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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Internal;
using System.Collections;
using System.Globalization;
using System.Text;
using System.Xml;
using System.IO;
using System.Windows.Controls; // TextBlock
//
// Description: Provides an abstract level of TextRange implementation
// Implemented as a static class containing a set of methods
// implementing members of abstract ITextRange interface.
// These members are supposed to be called from concrete
// classes TextRange and TextSelection - to ensure that the
// both have the same base implementation.
//
// TextSelection is allowed to add additional actions over
// base ones. TextRange must do pure call redirections,
// otherwise TextSelection inheritance from TextRange
// will be broken.
//
// Only methods that require virtualization for TextSelection
// implementation go here. All other methods of ITextRange
// are implemented directly in TextRange clas in appropriate
// ITextRange.Member.
//
namespace System.Windows.Documents
{
/// <summary>
/// A class a portion of text content.
/// Can be contigous or disjoint; supports rectangular table ranges.
/// Provides an API for text and table editing operations.
/// </summary>
internal static class TextRangeBase
{
//------------------------------------------------------
//
// ITextRange Methods
//
//------------------------------------------------------
#region ITextRange Methods
//......................................................
//
// Selection Building
//
//......................................................
/// <summary>
/// </summary>
// need to accound for position.LogicalDirection. -- see TextSegment.Contains implementation
internal static bool Contains(ITextRange thisRange, ITextPointer textPointer)
{
NormalizeRange(thisRange);
ArgumentNullException.ThrowIfNull(textPointer);
if (textPointer.TextContainer != thisRange.Start.TextContainer)
{
throw new ArgumentException(SR.NotInAssociatedTree, "textPointer");
}
// Correct position normalization on range boundary so that
// our test would not depend on what side of formatting tags
// pointer is located.
if (textPointer.CompareTo(thisRange.Start) < 0)
{
textPointer = textPointer.GetFormatNormalizedPosition(LogicalDirection.Forward);
}
else if (textPointer.CompareTo(thisRange.End) > 0)
{
textPointer = textPointer.GetFormatNormalizedPosition(LogicalDirection.Backward);
}
// Check if at least one segment contains this position.
for (int i = 0; i < thisRange._TextSegments.Count; i++)
{
if (thisRange._TextSegments[i].Contains(textPointer))
{
return true;
}
}
return false;
}
/// <summary>
/// Base implementation of ITextRange.Select method.
/// </summary>
/// <param name="thisRange">
/// The range which is an object of this operation.
/// </param>
/// <param name="position1">
/// One of two boundary positions for building selection.
/// In case of table cell-crossing selection it is considered
/// as an "anchor" position, so the selection will always include
/// the cell at this position
/// </param>
/// <param name="position2">
/// The other of two buondary positions for building selection.
/// In case of table cell-crossing selection it is considered
/// as a "moving" position, so the selection may not include the cell
/// at this position - when the cell has bigger index than the anchor
/// one and when it is positioned at the very beginning of a cell,
/// (if any of these two conditions if false then the cell at this position is included).
/// </param>
internal static void Select(ITextRange thisRange, ITextPointer position1, ITextPointer position2)
{
Select(thisRange, position1, position2, /*includeCellAtMovingPosition:*/false);
}
/// <summary>
/// Base implementation of ITextRange.Select method.
/// </summary>
/// <param name="thisRange">
/// The range which is an object of this operation.
/// </param>
/// <param name="position1">
/// One of two boundary positions for building selection.
/// In case of table cell-crossing selection it is considered
/// as an "anchor" position, so the selection will always include
/// the cell at this position
/// </param>
/// <param name="position2">
/// The other of two buondary positions for building selection.
/// In case of table cell-crossing selection it is considered
/// as a "moving" position, so the selection may not include the cell
/// at this position - when the cell has bigger index than the anchor
/// one and when it is positioned at the very beginning of a cell,
/// and when includeCellAtMovingPosition==false (if any of these three
/// conditions if false then the cell at this position is included).
/// </param>
/// <param name="includeCellAtMovingPosition">
/// True indicates that a cell at a movingPosition must be included
/// into a selection even when it is at cell start.
/// False indicates that when a movingPosition is at cell start
/// and the cell has bigger index than anchor cell, then selection
/// should not include it - it only indicates cell crossing.
/// When we build a table range from existing range's Start/End pair
/// we must use false for this parameter - because the end position
/// of a table range is not included into it - by construction.
/// When you use independent position - say, from hit-testing -
/// then you typically use "true" for this parameter, unnless
/// you intentially cross cell boundary - as for one cell celection.
/// </param>
internal static void Select(ITextRange thisRange, ITextPointer position1, ITextPointer position2, bool includeCellAtMovingPosition)
{
if (thisRange._TextSegments == null)
{
// This is initializing call from TextRange constructor.
// No need in change notifications, no need in position verification.
