| File: System\Windows\SizeChangedEventArgs.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Windows { /// <summary> /// The SizeChangedEventArgs class is used by SizeChangedEventHandler. /// This handler is used for ComputedWidthChanged and ComputedHeightChanged events /// on UIElement. /// </summary> public class SizeChangedEventArgs : RoutedEventArgs { /// <summary> /// Initializes a new instance of the SizeChangedEventArgs class. /// </summary> /// <param name="element"> /// The UIElement which has its size changed by layout engine/>. /// </param> /// <param name="info"> /// The SizeChangeInfo that is used by <seealso cref="UIElement.OnRenderSizeChanged"/>. /// </param> internal SizeChangedEventArgs(UIElement element, SizeChangedInfo info) { ArgumentNullException.ThrowIfNull(info); ArgumentNullException.ThrowIfNull(element); _element = element; _previousSize = info.PreviousSize; if(info.WidthChanged) _bits |= _widthChangedBit; if(info.HeightChanged) _bits |= _heightChangedBit; } /// <summary> /// Read-only access to the previous Size /// </summary> public Size PreviousSize { get { return _previousSize; } } /// <summary> /// Read-only access to the new Size /// </summary> public Size NewSize { get { return _element.RenderSize; } } /// <summary> /// Read-only access to the flag indicating that Width component of the size changed. /// Note that due to double math /// effects, the it may be (previousSize.Width != newSize.Width) and widthChanged = true. /// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of /// the input parameters, but the overall scene is considered to be "the same" so no visible changes /// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid /// invalidation of layout if the dimension didn't change. /// </summary> public bool WidthChanged { get { return ((_bits & _widthChangedBit) != 0); } } /// <summary> /// Read-only access to the flag indicating that Height component of the size changed. /// Note that due to double math /// effects, the it may be (previousSize.Height != newSize.Height) and heightChanged = true. /// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of /// the input parameters, but the overall scene is considered to be "the same" so no visible changes /// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid /// invalidation of layout if the dimension didn't change. /// </summary> public bool HeightChanged { get { return ((_bits & _heightChangedBit) != 0); } } private Size _previousSize; private UIElement _element; private byte _bits; private static byte _widthChangedBit = 0x1; private static byte _heightChangedBit = 0x2; /// <summary> /// The mechanism used to call the type-specific handler on the /// target. /// </summary> /// <param name="genericHandler"> /// The generic handler to call in a type-specific way. /// </param> /// <param name="genericTarget"> /// The target to call the handler on. /// </param> /// <ExternalAPI/> protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget) { SizeChangedEventHandler handler = (SizeChangedEventHandler) genericHandler; handler(genericTarget, this); } } }