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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Windows.Controls.Primitives; // IItemContainerGenerator
using System.Windows.Media;
using System.Windows.Markup; // IAddChild, ContentPropertyAttribute
using MS.Internal.Controls;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationFramework;
namespace System.Windows.Controls
{
/// <summary>
/// Base class for all layout panels.
/// </summary>
[Localizability(LocalizationCategory.Ignore)]
[ContentProperty("Children")]
public abstract class Panel : FrameworkElement, IAddChild
{
//-------------------------------------------------------------------
//
// Constructors
//
//-------------------------------------------------------------------
#region Constructors
/// <summary>
/// Default DependencyObject constructor
/// </summary>
/// <remarks>
/// Automatic determination of current Dispatcher. Use alternative constructor
/// that accepts a Dispatcher for best performance.
/// </remarks>
protected Panel() : base()
{
_zConsonant = (int)ZIndexProperty.GetDefaultValue(DependencyObjectType);
}
#endregion
//-------------------------------------------------------------------
//
// Public Methods
//
//-------------------------------------------------------------------
#region Public Methods
/// <summary>
/// Fills in the background based on the Background property.
/// </summary>
protected override void OnRender(DrawingContext dc)
{
Brush background = Background;
if (background != null)
{
// Using the Background brush, draw a rectangle that fills the
// render bounds of the panel.
Size renderSize = RenderSize;
dc.DrawRectangle(background,
null,
new Rect(0.0, 0.0, renderSize.Width, renderSize.Height));
}
}
///<summary>
/// This method is called to Add the object as a child of the Panel. This method is used primarily
/// by the parser.
///</summary>
///<param name="value">
/// The object to add as a child; it must be a UIElement.
///</param>
/// <ExternalAPI/>
void IAddChild.AddChild (Object value)
{
ArgumentNullException.ThrowIfNull(value);
if (IsItemsHost)
{
throw new InvalidOperationException(SR.Panel_BoundPanel_NoChildren);
}
UIElement uie = value as UIElement;
if (uie == null)
{
throw new ArgumentException(SR.Format(SR.UnexpectedParameterType, value.GetType(), typeof(UIElement)), "value");
}
Children.Add(uie);
}
///<summary>
/// This method is called by the parser when text appears under the tag in markup.
/// As default Panels do not support text, calling this method has no effect.
///</summary>
///<param name="text">
/// Text to add as a child.
///</param>
void IAddChild.AddText (string text)
{
XamlSerializerUtil.ThrowIfNonWhiteSpaceInAddText(text, this);
}
#endregion
//-------------------------------------------------------------------
//
// Public Properties + Avalon Dependency ID's
//
//-------------------------------------------------------------------
#region Public Properties
/// <summary>
/// The Background property defines the brush used to fill the area between borders.
/// </summary>
public Brush Background
{
get { return (Brush) GetValue(BackgroundProperty); }
set { SetValue(BackgroundProperty, value); }
}
/// <summary>
/// DependencyProperty for <see cref="Background" /> property.
/// </summary>
[CommonDependencyProperty]
public static readonly DependencyProperty BackgroundProperty =
DependencyProperty.Register("Background",
typeof(Brush),
typeof(Panel),
new FrameworkPropertyMetadata((Brush)null,
FrameworkPropertyMetadataOptions.AffectsRender |
FrameworkPropertyMetadataOptions.SubPropertiesDoNotAffectRender));
/// <summary>
/// Returns enumerator to logical children.
/// </summary>
protected internal override IEnumerator LogicalChildren
{
get
{
if ((this.VisualChildrenCount == 0) || IsItemsHost)
{
// empty panel or a panel being used as the items
// host has *no* logical children; give empty enumerator
return EmptyEnumerator.Instance;
}
// otherwise, its logical children is its visual children
return this.Children.GetEnumerator();
}
}
/// <summary>
/// Returns a UIElementCollection of children for user to add/remove children manually
/// Returns read-only collection if Panel is data-bound (no manual control of children is possible,
/// the associated ItemsControl completely overrides children)
/// Note: the derived Panel classes should never use this collection for
/// internal purposes like in their MeasureOverride or ArrangeOverride.