TextRangeBase.SelectPrivate(thisRange, position1, position2, includeCellAtMovingPosition, /*markRangeChanged*/false);
}
else
{
ValidationHelper.VerifyPosition(thisRange.Start.TextContainer, position1, "position1");
ValidationHelper.VerifyPosition(thisRange.Start.TextContainer, position2, "position2");
TextRangeBase.BeginChange(thisRange);
try
{
TextRangeBase.SelectPrivate(thisRange, position1, position2, includeCellAtMovingPosition, /*markRangeChanged*/true);
}
finally
{
TextRangeBase.EndChange(thisRange);
}
}
}
/// <summary>
/// Selects a word containing this position
/// </summary>
/// <param name="thisRange"></param>
/// <param name="position">
/// A TextPointer containing a word to select.
/// </param>
internal static void SelectWord(ITextRange thisRange, ITextPointer position)
{
ArgumentNullException.ThrowIfNull(position);
// Move position to character boundary (also respect atomics)
// Shouldn't we do this on lower level - inside of TextPointer.GetWordRange ?
// Is Backward correct direction for nornalization? We really want that atomic would appear in forward direction...
ITextPointer normalizedPosition = position.CreatePointer();
normalizedPosition.MoveToInsertionPosition(LogicalDirection.Backward);
TextSegment wordRange = TextPointerBase.GetWordRange(normalizedPosition);
TextRangeBase.Select(thisRange, wordRange.Start, wordRange.End);
}
// Returns a word within which empty selection is located.
// Returns TextSegment.Null if selection is not empty or
// if the position is between or at word boundary.
internal static TextSegment GetAutoWord(ITextRange thisRange)
{
TextSegment autoWordRange = TextSegment.Null;
if (thisRange.IsEmpty && //
!TextPointerBase.IsAtWordBoundary(thisRange.Start, LogicalDirection.Forward) && //
!TextPointerBase.IsAtWordBoundary(thisRange.Start, LogicalDirection.Backward))
{
//REVIEW: BenWest: Trimming with Unicode 0x20 is not a general solution. Also review the string allocation here.
autoWordRange = TextPointerBase.GetWordRange(thisRange.Start);
string autoWord = TextRangeBase.GetTextInternal(autoWordRange.Start, autoWordRange.End).TrimEnd(' ');
string textFromWordStart = TextRangeBase.GetTextInternal(autoWordRange.Start, thisRange.Start);
if (textFromWordStart.Length >= autoWord.Length)
{
// The caret is beyond the end of a word (in a whitespace area)
autoWordRange = TextSegment.Null;
}
}
return autoWordRange;
}
/// <summary>
/// Selects a paragraph around the given position.
/// </summary>
/// <param name="thisRange"></param>
/// <param name="position">
/// A position identifying a paragraph to select.
/// </param>
internal static void SelectParagraph(ITextRange thisRange, ITextPointer position)
{
ArgumentNullException.ThrowIfNull(position);
ITextPointer start;
ITextPointer end;
FindParagraphOrListItemBoundaries(position, out start, out end);
// Select the paragraph contents
TextRangeBase.Select(thisRange, start, end);
}
// Apply initial typing heuristics -- adjust range for typing
// when it spans one or more TableCells.
//
// ApplyInitialTypingHeuristics/ApplyFinalTypingHeuristics are
// called together, with a an extra step in between for TextSelection
// overrides of the ApplyTypingHueristic method.
internal static void ApplyInitialTypingHeuristics(ITextRange thisRange)
{
// When table cells selected, clear the start cell and collapse selection into it
if (thisRange.IsTableCellRange)
{
TableCell cell;
if (thisRange.Start is TextPointer &&
(cell = TextRangeEditTables.GetTableCellFromPosition((TextPointer)thisRange.Start)) != null)
{
// Select the first cell content to make springload formatting happen below
thisRange.Select(cell.ContentStart, cell.ContentEnd);
}
else
{
thisRange.Select(thisRange.Start, thisRange.Start);
}
}
}
// Apply typing heuristics
// - extend for overtype.
// - prevent paragraph merges when only the leading edge of that
// last paragraph is selected.
//
// ApplyInitialTypingHeuristics/ApplyFinalTypingHeuristics are
// called together, with a an extra step in between for TextSelection
// overrides of the ApplyTypingHueristic method.
internal static void ApplyFinalTypingHeuristics(ITextRange thisRange, bool overType)
{
// Expand empty selection forward in overtype mode
if (overType && thisRange.IsEmpty &&
!TextPointerBase.IsNextToAnyBreak(thisRange.End, LogicalDirection.Forward))
{
// There is a bug here: when textData contains more than 1 character
// we need to eat that number of symbols in TextContainer.
// Currently we eat only one always.
