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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
// Description:
// XamlSerializer used to persist GridLength structures in Baml
//
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Xml;
using System.Windows;
using System.Windows.Markup;
using MS.Utility;
using MS.Internal;
#if PBTCOMPILER
namespace MS.Internal.Markup
#else
namespace System.Windows.Markup
#endif
{
/// <summary>
/// XamlGridLengthSerializer is used to persist a GridLength structure in Baml files
/// </summary>
internal class XamlGridLengthSerializer : XamlSerializer
{
#region Construction
/// <summary>
/// Constructor for XamlGridLengthSerializer
/// </summary>
/// <remarks>
/// This constructor will be used under
/// the following two scenarios
/// 1. Convert a string to a custom binary representation stored in BAML
/// 2. Convert a custom binary representation back into a GridLength
/// </remarks>
private XamlGridLengthSerializer()
{
}
#endregion Construction
#region Conversions
///<summary>
/// Serializes this object using the passed writer.
///</summary>
/// <remarks>
/// This is called ONLY from the Parser and is not a general public method.
/// </remarks>
//
// Format of serialized data:
// first byte other bytes format
// 0AAAAAAA none Amount [0 - 127] in AAAAAAA, Pixel GridUnitType
// 100XXUUU one byte Amount in byte [0 - 255], GridUnitType in UUU
// 110XXUUU two bytes Amount in int16 , GridUnitType in UUU
// 101XXUUU four bytes Amount in int32 , GridUnitType in UUU
// 111XXUUU eight bytes Amount in double, GridUnitType in UUU
//
public override bool ConvertStringToCustomBinary (
BinaryWriter writer, // Writer into the baml stream
string stringValue) // String to convert
{
ArgumentNullException.ThrowIfNull(writer);
GridUnitType gridUnitType;
double value;
FromString(stringValue, TypeConverterHelper.InvariantEnglishUS,
out value, out gridUnitType);
byte unitAndFlags = (byte)gridUnitType;
int intAmount = (int)value;
if ((double)intAmount == value)
{
//
// 0 - 127 and Pixel
//
if ( intAmount <= 127
&& intAmount >= 0
&& gridUnitType == GridUnitType.Pixel )
{
writer.Write((byte)intAmount);
}
//
// unsigned byte
//
else if ( intAmount <= 255
&& intAmount >= 0 )
{
writer.Write((byte)(0x80 | unitAndFlags));
writer.Write((byte)intAmount);
}
//
// signed short integer
//
else if ( intAmount <= 32767
&& intAmount >= -32768 )
{
writer.Write((byte)(0xC0 | unitAndFlags));
writer.Write((Int16)intAmount);
}
//
// signed integer
//
else
{
writer.Write((byte)(0xA0 | unitAndFlags));
writer.Write(intAmount);
}
}
//
// double
//
else
{
writer.Write((byte)(0xE0 | unitAndFlags));
writer.Write(value);
}
return true;
}
/// <summary>
/// Convert a compact binary representation of a GridLength into and instance
/// of GridLength. The reader must be left pointing immediately after the object
/// data in the underlying stream.
/// </summary>
/// <remarks>
/// This is called ONLY from the Parser and is not a general public method.
/// </remarks>
public override object ConvertCustomBinaryToObject(
BinaryReader reader)
{
ArgumentNullException.ThrowIfNull(reader);
GridUnitType unitType;
double unitValue;
byte unitAndFlags = reader.ReadByte();
if ((unitAndFlags & 0x80) == 0)
{
unitType = GridUnitType.Pixel;
unitValue = (double)unitAndFlags;
}
else
{
unitType = (GridUnitType)(unitAndFlags & 0x1F);
byte flags = (byte)(unitAndFlags & 0xE0);
if (flags == 0x80)
{
unitValue = (double)reader.ReadByte();
}
else if (flags == 0xC0)
{
unitValue = (double)reader.ReadInt16();
}
else if (flags == 0xA0)
{
unitValue = (double)reader.ReadInt32();
}
else
{
unitValue = (double)reader.ReadDouble();
}
}
return new GridLength(unitValue, unitType);
}
// Parse a GridLength from a string given the CultureInfo.
static internal void FromString(
string s,
CultureInfo cultureInfo,
out double value,
out GridUnitType unit)
{
ReadOnlySpan<char> valueSpan = s.AsSpan().Trim();
value = 0.0;
unit = GridUnitType.Pixel;
int i;
int strLenUnit = 0;
double unitFactor = 1.0;
// this is where we would handle trailing whitespace on the input string.
// peel [unit] off the end of the string
i = 0;
if (valueSpan.Equals(UnitStrings[i], StringComparison.OrdinalIgnoreCase))
{
strLenUnit = UnitStrings[i].Length;
unit = (GridUnitType)i;
}
else
{
for (i = 1; i < UnitStrings.Length; ++i)
{
// Note: this is NOT a culture specific comparison.
// this is by design: we want the same unit string table to work across all cultures.
if (valueSpan.EndsWith(UnitStrings[i], StringComparison.OrdinalIgnoreCase))
{
strLenUnit = UnitStrings[i].Length;
unit = (GridUnitType)i;
break;
}
}
}
// we couldn't match a real unit from GridUnitTypes.
// try again with a converter-only unit (a pixel equivalent).
if (i >= UnitStrings.Length)
{
PixelUnit pixelUnit;
if (PixelUnit.TryParsePixelPerInch(valueSpan, out pixelUnit)
|| PixelUnit.TryParsePixelPerCentimeter(valueSpan, out pixelUnit)
|| PixelUnit.TryParsePixelPerPoint(valueSpan, out pixelUnit))
{
strLenUnit = pixelUnit.Name.Length;
unitFactor = pixelUnit.Factor;
}
}
// this is where we would handle leading whitespace on the input string.
// this is also where we would handle whitespace between [value] and [unit].
// check if we don't have a [value]. This is acceptable for certain UnitTypes.
if (valueSpan.Length == strLenUnit
&& unit is GridUnitType.Auto or GridUnitType.Star)
{
value = 1;
}
// we have a value to parse.
else
{
Debug.Assert( unit == GridUnitType.Pixel
|| DoubleUtil.AreClose(unitFactor, 1.0) );
ReadOnlySpan<char> valueString = valueSpan.Slice(0, valueSpan.Length - strLenUnit);
value = double.Parse(valueString, provider: cultureInfo) * unitFactor;
}
}
#endregion Conversions
#region Fields
// Note: keep this array in sync with the GridUnitType enum
static private string[] UnitStrings = { "auto", "px", "*" };
#endregion Fields
}
}
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