/// They should use InternalChildren instead, because InternalChildren
/// is always present and either is a mirror of public Children collection (in case of Direct Panel)
/// or is generated from data binding.
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public UIElementCollection Children
{
get
{
//When we will change from UIElementCollection to IList<UIElement>, we might
//consider returning a wrapper IList here which coudl be read-only for mutating methods
//while INternalChildren could be R/W even in case of Generator attached.
return InternalChildren;
}
}
/// <summary>
/// This method is used by TypeDescriptor to determine if this property should
/// be serialized.
/// </summary>
// Should serialize property Children only if it is non empty
[EditorBrowsable(EditorBrowsableState.Never)]
public bool ShouldSerializeChildren()
{
if (!IsItemsHost)
{
if (Children != null && Children.Count > 0)
{
return true;
}
}
return false;
}
/// <summary>
/// The DependencyProperty for the IsItemsHost property.
/// Flags: NotDataBindable
/// Default Value: false
/// </summary>
public static readonly DependencyProperty IsItemsHostProperty =
DependencyProperty.Register(
"IsItemsHost",
typeof(bool),
typeof(Panel),
new FrameworkPropertyMetadata(
BooleanBoxes.FalseBox, // defaultValue
FrameworkPropertyMetadataOptions.NotDataBindable,
new PropertyChangedCallback(OnIsItemsHostChanged)));
/// <summary>
/// IsItemsHost is set to true to indicate that the panel
/// is the container for UI generated for the items of an
/// ItemsControl. It is typically set in a style for an ItemsControl.
/// </summary>
[Bindable(false), Category("Behavior")]
public bool IsItemsHost
{
get { return (bool) GetValue(IsItemsHostProperty); }
set { SetValue(IsItemsHostProperty, BooleanBoxes.Box(value)); }
}
private static void OnIsItemsHostChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Panel panel = (Panel) d;
panel.OnIsItemsHostChanged((bool) e.OldValue, (bool) e.NewValue);
}
/// <summary>
/// This method is invoked when the IsItemsHost property changes.
/// </summary>
/// <param name="oldIsItemsHost">The old value of the IsItemsHost property.</param>
/// <param name="newIsItemsHost">The new value of the IsItemsHost property.</param>
protected virtual void OnIsItemsHostChanged(bool oldIsItemsHost, bool newIsItemsHost)
{
// GetItemsOwner will check IsItemsHost first, so we don't have
// to check that IsItemsHost == true before calling it.
DependencyObject parent = ItemsControl.GetItemsOwnerInternal(this);
ItemsControl itemsControl = parent as ItemsControl;
Panel oldItemsHost = null;
if (itemsControl != null)
{
// ItemsHost should be the "root" element which has
// IsItemsHost = true on it. In the case of grouping,
// IsItemsHost is true on all panels which are generating
// content. Thus, we care only about the panel which
// is generating content for the ItemsControl.
IItemContainerGenerator generator = itemsControl.ItemContainerGenerator as IItemContainerGenerator;
if (generator != null && generator == generator.GetItemContainerGeneratorForPanel(this))
{
oldItemsHost = itemsControl.ItemsHost;
itemsControl.ItemsHost = this;
}
}
else
{
GroupItem groupItem = parent as GroupItem;
if (groupItem != null)
{
IItemContainerGenerator generator = groupItem.Generator as IItemContainerGenerator;
if (generator != null && generator == generator.GetItemContainerGeneratorForPanel(this))
{
oldItemsHost = groupItem.ItemsHost;
groupItem.ItemsHost = this;
}
}
}
if (oldItemsHost != null && oldItemsHost != this)
{
// when changing ItemsHost panels, disconnect the old one
oldItemsHost.VerifyBoundState();
}
VerifyBoundState();
}
/// <summary>
/// This is the public accessor for protected property LogicalOrientation.
