File: System\Windows\Documents\TextTreeObjectNode.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
// Description: A TextContainer node representing a UIElement.
//
 
using System;
using MS.Internal;
 
namespace System.Windows.Documents
{
    // UIElements in the TextContainer are represented internally by TextTreeObjectNodes.
    //
    // This class is a simple container for a UIElement, it only holds state.
    internal class TextTreeObjectNode : TextTreeNode
    {
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        #region Constructors
 
        // Creates a new TextTreeObjectNode instance.
        internal TextTreeObjectNode(DependencyObject embeddedElement)
        {
            _embeddedElement = embeddedElement;
            _symbolOffsetCache = -1;
        }
 
        #endregion Constructors
 
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
#if DEBUG
        // Debug-only ToString override.
        public override string ToString()
        {
            return ("ObjectNode Id=" + this.DebugId + " Object=" + _embeddedElement);
        }
#endif // DEBUG
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        // Returns a shallow copy of this node.
        internal override TextTreeNode Clone()
        {
            TextTreeObjectNode clone;
 
            clone = new TextTreeObjectNode(_embeddedElement);
 
            return clone;
        }
 
        // Returns the TextPointerContext of the node.
        internal override TextPointerContext GetPointerContext(LogicalDirection direction)
        {
            return TextPointerContext.EmbeddedElement;
        }
 
        #endregion Internal methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
        // If this node is a local root, then ParentNode contains it.
        // Otherwise, this is the node parenting this node within its tree.
        internal override SplayTreeNode ParentNode
        {
            get
            {
                return _parentNode;
            }
            
            set
            {
                _parentNode = (TextTreeNode)value;
            }
        }
 
        // TextTreeObjectNode never has contained nodes.
        internal override SplayTreeNode ContainedNode
        {
            get
            {
                return null;
            }
            
            set
            {
                Invariant.Assert(false, "Can't set contained node on a TextTreeObjectNode!");
            }
        }
 
        // Count of symbols of all siblings preceding this node.
        internal override int LeftSymbolCount
        {
            get
            {
                return _leftSymbolCount;
            }
 
            set
            {
                _leftSymbolCount = value;
            }
        }
 
        // Count of symbols of all siblings preceding this node.
        internal override int LeftCharCount
        {
            get
            {
                return _leftCharCount;
            }
 
            set
            {
                _leftCharCount = value;
            }
        }
 
        // Left child node in a sibling tree.
        internal override SplayTreeNode LeftChildNode
        {
            get
            {
                return _leftChildNode;
            }
            
            set
            {
                _leftChildNode = (TextTreeNode)value;
            }
        }
 
        // Right child node in a sibling tree.
        internal override SplayTreeNode RightChildNode
        {
            get
            {
                return _rightChildNode;
            }
            
            set
            {
                _rightChildNode = (TextTreeNode)value;
            }
        }
 
        // The TextContainer's generation when SymbolOffsetCache was last updated.
        // If the current generation doesn't match TextContainer.Generation, then
        // SymbolOffsetCache is invalid.
        internal override uint Generation
        {
            get
            {
                return _generation;
            }
            
            set
            {
                _generation = value;
            }
        }
 
        // Cached symbol offset.
        internal override int SymbolOffsetCache
        {
            get
            {
                return _symbolOffsetCache;
            }
            
            set
            {
                _symbolOffsetCache = value;
            }
        }
 
        // Count of symbols covered by this node.
        internal override int SymbolCount
        {
            get
            {
                return 1;
            }
            
            set
            {
                Invariant.Assert(false, "Can't set SymbolCount on TextTreeObjectNode!");
            }
        }
 
        // Count of symbols covered by this node.
        internal override int IMECharCount
        {
            get
            {
                return 1;
            }
 
            set
            {
                Invariant.Assert(false, "Can't set CharCount on TextTreeObjectNode!");
            }
        }
 
        // Count of TextPositions referencing the node's BeforeStart edge.
        // Since nodes don't usually have any references, we demand allocate
        // storage when needed.
        internal override bool BeforeStartReferenceCount
        {
            get
            {
                return (_edgeReferenceCounts & ElementEdge.BeforeStart) != 0;
            }
 
            set
            {
                Invariant.Assert(value); // Illegal to clear a set ref count.
                _edgeReferenceCounts |= ElementEdge.BeforeStart;
            }
        }
 
        // Count of TextPositions referencing the node's AfterStart edge.
        // Since object nodes don't have an AfterStart edge, this is always zero.
        internal override bool AfterStartReferenceCount
        {
            get
            {
                return false;
            }
 
            set
            {
                Invariant.Assert(false, "Object nodes don't have an AfterStart edge!");
            }
        }
 
        // Count of TextPositions referencing the node's BeforeEnd edge.
        // Since object nodes don't have an BeforeEnd edge, this is always zero.
        internal override bool BeforeEndReferenceCount
        {
            get
            {
                return false;
            }
 
            set
            {
                Invariant.Assert(false, "Object nodes don't have a BeforeEnd edge!");
            }
        }
 
        // Count of TextPositions referencing the node's right
        // edge.
        // Since nodes don't usually have any references, we demand allocate
        // storage when needed.
        internal override bool AfterEndReferenceCount
        {
            get
            {
                return (_edgeReferenceCounts & ElementEdge.AfterEnd) != 0;
            }
 
            set
            {
                Invariant.Assert(value); // Illegal to clear a set ref count.
                _edgeReferenceCounts |= ElementEdge.AfterEnd;
            }
        }
 
        // The UIElement or ContentElement linked to this node.
        internal DependencyObject EmbeddedElement
        {
            get
            {
                return _embeddedElement;
            }
        }
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Private Fields
        //
        //------------------------------------------------------
 
        #region Private Fields
 
        // Count of symbols of all siblings preceding this node.
        private int _leftSymbolCount;
 
        // Count of chars of all siblings preceding this node.
        private int _leftCharCount;
 
        // If this node is a local root, then ParentNode contains it.
        // Otherwise, this is the node parenting this node within its tree.
        private TextTreeNode _parentNode;
 
        // Left child node in a sibling tree.
        private TextTreeNode _leftChildNode;
 
        // Right child node in a sibling tree.
        private TextTreeNode _rightChildNode;
 
        // The TextContainer's generation when SymbolOffsetCache was last updated.
        // If the current generation doesn't match TextContainer.Generation, then
        // SymbolOffsetCache is invalid.
        private uint _generation;
 
        // Cached symbol offset.
        private int _symbolOffsetCache;
 
        // Reference counts of TextPositions referencing this node.
        // Lazy allocated -- null means no references.
        private ElementEdge _edgeReferenceCounts;
 
        // The UIElement or ContentElement linked to this node.
        private readonly DependencyObject _embeddedElement;
 
        #endregion Private Fields
    }
}