| File: System\Windows\Markup\XamlFigureLengthSerializer.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: // XamlSerializer used to persist FigureLength structures in Baml // using System.Globalization; using System.IO; using MS.Internal; #if PBTCOMPILER namespace MS.Internal.Markup #else namespace System.Windows.Markup #endif { /// <summary> /// XamlFigureLengthSerializer is used to persist a FigureLength structure in Baml files /// </summary> internal class XamlFigureLengthSerializer : XamlSerializer { #region Construction /// <summary> /// Constructor for XamlFigureLengthSerializer /// </summary> /// <remarks> /// This constructor will be used under /// the following two scenarios /// 1. Convert a string to a custom binary representation stored in BAML /// 2. Convert a custom binary representation back into a FigureLength /// </remarks> private XamlFigureLengthSerializer() { } #endregion Construction #region Conversions ///<summary> /// Serializes this object using the passed writer. ///</summary> /// <remarks> /// This is called ONLY from the Parser and is not a general public method. /// </remarks> // // Format of serialized data: // first byte other bytes format // 0AAAAAAA none Amount [0 - 127] in AAAAAAA, Pixel FigureUnitType // 100XXUUU one byte Amount in byte [0 - 255], FigureUnitType in UUU // 110XXUUU two bytes Amount in int16 , FigureUnitType in UUU // 101XXUUU four bytes Amount in int32 , FigureUnitType in UUU // 111XXUUU eight bytes Amount in double, FigureUnitType in UUU // public override bool ConvertStringToCustomBinary ( BinaryWriter writer, // Writer into the baml stream string stringValue) // String to convert { ArgumentNullException.ThrowIfNull(writer); FigureUnitType figureUnitType; double value; FromString(stringValue, TypeConverterHelper.InvariantEnglishUS, out value, out figureUnitType); byte unitAndFlags = (byte)figureUnitType; int intAmount = (int)value; if ((double)intAmount == value) { // // 0 - 127 and Pixel // if ( intAmount <= 127 && intAmount >= 0 && figureUnitType == FigureUnitType.Pixel ) { writer.Write((byte)intAmount); } // // unsigned byte // else if ( intAmount <= 255 && intAmount >= 0 ) { writer.Write((byte)(0x80 | unitAndFlags)); writer.Write((byte)intAmount); } // // signed short integer // else if ( intAmount <= 32767 && intAmount >= -32768 ) { writer.Write((byte)(0xC0 | unitAndFlags)); writer.Write((Int16)intAmount); } // // signed integer // else { writer.Write((byte)(0xA0 | unitAndFlags)); writer.Write(intAmount); } } // // double // else { writer.Write((byte)(0xE0 | unitAndFlags)); writer.Write(value); } return true; } /// <summary> /// Convert a compact binary representation of a FigureLength into and instance /// of FigureLength. The reader must be left pointing immediately after the object /// data in the underlying stream. /// </summary> /// <remarks> /// This is called ONLY from the Parser and is not a general public method. /// </remarks> public override object ConvertCustomBinaryToObject( BinaryReader reader) { ArgumentNullException.ThrowIfNull(reader); FigureUnitType unitType; double unitValue; byte unitAndFlags = reader.ReadByte(); if ((unitAndFlags & 0x80) == 0) { unitType = FigureUnitType.Pixel; unitValue = (double)unitAndFlags; } else { unitType = (FigureUnitType)(unitAndFlags & 0x1F); byte flags = (byte)(unitAndFlags & 0xE0); if (flags == 0x80) { unitValue = (double)reader.ReadByte(); } else if (flags == 0xC0) { unitValue = (double)reader.ReadInt16(); } else if (flags == 0xA0) { unitValue = (double)reader.ReadInt32(); } else { unitValue = (double)reader.ReadDouble(); } } return new FigureLength(unitValue, unitType); } // Parse a FigureLength from a string given the CultureInfo. internal static void FromString( string s, CultureInfo cultureInfo, out double value, out FigureUnitType unit) { ReadOnlySpan<char> valueSpan = s.AsSpan().Trim(); value = 0.0; unit = FigureUnitType.Pixel; int i; int strLenUnit = 0; double unitFactor = 1.0; // this is where we would handle trailing whitespace on the input string. // peel [unit] off the end of the string i = 0; if (valueSpan.Equals(UnitStrings[i].Name, StringComparison.OrdinalIgnoreCase)) { strLenUnit = UnitStrings[i].Name.Length; unit = UnitStrings[i].UnitType; } else { for (i = 1; i < UnitStrings.Length; ++i) { // Note: this is NOT a culture specific comparison. // this is by design: we want the same unit string table to work across all cultures. if (valueSpan.EndsWith(UnitStrings[i].Name, StringComparison.OrdinalIgnoreCase)) { strLenUnit = UnitStrings[i].Name.Length; unit = UnitStrings[i].UnitType; break; } } } // we couldn't match a real unit from FigureUnitTypes. // try again with a converter-only unit (a pixel equivalent). if (i >= UnitStrings.Length) { PixelUnit pixelUnit; if (PixelUnit.TryParsePixelPerInch(valueSpan, out pixelUnit) || PixelUnit.TryParsePixelPerCentimeter(valueSpan, out pixelUnit) || PixelUnit.TryParsePixelPerPoint(valueSpan, out pixelUnit)) { strLenUnit = pixelUnit.Name.Length; unitFactor = pixelUnit.Factor; } } // this is where we would handle leading whitespace on the input string. // this is also where we would handle whitespace between [value] and [unit]. // check if we don't have a [value]. This is acceptable for certain UnitTypes. if (valueSpan.Length == strLenUnit && unit != FigureUnitType.Pixel) { value = 1; } // we have a value to parse. else { Debug.Assert( unit == FigureUnitType.Pixel || DoubleUtil.AreClose(unitFactor, 1.0) ); ReadOnlySpan<char> valueString = valueSpan.Slice(0, valueSpan.Length - strLenUnit); value = double.Parse(valueString, provider: cultureInfo) * unitFactor; } } #endregion Conversions #region Fields private struct FigureUnitTypeStringConvert { internal FigureUnitTypeStringConvert(string name, FigureUnitType unitType) { Name = name; UnitType = unitType; } internal string Name; internal FigureUnitType UnitType; }; // Note: keep this array in sync with the FigureUnitType enum private static FigureUnitTypeStringConvert[] UnitStrings = { new FigureUnitTypeStringConvert("auto", FigureUnitType.Auto), new FigureUnitTypeStringConvert("px", FigureUnitType.Pixel), new FigureUnitTypeStringConvert("column", FigureUnitType.Column), new FigureUnitTypeStringConvert("columns", FigureUnitType.Column), new FigureUnitTypeStringConvert("content", FigureUnitType.Content), new FigureUnitTypeStringConvert("page", FigureUnitType.Page) }; #endregion Fields } }