/// </summary>
public Orientation LogicalOrientationPublic
{
get { return LogicalOrientation; }
}
/// <summary>
/// Orientation of the panel if its layout is in one dimension.
/// Otherwise HasLogicalOrientation is false and LogicalOrientation should be ignored
/// </summary>
protected internal virtual Orientation LogicalOrientation
{
get { return Orientation.Vertical; }
}
/// <summary>
/// This is the public accessor for protected property HasLogicalOrientation.
/// </summary>
public bool HasLogicalOrientationPublic
{
get { return HasLogicalOrientation; }
}
/// <summary>
/// HasLogicalOrientation is true in case the panel layout is only one dimension (Stack panel).
/// </summary>
protected internal virtual bool HasLogicalOrientation
{
get { return false; }
}
#endregion
#region Protected Methods
/// <summary>
/// Returns a UIElementCollection of children - added by user or generated from data binding.
/// Panel-derived classes should use this collection for all internal purposes, including
/// MeasureOverride/ArrangeOverride overrides.
/// </summary>
protected internal UIElementCollection InternalChildren
{
get
{
VerifyBoundState();
if (IsItemsHost)
{
EnsureGenerator();
}
else
{
if (_uiElementCollection == null)
{
// First access on a regular panel
EnsureEmptyChildren(/* logicalParent = */ this);
}
}
return _uiElementCollection;
}
}
/// <summary>
/// Gets the Visual children count.
/// </summary>
protected override int VisualChildrenCount
{
get
{
if (_uiElementCollection == null)
{
return 0;
}
else
{
return _uiElementCollection.Count;
}
}
}
/// <summary>
/// Gets the Visual child at the specified index.
/// </summary>
protected override Visual GetVisualChild(int index)
{
if (_uiElementCollection == null)
{
throw new ArgumentOutOfRangeException("index", index, SR.Visual_ArgumentOutOfRange);
}
if (IsZStateDirty) { RecomputeZState(); }
int visualIndex = _zLut != null ? _zLut[index] : index;
return _uiElementCollection[visualIndex];
}
/// <summary>
/// Creates a new UIElementCollection. Panel-derived class can create its own version of
/// UIElementCollection -derived class to add cached information to every child or to
/// intercept any Add/Remove actions (for example, for incremental layout update)
/// </summary>
protected virtual UIElementCollection CreateUIElementCollection(FrameworkElement logicalParent)
{
return new UIElementCollection(this, logicalParent);
}
/// <summary>
/// The generator associated with this panel.
/// </summary>
internal IItemContainerGenerator Generator
{
get
{
return _itemContainerGenerator;
}
}
#endregion
#region Internal Properties
//
// Bool field used by VirtualizingStackPanel
//
internal bool VSP_IsVirtualizing
{
get
{
return GetBoolField(BoolField.IsVirtualizing);
}
set
{
SetBoolField(BoolField.IsVirtualizing, value);
}
}
//
// Bool field used by VirtualizingStackPanel
//
internal bool VSP_HasMeasured
{
get
{
return GetBoolField(BoolField.HasMeasured);
}
set
{
SetBoolField(BoolField.HasMeasured, value);
}
}
//
// Bool field used by VirtualizingStackPanel
//
internal bool VSP_MustDisableVirtualization
{
get
{
return GetBoolField(BoolField.MustDisableVirtualization);
}
set
{
SetBoolField(BoolField.MustDisableVirtualization, value);
}
}
//
// Bool field used by VirtualizingStackPanel
//
internal bool VSP_IsPixelBased
{
get
{
return GetBoolField(BoolField.IsPixelBased);
}
set
{
SetBoolField(BoolField.IsPixelBased, value);
}
}
//
// Bool field used by VirtualizingStackPanel
//
internal bool VSP_InRecyclingMode
{
get
{
return GetBoolField(BoolField.InRecyclingMode);
}
set
{
SetBoolField(BoolField.InRecyclingMode, value);
}
}
//
// Bool field used by VirtualizingStackPanel
//
internal bool VSP_MeasureCaches
{
get
{
return GetBoolField(BoolField.MeasureCaches);
}
set
{
SetBoolField(BoolField.MeasureCaches, value);
}
}
#endregion
#region Private Methods
private bool VerifyBoundState()
{
// If the panel becomes "unbound" while attached to a generator, this
// method detaches it and makes it really behave like "unbound." This
// can happen because of a style change, a theme change, etc. It returns
// the correct "bound" state, after the dust has settled.
