File: System\Windows\Documents\TextTreeInsertUndoUnit.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
// Description: Undo unit for TextContainer.InsertText and InsertEmbeddedObject calls.
//
 
using MS.Internal;
 
namespace System.Windows.Documents
{
    // Undo unit for TextContainer.InsertText and InsertEmbeddedObject calls.
    internal class TextTreeInsertUndoUnit : TextTreeUndoUnit
    {
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        #region Constructors
 
        // Create a new undo unit instance.
        // symbolOffset and symbolCount track the offset of the inserted content
        // and its symbol count, respectively.
        internal TextTreeInsertUndoUnit(TextContainer tree, int symbolOffset, int symbolCount) : base(tree, symbolOffset)
        {
            Invariant.Assert(symbolCount > 0, "Creating no-op insert undo unit!");
 
            _symbolCount = symbolCount;
        }
 
        #endregion Constructors
 
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
        // Called by the undo manager.  Restores tree state to its condition
        // when the unit was created.  Assumes the tree state matches conditions
        // just after the unit was created.
        public override void DoCore()
        {
            TextPointer start;
            TextPointer end;
 
            VerifyTreeContentHashCode();
 
            start = new TextPointer(this.TextContainer, this.SymbolOffset, LogicalDirection.Forward);
            end = new TextPointer(this.TextContainer, this.SymbolOffset + _symbolCount, LogicalDirection.Forward);
 
            this.TextContainer.DeleteContentInternal(start, end);
        }
 
        #endregion Public Methods        
 
        //------------------------------------------------------
        //
        //  Private Fields
        //
        //------------------------------------------------------
 
        #region Private Fields
 
        // Count of symbols to remove.
        private readonly int _symbolCount;
 
        #endregion Private Fields
    }
}