIfNull(serializedProperty); if (SerializationManager == null) { throw new XpsSerializationException(SR.ReachSerialization_MustHaveSerializationManager); } // // At this stage discover the graph of properties of the object that // need to be serialized // SerializableObjectContext serializableObjectContext = DiscoverObjectData(serializedProperty.Value, serializedProperty); if(serializableObjectContext!=null) { // // Push the object at hand on the context stack // SerializationManager.GraphContextStack.Push(serializableObjectContext); ReachSerializerContext context = new ReachSerializerContext(this, serializableObjectContext, SerializerAction.endSerializeObject); _serializationManager.OperationStack.Push(context); // // At this stage we should start streaming the markup representing the // object graph to the corresponding destination // PersistObjectData(serializableObjectContext); } } /// <summary> /// /// </summary> internal virtual void BeginSerializeObject( Object serializedObject ) { ArgumentNullException.ThrowIfNull(serializedObject); if (SerializationManager == null) { throw new XpsSerializationException(SR.ReachSerialization_MustHaveSerializationManager); } // // At this stage discover the graph of properties of the object that // need to be serialized // SerializableObjectContext serializableObjectContext = DiscoverObjectData(serializedObject, null); if(serializableObjectContext!=null) { // // Push the object at hand on the context stack // SerializationManager.GraphContextStack.Push(serializableObjectContext); ReachSerializerContext context = new ReachSerializerContext(this, serializableObjectContext, SerializerAction.endSerializeObject); _serializationManager.OperationStack.Push(context); // // At this stage we should start streaming the markup representing the // object graph to the corresponding destination // PersistObjectData(serializableObjectContext); } } internal virtual void EndSerializeObject( SerializableObjectContext serializableObjectContext ) { // // Pop the object from the context stack // SerializationManager.GraphContextStack.Pop(); // // Recycle the used SerializableObjectContext // SerializableObjectContext.RecycleContext(serializableObjectContext); } /*/// <summary> /// The method is called once the object data is discovered at that /// point of the serialization process. /// </summary> /// <param name="serializableObjectContext"> /// The context of the object to be serialized at this time. /// </param> internal abstract void PersistObjectData( SerializableObjectContext serializableObjectContext );*/ /// <summary> /// /// </summary> internal virtual void EndPersistObjectData( ) { // // Do nothing in the base class // } /// <summary> /// Serialize the properties within the object /// context into METRO /// </summary> /// <remarks> /// Method follows these steps /// 1. Serializes the instance as string content /// if is not meant to be a complex value. Else ... /// 2. Serialize Properties as attributes /// 3. Serialize Complex Properties as separate parts /// through calling separate serializers /// Also this is the virtual to override custom attributes or /// contents need to be serialized /// </remarks> /// <param name="serializableObjectContext"> /// The context of the object to be serialized at this time. /// </param> internal override void SerializeObjectCore( SerializableObjectContext serializableObjectContext ) { ArgumentNullException.ThrowIfNull(serializableObjectContext); if (!serializableObjectContext.IsReadOnlyValue && serializableObjectContext.IsComplexValue) { SerializeProperties(serializableObjectContext); } } /// <summary> /// This method is the one that writes out the attribute within /// the xml stream when serializing simple properites. /// </summary> /// <param name="serializablePropertyContext"> /// The property that is to be serialized as an attribute at this time. /// </param> internal override void WriteSerializedAttribute( SerializablePropertyContext serializablePropertyContext ) { ArgumentNullException.ThrowIfNull(serializablePropertyContext); } #endregion Internal Methods #region Private Methods /// <summary> /// This method is the one that parses down the object at hand /// to discover all the properties that are expected to be serialized /// at that object level. /// the xml stream when serializing simple properties. /// </summary> /// <param name="serializedObject"> /// The instance of the object being serialized. /// </param> /// <param name="serializedProperty"> /// The instance of property on the parent object from which this /// object stemmed. This could be null if this is the node object /// or the object has no parent. /// </param> private SerializableObjectContext DiscoverObjectData( Object serializedObject, SerializablePropertyContext serializedProperty ) { // // Trying to figure out the parent of this node, which is at this