//
// This is really a workaround for a more general problem that the panel
// needs to release resources (an event handler) when it is "out of the tree."
// Currently, there is no good notification for when this happens.
bool isItemsHost = (ItemsControl.GetItemsOwnerInternal(this) != null);
if (isItemsHost)
{
if (_itemContainerGenerator == null)
{
// Transitioning from being unbound to bound
ClearChildren();
}
return (_itemContainerGenerator != null);
}
else
{
if (_itemContainerGenerator != null)
{
// Transitioning from being bound to unbound
DisconnectFromGenerator();
ClearChildren();
}
return false;
}
}
//"actually data-bound and using generator" This is true if Panel is
//not only marked as IsItemsHost but actually has requested Generator to
//generate items and thus "owns" those items.
//In this case, Children collection becomes read-only
//Cases when it is not true include "direct" usage - IsItemsHost=false and
//usages when panel is data-bound but derived class avoid accessing InternalChildren or Children
//and rather calls CreateUIElementCollection and then drives Generator itself.
internal bool IsDataBound
{
get
{
return IsItemsHost && _itemContainerGenerator != null;
}
}
/// <summary> Used by subclasses to decide whether to call through a profiling stub </summary>
internal static bool IsAboutToGenerateContent(Panel panel)
{
return panel.IsItemsHost && panel._itemContainerGenerator == null;
}
private void ConnectToGenerator()
{
Debug.Assert(_itemContainerGenerator == null, "Attempted to connect to a generator when Panel._itemContainerGenerator is non-null.");
ItemsControl itemsOwner = ItemsControl.GetItemsOwner(this);
if (itemsOwner == null)
{
// This can happen if IsItemsHost=true, but the panel is not nested in an ItemsControl
throw new InvalidOperationException(SR.Panel_ItemsControlNotFound);
}
IItemContainerGenerator itemsOwnerGenerator = itemsOwner.ItemContainerGenerator;
if (itemsOwnerGenerator != null)
{
_itemContainerGenerator = itemsOwnerGenerator.GetItemContainerGeneratorForPanel(this);
if (_itemContainerGenerator != null)
{
_itemContainerGenerator.ItemsChanged += new ItemsChangedEventHandler(OnItemsChanged);
((IItemContainerGenerator)_itemContainerGenerator).RemoveAll();
}
}
}
private void DisconnectFromGenerator()
{
Debug.Assert(_itemContainerGenerator != null, "Attempted to disconnect from a generator when Panel._itemContainerGenerator is null.");
_itemContainerGenerator.ItemsChanged -= new ItemsChangedEventHandler(OnItemsChanged);
((IItemContainerGenerator)_itemContainerGenerator).RemoveAll();
_itemContainerGenerator = null;
}
private void EnsureEmptyChildren(FrameworkElement logicalParent)
{
if ((_uiElementCollection == null) || (_uiElementCollection.LogicalParent != logicalParent))
{
_uiElementCollection = CreateUIElementCollection(logicalParent);
}
else
{
ClearChildren();
}
}
internal void EnsureGenerator()
{
Debug.Assert(IsItemsHost, "Should be invoked only on an ItemsHost panel");
if (_itemContainerGenerator == null)
{
// First access on an items presenter panel
ConnectToGenerator();
// Children of this panel should not have their logical parent reset
EnsureEmptyChildren(/* logicalParent = */ null);
GenerateChildren();
}
}
private void ClearChildren()
{
if (_itemContainerGenerator != null)
{
((IItemContainerGenerator)_itemContainerGenerator).RemoveAll();
}
if ((_uiElementCollection != null) && (_uiElementCollection.Count > 0))
{
_uiElementCollection.ClearInternal();
OnClearChildrenInternal();
}
}
internal virtual void OnClearChildrenInternal()
{
}
internal virtual void GenerateChildren()
{
// This method is typically called during layout, which suspends the dispatcher.
