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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
// Description:
// Implementation of ProgressBar control.
//
using System.Windows.Automation.Peers;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using MS.Internal;
using MS.Internal.Telemetry.PresentationFramework;
using MS.Internal.KnownBoxes;
namespace System.Windows.Controls
{
/// <summary>
/// The ProgressBar class
/// </summary>
/// <seealso cref="RangeBase" />
[TemplatePart(Name = "PART_Track", Type = typeof(FrameworkElement))]
[TemplatePart(Name = "PART_Indicator", Type = typeof(FrameworkElement))]
[TemplatePart(Name = "PART_GlowRect", Type = typeof(FrameworkElement))]
public class ProgressBar : RangeBase
{
#region Constructors
static ProgressBar()
{
FocusableProperty.OverrideMetadata(typeof(ProgressBar), new FrameworkPropertyMetadata(BooleanBoxes.FalseBox));
DefaultStyleKeyProperty.OverrideMetadata(typeof(ProgressBar), new FrameworkPropertyMetadata(typeof(ProgressBar)));
_dType = DependencyObjectType.FromSystemTypeInternal(typeof(ProgressBar));
// Set default to 100.0
RangeBase.MaximumProperty.OverrideMetadata(typeof(ProgressBar), new FrameworkPropertyMetadata(100.0));
ForegroundProperty.OverrideMetadata(typeof(ProgressBar), new FrameworkPropertyMetadata(OnForegroundChanged));
ControlsTraceLogger.AddControl(TelemetryControls.ProgressBar);
}
/// <summary>
/// Instantiates a new instance of Progressbar without Dispatcher.
/// </summary>
public ProgressBar() : base()
{
// Hook a change handler for IsVisible so we can start/stop animating.
// Ideally we would do this by overriding metadata, but it's a read-only
// property so we can't.
IsVisibleChanged += (s, e) =>
{
UpdateAnimation();
// Update the visual state when IsVisible changes for performance reasons.
// See comment in ChangeVisualState for an explanation.
if (_glow == null)
UpdateVisualState();
};
}
#endregion Constructors
#region Properties
/// <summary>
/// The DependencyProperty for the IsIndeterminate property.
/// Flags: none
/// DefaultValue: false
/// </summary>
public static readonly DependencyProperty IsIndeterminateProperty =
DependencyProperty.Register(
"IsIndeterminate",
typeof(bool),
typeof(ProgressBar),
new FrameworkPropertyMetadata(
false,
new PropertyChangedCallback(OnIsIndeterminateChanged)));
/// <summary>
/// Determines if ProgressBar shows actual values (false)
/// or generic, continuous progress feedback (true).
/// </summary>
/// <value></value>
public bool IsIndeterminate
{
get { return (bool) GetValue(IsIndeterminateProperty); }
set { SetValue(IsIndeterminateProperty, value); }
}
/// <summary>
/// Called when IsIndeterminateProperty is changed on "d".
/// </summary>
private static void OnIsIndeterminateChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProgressBar progressBar = (ProgressBar)d;
// Invalidate automation peer
ProgressBarAutomationPeer peer = UIElementAutomationPeer.FromElement(progressBar) as ProgressBarAutomationPeer;
if (peer != null)
{
peer.InvalidatePeer();
}
progressBar.SetProgressBarGlowElementBrush();
progressBar.SetProgressBarIndicatorLength();
progressBar.UpdateVisualState();
}
private static void OnForegroundChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProgressBar progressBar = (ProgressBar)d;
progressBar.SetProgressBarGlowElementBrush();
}
/// <summary>
/// DependencyProperty for <see cref="Orientation" /> property.
/// </summary>
public static readonly DependencyProperty OrientationProperty =
DependencyProperty.Register(
"Orientation",
typeof(Orientation),
typeof(ProgressBar),
new FrameworkPropertyMetadata(
Orientation.Horizontal,
FrameworkPropertyMetadataOptions.AffectsMeasure,
new PropertyChangedCallback(OnOrientationChanged)),
new ValidateValueCallback(IsValidOrientation));
/// <summary>
/// Specifies orientation of the ProgressBar.
