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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Description:
// DialogBaseForm: Base class for all DRP dialogs
using System.Windows.Forms;
using System.Globalization;
using System.Windows.TrustUI;
namespace MS.Internal.Documents
{
/// <summary>
/// DialogBaseForm is the base class for all DRP dialogs
/// </summary>
internal class DialogBaseForm : Form
{
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
/// <summary>
/// The constructor
/// </summary>
public DialogBaseForm()
{
// Setup ToolTip object for dialogs
_toolTip = new ToolTip();
_toolTip.Active = true;
_toolTip.ShowAlways = true;
InitializeComponent();
ApplyStyle();
ApplyResources();
ApplyRTL();
}
#endregion Constructors
#region Protected Methods
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
/// <summary>
/// InitializeComponent.
/// </summary>
protected virtual void InitializeComponent()
{
}
/// <summary>
/// ApplyStyle.
/// </summary>
protected virtual void ApplyStyle()
{
ApplyDialogFont(this);
// Setup the visual styles for our winform dialog.
System.Windows.Forms.Application.EnableVisualStyles();
// Set the default background color
BackColor = System.Drawing.SystemColors.Control;
}
/// <summary>
/// ApplyResources.
/// </summary>
protected virtual void ApplyResources()
{
Icon = (System.Drawing.Icon)Resources.DocumentApplication;
}
#endregion Protected Methods
#region Private Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
/// <summary>
/// Method for applying font to all controls on the form.
/// </summary>
private void ApplyDialogFont(Control control)
{
//loop through all child controls and apply font
foreach (Control c in control.Controls)
{
ApplyDialogFont(c);
//Set the Font
//Note: This doesn't handle menus or icons (currently DRP dialogs don't have these)
c.Font = System.Drawing.SystemFonts.DialogFont;
// Switch to GDI rendering for all controls that support it
if (c is Label)
{
(c as Label).UseCompatibleTextRendering = false;
if (c is LinkLabel)
{
(c as LinkLabel).UseCompatibleTextRendering = false;
}
}
else if (c is ButtonBase)
{
(c as ButtonBase).UseCompatibleTextRendering = false;
}
else if (c is CheckedListBox)
{
(c as CheckedListBox).UseCompatibleTextRendering = false;
}
else if (c is GroupBox)
{
(c as GroupBox).UseCompatibleTextRendering = false;
}
else if (c is PropertyGrid)
{
ApplyDialogFontToPropertyGrid(c);
}
}
}
private void ApplyDialogFontToPropertyGrid(Control control)
{
(control as PropertyGrid).UseCompatibleTextRendering = false;
}
/// <summary>
/// Applies the WinForms RightToLeft and RightToLeftLayout properties based on the FlowDirection of
/// DocumentApplicationDocumentViewer.
/// </summary>
private void ApplyRTL()
{
// Get the UI Language from the string table
string uiLanguage = SR.WPF_UILanguage;
Invariant.Assert(!string.IsNullOrEmpty(uiLanguage), "No UILanguage was specified in stringtable.");
// Set this dialog's RTL property based on the RTL property for the
// language specified in the string table.
CultureInfo uiCulture = new CultureInfo(uiLanguage);
if ( uiCulture.TextInfo.IsRightToLeft )
{
RightToLeft = RightToLeft.Yes;
RightToLeftLayout = true;
}
else
{
RightToLeft = RightToLeft.No;
RightToLeftLayout = false;
}
}
#endregion Private Methods
//------------------------------------------------------
//
// Protected fields
//
//------------------------------------------------------
#region Protected Fields
// The maximum number of characters allowed in the "Location,"
// "Name," and "Intent" fields for our Signing and RequestedSignature
// dialogs.
protected const int _maxLocationLength = 128;
protected const int _maxNameLength = 128;
protected const int _maxIntentLength = 256;
// A reference to the general tooltip object used to assign tooltip
// strings to controls.
protected ToolTip _toolTip;
#endregion Protected Fields
}
}
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