// Firing an assert causes an exception "Dispatcher processing has been suspended, but messages are still being processed."
// Besides, the asserted condition can actually arise in practice, and the
// code responds harmlessly.
//Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while being asked to generate children.");
IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator;
if (generator != null)
{
using (generator.StartAt(new GeneratorPosition(-1, 0), GeneratorDirection.Forward))
{
UIElement child;
while ((child = generator.GenerateNext() as UIElement) != null)
{
_uiElementCollection.AddInternal(child);
generator.PrepareItemContainer(child);
}
}
}
}
private void OnItemsChanged(object sender, ItemsChangedEventArgs args)
{
if (VerifyBoundState())
{
Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an ItemsChanged from a generator.");
bool affectsLayout = OnItemsChangedInternal(sender, args);
if (affectsLayout)
{
InvalidateMeasure();
}
}
}
// This method returns a bool to indicate if or not the panel layout is affected by this collection change
internal virtual bool OnItemsChangedInternal(object sender, ItemsChangedEventArgs args)
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
AddChildren(args.Position, args.ItemCount);
break;
case NotifyCollectionChangedAction.Remove:
RemoveChildren(args.Position, args.ItemUICount);
break;
case NotifyCollectionChangedAction.Replace:
ReplaceChildren(args.Position, args.ItemCount, args.ItemUICount);
break;
case NotifyCollectionChangedAction.Move:
MoveChildren(args.OldPosition, args.Position, args.ItemUICount);
break;
case NotifyCollectionChangedAction.Reset:
ResetChildren();
break;
}
return true;
}
private void AddChildren(GeneratorPosition pos, int itemCount)
{
Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an Add action from a generator.");
IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator;
using (generator.StartAt(pos, GeneratorDirection.Forward))
{
for (int i = 0; i < itemCount; i++)
{
UIElement e = generator.GenerateNext() as UIElement;
if(e != null)
{
_uiElementCollection.InsertInternal(pos.Index + 1 + i, e);
generator.PrepareItemContainer(e);
}
else
{
_itemContainerGenerator.Verify();
}
}
}
}
private void RemoveChildren(GeneratorPosition pos, int containerCount)
{
// If anything is wrong, I think these collections should do parameter checking
_uiElementCollection.RemoveRangeInternal(pos.Index, containerCount);
}
private void ReplaceChildren(GeneratorPosition pos, int itemCount, int containerCount)
{
Debug.Assert(itemCount == containerCount, "Panel expects Replace to affect only realized containers");
Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an Replace action from a generator.");
IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator;
using (generator.StartAt(pos, GeneratorDirection.Forward, true))
{
for (int i = 0; i < itemCount; i++)
{
bool isNewlyRealized;
UIElement e = generator.GenerateNext(out isNewlyRealized) as UIElement;
Debug.Assert(e != null && !isNewlyRealized, "Panel expects Replace to affect only realized containers");
if(e != null && !isNewlyRealized)
{
_uiElementCollection.SetInternal(pos.Index + i, e);
generator.PrepareItemContainer(e);
}
else
{
_itemContainerGenerator.Verify();
}
}
}
}
private void MoveChildren(GeneratorPosition fromPos, GeneratorPosition toPos, int containerCount)
{
if (fromPos == toPos)
return;
Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an Move action from a generator.");
IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator;
