| File: System\Windows\Documents\TextTreeFixupNode.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: A special TextContainer node used to parent deleted nodes. // using MS.Internal; namespace System.Windows.Documents { // TextTreeFixupNodes never actually appear in live trees. However, // whenever nodes are removed from the tree, we parent them to a fixup // node whose job it is to serve as a guide for any orphaned TextPositions // that might later need to find their way back to the original tree. internal class TextTreeFixupNode : TextTreeNode { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors // Creates a new TextTreeFixupNode instance. // previousNode/Edge should point to the node TextPositions will // move to after synchronizing against the deleted content. internal TextTreeFixupNode(TextTreeNode previousNode, ElementEdge previousEdge, TextTreeNode nextNode, ElementEdge nextEdge) : this(previousNode, previousEdge, nextNode, nextEdge, null, null) { } // Creates a new TextTreeFixupNode instance. // This ctor should only be called when extracting a single TextTreeTextElementNode. // previousNode/Edge should point to the node TextPositions will // move to after synchronizing against the deleted content. // first/lastContainedNode point to the first and last contained nodes // of an extracted element node. Positions may move into these nodes. internal TextTreeFixupNode(TextTreeNode previousNode, ElementEdge previousEdge, TextTreeNode nextNode, ElementEdge nextEdge, TextTreeNode firstContainedNode, TextTreeNode lastContainedNode) { _previousNode = previousNode; _previousEdge = previousEdge; _nextNode = nextNode; _nextEdge = nextEdge; _firstContainedNode = firstContainedNode; _lastContainedNode = lastContainedNode; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods #if DEBUG // Debug-only ToString override. public override string ToString() { return ("FixupNode Id=" + this.DebugId); } #endif // DEBUG #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //------------------------------------------------------ // // Public Events // //------------------------------------------------------ //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods // Returns a shallow copy of this node. internal override TextTreeNode Clone() { Invariant.Assert(false, "Unexpected call to TextTreeFixupNode.Clone!"); return null; } // Returns the TextPointerContext of the node. // Because fixup nodes are never in live trees, we should never get here. internal override TextPointerContext GetPointerContext(LogicalDirection direction) { Invariant.Assert(false, "Unexpected call to TextTreeFixupNode.GetPointerContext!"); return TextPointerContext.None; } #endregion Internal methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties // Fixup nodes never have parents. internal override SplayTreeNode ParentNode { get { return null; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes never contain nodes. internal override SplayTreeNode ContainedNode { get { return null; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have symbol counts. internal override int LeftSymbolCount { get { return 0; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have char counts. internal override int LeftCharCount { get { return 0; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have siblings. internal override SplayTreeNode LeftChildNode { get { return null; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have siblings. internal override SplayTreeNode RightChildNode { get { return null; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have symbol counts. internal override uint Generation { get { return 0; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have symbol counts. internal override int SymbolOffsetCache { get { return -1; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have symbol counts. internal override int SymbolCount { get { return 0; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes don't have char counts. internal override int IMECharCount { get { return 0; } set { Invariant.Assert(false, "FixupNode"); } } // Fixup nodes are never referenced by TextPositions. internal override bool BeforeStartReferenceCount { get { return false; } set { Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!"); } } // Fixup nodes are never referenced by TextPositions. internal override bool AfterStartReferenceCount { get { return false; } set { Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!"); } } // Fixup nodes are never referenced by TextPositions. internal override bool BeforeEndReferenceCount { get { return false; } set { Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!"); } } // Fixup nodes are never referenced by TextPositions. internal override bool AfterEndReferenceCount { get { return false; } set { Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!"); } } // The node TextPositions with Backward gravity should move to // when leaving the deleted content. internal TextTreeNode PreviousNode { get { return _previousNode; } } // The edge TextPositions with Backward gravity should move to // when leaving the deleted content. internal ElementEdge PreviousEdge { get { return _previousEdge; } } // The node TextPositions with Forward gravity should move to // when leaving the deleted content. internal TextTreeNode NextNode { get { return _nextNode; } } // The edge TextPositions with Forward gravity should move to // when leaving the deleted content. internal ElementEdge NextEdge { get { return _nextEdge; } } // If this fixup is for a single TextElementNode extraction, this // field is the first contained node of the extracted element node. internal TextTreeNode FirstContainedNode { get { return _firstContainedNode; } } // If this fixup is for a single TextElementNode extraction, this // field is the last contained node of the extracted element node. internal TextTreeNode LastContainedNode { get { return _lastContainedNode; } } #endregion Internal Properties //------------------------------------------------------ // // Internal Events // //------------------------------------------------------ //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ //------------------------------------------------------ // // Private Properties // //------------------------------------------------------ //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields // The node immediately preceding the deleted content parented by this fixup node. private readonly TextTreeNode _previousNode; // The edge immediately preceding the deleted content parented by this fixup node. private readonly ElementEdge _previousEdge; // The node immediately following the deleted content parented by this fixup node. private readonly TextTreeNode _nextNode; // The edge immediately following the deleted content parented by this fixup node. private readonly ElementEdge _nextEdge; // If this fixup is for a single TextElementNode extraction, this // field is the first contained node of the extracted element node. private readonly TextTreeNode _firstContainedNode; // If this fixup is for a single TextElementNode extraction, this // field is the last contained node of the extracted element node. private readonly TextTreeNode _lastContainedNode; #endregion Private Fields } }