| File: System\Windows\Media\Animation\BeginStoryboard.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /***************************************************************************\ * * * This object includes a Storyboard reference. When triggered, the Storyboard * is started. * * \***************************************************************************/ using System.ComponentModel; // DefaultValueAttribute using System.Windows.Markup; // IAddChild namespace System.Windows.Media.Animation { /// <summary> /// BeginStoryboard will call begin on its Storyboard reference when /// it is triggered. /// </summary> [RuntimeNameProperty("Name")] // Enables INameScope.FindName to find BeginStoryboard objects. [ContentProperty("Storyboard")] // Enables <Storyboard> child without explicit <BeginStoryboard.Storyboard> tag. public sealed class BeginStoryboard : TriggerAction { /// <summary> /// Creates an instance of the BeginStoryboard object. /// </summary> public BeginStoryboard() : base() { } /// <summary> /// DependencyProperty to back the Storyboard property /// </summary> public static readonly DependencyProperty StoryboardProperty = DependencyProperty.Register( "Storyboard", typeof(Storyboard), typeof(BeginStoryboard) ); /// <summary> /// The Storyboard object that this action is associated with. This /// must be specified before Invoke is called. /// </summary> [DefaultValue(null)] public Storyboard Storyboard { get { return GetValue(StoryboardProperty) as Storyboard; } set { ThrowIfSealed(); SetValue( StoryboardProperty, value ); } } /// <summary> /// Specify the hand-off behavior to use when starting the animation /// clocks in this storyboard /// </summary> [DefaultValue(HandoffBehavior.SnapshotAndReplace)] public HandoffBehavior HandoffBehavior { get { return _handoffBehavior; } set { ThrowIfSealed(); if(HandoffBehaviorEnum.IsDefined(value)) { _handoffBehavior = value; } else { throw new ArgumentException(SR.Storyboard_UnrecognizedHandoffBehavior); } } } /// <summary> /// The name to use for referencing this Storyboard. This named is used /// by a control action such as pause and resume. Defaults to null, which /// means this storyboard is not going to be interactively controlled. /// </summary> // Null == no interactive control == "Fire and Forget" [DefaultValue(null)] public string Name { get { return _name; } set { ThrowIfSealed(); if(value != null && !System.Windows.Markup.NameValidationHelper.IsValidIdentifierName(value)) { // Duplicate the error string thrown from DependencyObject.SetValueValidateParams throw new ArgumentException(SR.Format(SR.InvalidPropertyValue, value, "Name")); } // Null is OK - it's to remove whatever name was previously set. _name = value; } } private void ThrowIfSealed() { if (IsSealed) { throw new InvalidOperationException(SR.Format(SR.CannotChangeAfterSealed, "BeginStoryboard")); } } // Bug #1329664 workaround to make beta 2 // Remove thread affinity when sealed, but before doing that, snapshot the // current Storyboard value and remove *its* thread affinity too. internal override void Seal() { if( !IsSealed ) { // Gets our Storyboard value. This value may have come from a // ResourceReferenceExpression or might have been a deferred // reference that has since been realized. Storyboard snapshot = GetValue(StoryboardProperty) as Storyboard; if( snapshot == null ) { // This is the same error thrown by Begin if the Storyboard // property couldn't be resolved at Begin time. Since we're // not allowing changes after this point, lack of resolution // here means the same thing. throw new InvalidOperationException(SR.Storyboard_StoryboardReferenceRequired); } // We're planning to break our thread affinity - we also need to // make sure the Storyboard can also be used accross threads. if(!snapshot.CanFreeze) { throw new InvalidOperationException(SR.Storyboard_UnableToFreeze); } if(!snapshot.IsFrozen) { snapshot.Freeze(); } // Promote that snapshot into a local value. This is a no-op if it // was a deferred reference or local Storyboard, but if it came from a // ResourceReferenceExpression it will replace the Expression object // with a snapshot of its current value. Storyboard = snapshot; } else { ; // base.Seal() will throw exception for us if already sealed. } base.Seal(); // Now we can break our thread affinity DetachFromDispatcher(); } /// <summary> /// Called when it's time to execute this storyboard action /// </summary> internal sealed override void Invoke( FrameworkElement fe, FrameworkContentElement fce, Style targetStyle, FrameworkTemplate frameworkTemplate, Int64 layer ) { Debug.Assert( fe != null || fce != null, "Caller of internal function failed to verify that we have a FE or FCE - we have neither." ); INameScope nameScope = null; if( targetStyle != null ) { nameScope = targetStyle; } else { Debug.Assert( frameworkTemplate != null ); nameScope = frameworkTemplate; } Begin( (fe != null ) ? (DependencyObject)fe : (DependencyObject)fce, nameScope, layer ); } internal sealed override void Invoke( FrameworkElement fe ) { Debug.Assert( fe != null, "Invoke needs an object as starting point"); Begin( fe, null, Storyboard.Layers.ElementEventTrigger ); } private void Begin( DependencyObject targetObject, INameScope nameScope, Int64 layer ) { if( Storyboard == null ) { throw new InvalidOperationException(SR.Storyboard_StoryboardReferenceRequired); } if( Name != null ) { Storyboard.BeginCommon(targetObject, nameScope, _handoffBehavior, true /* == is controllable */, layer ); } else { Storyboard.BeginCommon(targetObject, nameScope, _handoffBehavior, false /* == not controllable */, layer ); } } private HandoffBehavior _handoffBehavior = HandoffBehavior.SnapshotAndReplace; private string _name = null; } }