int toIndex = generator.IndexFromGeneratorPosition(toPos);
UIElement[] elements = new UIElement[containerCount];
for (int i = 0; i < containerCount; i++)
elements[i] = _uiElementCollection[fromPos.Index + i];
_uiElementCollection.RemoveRangeInternal(fromPos.Index, containerCount);
for (int i = 0; i < containerCount; i++)
{
_uiElementCollection.InsertInternal(toIndex + i, elements[i]);
}
}
private void ResetChildren()
{
EnsureEmptyChildren(null);
GenerateChildren();
}
private bool GetBoolField(BoolField field)
{
return (_boolFieldStore & field) != 0;
}
private void SetBoolField(BoolField field, bool value)
{
if (value)
{
_boolFieldStore |= field;
}
else
{
_boolFieldStore &= (~field);
}
}
//
// This property
// 1. Finds the correct initial size for the _effectiveValues store on the current DependencyObject
// 2. This is a performance optimization
//
internal override int EffectiveValuesInitialSize
{
get { return 9; }
}
#endregion
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
[System.Flags]
private enum BoolField : byte
{
IsZStateDirty = 0x01, // "1" when Z state needs to be recomputed
IsZStateDiverse = 0x02, // "1" when children have different ZIndexProperty values
IsVirtualizing = 0x04, // Used by VirtualizingStackPanel
HasMeasured = 0x08, // Used by VirtualizingStackPanel
IsPixelBased = 0x10, // Used by VirtualizingStackPanel
InRecyclingMode = 0x20, // Used by VirtualizingStackPanel
MustDisableVirtualization = 0x40, // Used by VirtualizingStackPanel
MeasureCaches = 0x80, // Used by VirtualizingStackPanel
}
private UIElementCollection _uiElementCollection;
private ItemContainerGenerator _itemContainerGenerator;
private BoolField _boolFieldStore;
private const int c_zDefaultValue = 0; // default ZIndexProperty value
private int _zConsonant; // iff (_boolFieldStore.IsZStateDiverse == 0) then this is the value all children have
private int[] _zLut; // look up table for converting from logical to visual indices
#endregion Private Fields
#region ZIndex Support
/// <summary>
/// <see cref="Visual.OnVisualChildrenChanged"/>
/// </summary>
protected internal override void OnVisualChildrenChanged(
DependencyObject visualAdded,
DependencyObject visualRemoved)
{
if (!IsZStateDirty)
{
if (IsZStateDiverse)
{
// if children have different ZIndex values,
// then _zLut have to be recomputed
IsZStateDirty = true;
}
else if (visualAdded != null)
{
// if current children have consonant ZIndex values,
// then _zLut have to be recomputed, only if the new
// child makes z state diverse
int zNew = (int)visualAdded.GetValue(ZIndexProperty);
if (zNew != _zConsonant)
{
IsZStateDirty = true;
}
}
}
base.OnVisualChildrenChanged(visualAdded, visualRemoved);
// Recompute the zLut array and invalidate children rendering order.
if (IsZStateDirty)
{
RecomputeZState();
InvalidateZState();
}
}
/// <summary>
/// ZIndex property is an attached property. Panel reads it to alter the order
/// of children rendering. Children with greater values will be rendered on top of
/// children with lesser values.
/// In case of two children with the same ZIndex property value, order of rendering
/// is determined by their order in Panel.Children collection.
/// </summary>
public static readonly DependencyProperty ZIndexProperty =
DependencyProperty.RegisterAttached(
"ZIndex",
typeof(int),
typeof(Panel),
new FrameworkPropertyMetadata(
c_zDefaultValue,
new PropertyChangedCallback(OnZIndexPropertyChanged)));
/// <summary>
/// Helper for setting ZIndex property on a UIElement.