/// </summary>
public Orientation Orientation
{
get { return (Orientation) GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
internal static bool IsValidOrientation(object o)
{
Orientation value = (Orientation)o;
return value == Orientation.Horizontal
|| value == Orientation.Vertical;
}
private static void OnOrientationChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProgressBar progressBar = (ProgressBar)d;
progressBar.SetProgressBarIndicatorLength();
}
#endregion Properties
#region Event Handler
// Set the width/height of the contract parts
private void SetProgressBarIndicatorLength()
{
if (_track != null && _indicator != null)
{
double min = Minimum;
double max = Maximum;
double val = Value;
// When indeterminate or maximum == minimum, have the indicator stretch the
// whole length of track
double percent = IsIndeterminate || max <= min ? 1.0 : (val - min) / (max - min);
_indicator.Width = percent * _track.ActualWidth;
UpdateAnimation();
}
}
// This is used to set the correct brush/opacity mask on the indicator.
private void SetProgressBarGlowElementBrush()
{
if (_glow == null)
return;
_glow.InvalidateProperty(UIElement.OpacityMaskProperty);
_glow.InvalidateProperty(Shape.FillProperty);
if (this.IsIndeterminate)
{
if (this.Foreground is SolidColorBrush)
{
Color color = ((SolidColorBrush)this.Foreground).Color;
//Create the gradient
LinearGradientBrush b = new LinearGradientBrush();
b.StartPoint = new Point(0,0);
b.EndPoint = new Point(1,0);
b.GradientStops.Add(new GradientStop(Colors.Transparent, 0.0));
b.GradientStops.Add(new GradientStop(color, 0.4));
b.GradientStops.Add(new GradientStop(color, 0.6));
b.GradientStops.Add(new GradientStop(Colors.Transparent, 1.0));
_glow.SetCurrentValue(Shape.FillProperty, b);
}
else
{
// This is not a solid color brush so we will need an opacity mask.
LinearGradientBrush mask= new LinearGradientBrush();
mask.StartPoint = new Point(0,0);
mask.EndPoint = new Point(1,0);
mask.GradientStops.Add(new GradientStop(Colors.Transparent, 0.0));
mask.GradientStops.Add(new GradientStop(Colors.Black, 0.4));
mask.GradientStops.Add(new GradientStop(Colors.Black, 0.6));
mask.GradientStops.Add(new GradientStop(Colors.Transparent, 1.0));
_glow.SetCurrentValue(UIElement.OpacityMaskProperty, mask);
_glow.SetCurrentValue(Shape.FillProperty, this.Foreground);
}
}
}
//This creates the repeating animation
private void UpdateAnimation()
{
if (_glow != null)
{
if(IsVisible && (_glow.Width > 0) && (_indicator.Width > 0 ))
{
//Set up the animation
double endPos = _indicator.Width + _glow.Width;
double startPos = -1 * _glow.Width;
TimeSpan translateTime = TimeSpan.FromSeconds(((int)(endPos - startPos) / 200.0)); // travel at 200px /second
TimeSpan pauseTime = TimeSpan.FromSeconds(1.0); // pause 1 second between animations
TimeSpan startTime;
//Is the animation currenly running (with one pixel fudge factor)
if (DoubleUtil.GreaterThan( _glow.Margin.Left,startPos) && ( DoubleUtil.LessThan(_glow.Margin.Left, endPos-1)))
{
// make it appear that the timer already started.