stage // the same node previously pushed on the stack or in other words it is // the node that is currently on the top of the stack // SerializableObjectContext serializableObjectParentContext = (SerializableObjectContext)SerializationManager. GraphContextStack[typeof(SerializableObjectContext)]; // // Create the context for the current object // SerializableObjectContext serializableObjectContext = SerializableObjectContext.CreateContext(SerializationManager, serializedObject, serializableObjectParentContext, serializedProperty); // // Set the root object to be serialized at the level of the SerializationManager // if(SerializationManager.RootSerializableObjectContext == null) { SerializationManager.RootSerializableObjectContext = serializableObjectContext; } return serializableObjectContext; } /// <summary> /// Trigger all properties serialization /// </summary> private void SerializeProperties( SerializableObjectContext serializableObjectContext ) { ArgumentNullException.ThrowIfNull(serializableObjectContext); SerializablePropertyCollection propertyCollection = serializableObjectContext.PropertiesCollection; if(propertyCollection!=null) { //for(propertyCollection.Reset(); // propertyCollection.MoveNext();) //{ // SerializablePropertyContext serializablePropertyContext = // (SerializablePropertyContext)propertyCollection.Current; // // if(serializablePropertyContext!=null) // { // SerializeProperty(serializablePropertyContext); // } //} propertyCollection.Reset(); ReachSerializerContext context = new ReachSerializerContext(this, serializableObjectContext, SerializerAction.serializeNextProperty); _serializationManager.OperationStack.Push(context); } } private void SerializeNextProperty( SerializableObjectContext serializableObjectContext ) { SerializablePropertyCollection propertyCollection = serializableObjectContext.PropertiesCollection; if(propertyCollection.MoveNext()) { SerializablePropertyContext serializablePropertyContext = (SerializablePropertyContext)propertyCollection.Current; if(serializablePropertyContext!=null) { ReachSerializerContext context = new ReachSerializerContext(this, serializableObjectContext, SerializerAction.serializeNextProperty); _serializationManager.OperationStack.Push(context); SerializeProperty(serializablePropertyContext); } } } /// <summary> /// Trigger serializing one property at a time. /// </summary> private void SerializeProperty( SerializablePropertyContext serializablePropertyContext ) { ArgumentNullException.ThrowIfNull(serializablePropertyContext); if (!serializablePropertyContext.IsComplex) { // // Non-Complex Properties are serialized as attributes // WriteSerializedAttribute(serializablePropertyContext); } else { // // Complex properties could be treated in different ways // based on their type. Examples of that are: // // // ReachSerializer serializer = SerializationManager.GetSerializer(serializablePropertyContext.Value); // If there is no serializer for this type, we won't serialize this property serializer?.SerializeObject(serializablePropertyContext); } } #endregion Private Methods #region Public Properties /// <summary> /// Query / Set Xml Writer for the equivelan part /// </summary> public override XmlWriter XmlWriter { get { return _xmlWriter; } set { _xmlWriter = value; } } /// <summary> /// Query the SerializationManager used by this serializer. /// </summary> public override PackageSerializationManager SerializationManager { get { return (PackageSerializationManager)_serializationManager; } } #endregion Public Properties #region Private Data members private IXpsSerializationManagerAsync _serializationManager; private XmlWriter _xmlWriter; #endregion Private Data members }; internal enum SerializerAction { endSerializeObject = 1, endPersistObjectData = 2, serializeNextProperty = 3, serializeNextDocumentReference = 4, serializeDocument = 5, serializeNextPageContent = 6, serializePage = 7, endSerializeReachFixedPage = 8, serializeNextUIElement = 9, serializeNextTreeNode = 10, serializeNextDocumentPage = 11, endSerializeDocumentPage = 12 }; internal class ReachSerializerContext { public ReachSerializerContext( ReachSerializerAsync serializer, SerializerAction action ) { this._action = action; this._serializer = serializer; this._objectContext = null; } public ReachSerializerContext( ReachSerializerAsync serializer, SerializableObjectContext objectContext, SerializerAction action ) { this._action = action; this._serializer = serializer; this._objectContext = objectContext; } public virtual SerializerAction Action { get { return _action; } } public virtual ReachSerializerAsync Serializer { get { return _serializer; } } public virtual SerializableObjectContext ObjectContext { get { return _objectContext; } } private SerializerAction _action; private ReachSerializerAsync _serializer; private SerializableObjectContext _objectContext; }; }