/// </summary>
/// <param name="element">UIElement to set ZIndex property on.</param>
/// <param name="value">ZIndex property value.</param>
public static void SetZIndex(UIElement element, int value)
{
ArgumentNullException.ThrowIfNull(element);
element.SetValue(ZIndexProperty, value);
}
/// <summary>
/// Helper for reading ZIndex property from a UIElement.
/// </summary>
/// <param name="element">UIElement to read ZIndex property from.</param>
/// <returns>ZIndex property value.</returns>
public static int GetZIndex(UIElement element)
{
ArgumentNullException.ThrowIfNull(element);
return ((int)element.GetValue(ZIndexProperty));
}
/// <summary>
/// <see cref="PropertyMetadata.PropertyChangedCallback"/>
/// </summary>
private static void OnZIndexPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
int oldValue = (int)e.OldValue;
int newValue = (int)e.NewValue;
if (oldValue == newValue)
return;
UIElement child = d as UIElement;
if (child == null)
return;
Panel panel = child.InternalVisualParent as Panel;
if (panel == null)
return;
panel.InvalidateZState();
}
/// <summary>
/// Sets the Z state to be dirty
/// </summary>
internal void InvalidateZState()
{
if (!IsZStateDirty
&& _uiElementCollection != null)
{
InvalidateZOrder();
}
IsZStateDirty = true;
}
private bool IsZStateDirty
{
get { return GetBoolField(BoolField.IsZStateDirty); }
set { SetBoolField(BoolField.IsZStateDirty, value); }
}
private bool IsZStateDiverse
{
get { return GetBoolField(BoolField.IsZStateDiverse); }
set { SetBoolField(BoolField.IsZStateDiverse, value); }
}
// Helper method to update this panel's state related to children rendering order handling
private void RecomputeZState()
{
int count = (_uiElementCollection != null) ? _uiElementCollection.Count : 0;
bool isDiverse = false;
bool lutRequired = false;
int zIndexDefaultValue = (int)ZIndexProperty.GetDefaultValue(DependencyObjectType);
int consonant = zIndexDefaultValue;
System.Collections.Generic.List<Int64> stableKeyValues = null;
if (count > 0)
{
if (_uiElementCollection[0] != null)
{
consonant = (int)_uiElementCollection[0].GetValue(ZIndexProperty);
}
if (count > 1)
{
stableKeyValues = new System.Collections.Generic.List<Int64>(count);
stableKeyValues.Add((Int64)consonant << 32);
int prevZ = consonant;
int i = 1;
do
{
int z = _uiElementCollection[i] != null
? (int)_uiElementCollection[i].GetValue(ZIndexProperty)
: zIndexDefaultValue;
// this way of calculating values of stableKeyValues required to
// 1) workaround the fact that Array.Sort is not stable (does not preserve the original
// order of elements if the keys are equal)
// 2) avoid O(N^2) performance of Array.Sort, which is QuickSort, which is known to become O(N^2)
// on sorting N eqial keys
stableKeyValues.Add(((Int64)z << 32) + i);
// look-up-table is required iff z's are not monotonically increasing function of index.
// in other words if stableKeyValues[i] >= stableKeyValues[i-1] then calculated look-up-table
// is guaranteed to be degenerated...
lutRequired |= z < prevZ;
prevZ = z;
isDiverse |= (z != consonant);
} while (++i < count);
}
}
if (lutRequired)
{
stableKeyValues.Sort();
if (_zLut == null || _zLut.Length != count)
{
_zLut = new int[count];
}
for (int i = 0; i < count; ++i)
{
_zLut[i] = (int)(stableKeyValues[i] & 0xffffffff);
}
}
else
{
_zLut = null;
}
IsZStateDiverse = isDiverse;
_zConsonant = consonant;
IsZStateDirty = false;
}
#endregion ZIndex Support
}
}
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