// To do this find out how many pixels the glow has moved and divide by the speed to get time.
startTime = TimeSpan.FromSeconds(-1*(_glow.Margin.Left-startPos)/200.0);
}
else
{
startTime = TimeSpan.Zero;
}
ThicknessAnimationUsingKeyFrames animation = new ThicknessAnimationUsingKeyFrames();
animation.BeginTime = startTime;
animation.Duration = new Duration(translateTime + pauseTime);
animation.RepeatBehavior = RepeatBehavior.Forever;
//Start with the glow hidden on the left.
animation.KeyFrames.Add(new LinearThicknessKeyFrame(new Thickness(startPos,0,0,0), TimeSpan.FromSeconds(0)));
//Move to the glow hidden on the right.
animation.KeyFrames.Add(new LinearThicknessKeyFrame(new Thickness(endPos,0,0,0), translateTime));
//There is a pause after the glow is off screen
_glow.BeginAnimation(FrameworkElement.MarginProperty, animation);
}
else
{
_glow.BeginAnimation(FrameworkElement.MarginProperty, null);
}
}
}
#endregion
#region Method Overrides
internal override void ChangeVisualState(bool useTransitions)
{
// We change the visual state to determinate when not IsVisible for performance reasons.
// By default, the animation for the Indeterminate state will continue even when the progress bar is not visible.
if (!IsIndeterminate || !IsVisible)
{
VisualStateManager.GoToState(this, VisualStates.StateDeterminate, useTransitions);
}
else
{
VisualStateManager.GoToState(this, VisualStates.StateIndeterminate, useTransitions);
}
// Dont call base.ChangeVisualState because we dont want to pick up those state changes (SL compat).
ChangeValidationVisualState(useTransitions);
}
/// <summary>
/// Creates AutomationPeer (<see cref="UIElement.OnCreateAutomationPeer"/>)
/// </summary>
protected override AutomationPeer OnCreateAutomationPeer()
{
return new ProgressBarAutomationPeer(this);
}
/// <summary>
/// This method is invoked when the Minimum property changes.
/// </summary>
/// <param name="oldMinimum">The old value of the Minimum property.</param>
/// <param name="newMinimum">The new value of the Minimum property.</param>
protected override void OnMinimumChanged(double oldMinimum, double newMinimum)
{
base.OnMinimumChanged(oldMinimum, newMinimum);
SetProgressBarIndicatorLength();
}
/// <summary>
/// This method is invoked when the Maximum property changes.
/// </summary>
/// <param name="oldMaximum">The old value of the Maximum property.</param>
/// <param name="newMaximum">The new value of the Maximum property.</param>
protected override void OnMaximumChanged(double oldMaximum, double newMaximum)
{
base.OnMaximumChanged(oldMaximum, newMaximum);
SetProgressBarIndicatorLength();
}
/// <summary>
/// This method is invoked when the Value property changes.
/// ProgressBar updates its style parts when Value changes.
/// </summary>
/// <param name="oldValue">The old value of the Value property.</param>
/// <param name="newValue">The new value of the Value property.</param>
protected override void OnValueChanged(double oldValue, double newValue)
{
base.OnValueChanged(oldValue, newValue);
SetProgressBarIndicatorLength();
}
/// <summary>
/// Called when the Template's tree has been generated
/// </summary>
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
if (_track != null)
{
_track.SizeChanged -= OnTrackSizeChanged;
}
_track = GetTemplateChild(TrackTemplateName) as FrameworkElement;
_indicator = GetTemplateChild(IndicatorTemplateName) as FrameworkElement;
_glow = GetTemplateChild(GlowingRectTemplateName) as FrameworkElement;
if (_track != null)
{
_track.SizeChanged += OnTrackSizeChanged;
}
if (this.IsIndeterminate)
SetProgressBarGlowElementBrush();
}
private void OnTrackSizeChanged(object sender, SizeChangedEventArgs e)
{
SetProgressBarIndicatorLength();
}
#endregion
#region Data
private const string TrackTemplateName = "PART_Track";
private const string IndicatorTemplateName = "PART_Indicator";
private const string GlowingRectTemplateName = "PART_GlowRect";
private FrameworkElement _track;
private FrameworkElement _indicator;
private FrameworkElement _glow;
#endregion Data
#region DTypeThemeStyleKey
// Returns the DependencyObjectType for the registered ThemeStyleKey's default
// value. Controls will override this method to return approriate types.
internal override DependencyObjectType DTypeThemeStyleKey
{
get { return _dType; }
}
private static DependencyObjectType _dType;
#endregion DTypeThemeStyleKey
}
}
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