// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Media.Animation;
namespace System.Windows
{
/// <summary>
/// Defines a transition between VisualStates.
/// </summary>
[ContentProperty("Storyboard")]
public class VisualTransition : DependencyObject
{
public VisualTransition()
{
DynamicStoryboardCompleted = true;
ExplicitStoryboardCompleted = true;
}
/// <summary>
/// Name of the state to transition from.
/// </summary>
public string From
{
get;
set;
}
/// <summary>
/// Name of the state to transition to.
/// </summary>
public string To
{
get;
set;
}
/// <summary>
/// Storyboard providing fine grained control of the transition.
/// </summary>
public Storyboard Storyboard
{
get;
set;
}
/// <summary>
/// Duration of the transition.
/// </summary>
[TypeConverter(typeof(System.Windows.DurationConverter))]
public Duration GeneratedDuration
{
get { return _generatedDuration; }
set { _generatedDuration = value; }
}
/// <summary>
/// Easing Function for the transition
/// </summary>
public IEasingFunction GeneratedEasingFunction
{
get;
set;
}
internal bool IsDefault
{
get { return From == null && To == null; }
}
internal bool DynamicStoryboardCompleted
{
get;
set;
}
internal bool ExplicitStoryboardCompleted
{
get;
set;
}
private Duration _generatedDuration = new Duration(new TimeSpan());
}
}
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