ITextPointer nextPosition = thisRange.End.CreatePointer();
nextPosition.MoveToNextInsertionPosition(LogicalDirection.Forward);
if (!TextRangeEditTables.IsTableStructureCrossed(thisRange.Start, nextPosition))
{
TextRange range = new TextRange(thisRange.Start, nextPosition);
Invariant.Assert(!range.IsTableCellRange);
range.Text = String.Empty;
}
}
// If the range is non-empty, and its end just passes a paragraph break,
// pull the end back to stop a paragraph merge on the next keystroke.
if (!thisRange.IsEmpty &&
(TextPointerBase.IsNextToAnyBreak(thisRange.End, LogicalDirection.Backward) ||
TextPointerBase.IsAfterLastParagraph(thisRange.End)))
{
ITextPointer newEnd = thisRange.End.GetNextInsertionPosition(LogicalDirection.Backward);
thisRange.Select(thisRange.Start, newEnd);
}
}
/// <summary>
/// <see cref="System.Windows.Documents.ITextRange.ApplyTypingHeuristics"/>
/// </summary>
internal static void ApplyTypingHeuristics(ITextRange thisRange, bool overType)
{
BeginChange(thisRange);
try
{
ApplyInitialTypingHeuristics(thisRange);
ApplyFinalTypingHeuristics(thisRange, overType);
}
finally
{
EndChange(thisRange);
}
}
internal static void FindParagraphOrListItemBoundaries(ITextPointer position, out ITextPointer start, out ITextPointer end)
{
// Identify a maximum portion of text around navigator
// which may be wrapped by Paragraph
start = position.CreatePointer();
end = position.CreatePointer();
SkipParagraphContent(start, LogicalDirection.Backward);
SkipParagraphContent(end, LogicalDirection.Forward);
}
// Moves the navigator in the given direction over all characters,
// embedded objects and formatting tags.
// Delete this techniquer after schema validation is complete.
// Remove similar piece of code from Controls\TextRangeAdapter.cs@MoveToNext
private static void SkipParagraphContent(ITextPointer navigator, LogicalDirection direction)
{
TextPointerContext nextContext = navigator.GetPointerContext(direction);
while (true)
{
if (nextContext == TextPointerContext.None //
|| //
// Entering non-inline content
(nextContext == TextPointerContext.ElementStart && direction == LogicalDirection.Forward || //
nextContext == TextPointerContext.ElementEnd && direction == LogicalDirection.Backward) && //
!typeof(Inline).IsAssignableFrom(navigator.GetElementType(direction)) //
||
// Exiting non-inline content
(nextContext == TextPointerContext.ElementEnd && direction == LogicalDirection.Forward || //
nextContext == TextPointerContext.ElementStart && direction == LogicalDirection.Backward) && //
!typeof(Inline).IsAssignableFrom(navigator.ParentType))
{
// End of paragraph content reached. Stop here.
break;
}
//Need to bail out if MoveToNextContentPosition fails
if (!navigator.MoveToNextContextPosition(direction))
{
break;
}
nextContext = navigator.GetPointerContext(direction);
}
}
// Calculates a value of a given property on this range
internal static object GetPropertyValue(ITextRange thisRange, DependencyProperty formattingProperty)
{
if (TextSchema.IsCharacterProperty(formattingProperty))
{
return GetCharacterPropertyValue(thisRange, formattingProperty);
}
else
{
Invariant.Assert(TextSchema.IsParagraphProperty(formattingProperty), "The property is expected to be one of either character or paragraph formatting one");
return GetParagraphPropertyValue(thisRange, formattingProperty);
}
}
// Calculates character formatting property
private static object GetCharacterPropertyValue(ITextRange thisRange, DependencyProperty formattingProperty)
{
// This code works for inherited properies only. TextDecorations and BaselineAlignment properties are not supported
object startValue = GetCharacterValueFromPosition(thisRange.Start, formattingProperty);
// Need to run over all text runs to check that the value is the same for all of them.
// We'll stop on the first different value if any; and return MixedValue.Instance
for (int i = 0; i < thisRange._TextSegments.Count; i++)
{
TextSegment textSegment = thisRange._TextSegments[i];
ITextPointer position = textSegment.Start.CreatePointer();
bool moved = true;
while (moved && position.CompareTo(textSegment.End) < 0)
{
// Check whether the value in this text run is the same as at the beginning
object value = GetCharacterValueFromPosition(position, formattingProperty);
if (!TextSchema.ValuesAreEqual(value, startValue))
{
return DependencyProperty.UnsetValue; // Return MixedValue.Instance instead of this.
}
// Skip text run
if (position.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.Text)
{
moved = position.MoveToNextContextPosition(LogicalDirection.Forward);
}
// try to skip formatting tags
moved = position.MoveToInsertionPosition(LogicalDirection.Forward);
if (!moved)
{
// Go to the next run, of there was no formatting boundary
moved = position.MoveToNextInsertionPosition(LogicalDirection.Forward);
}
}
}
return startValue;
}
// Gets a non-inherited property from a given position
private static object GetCharacterValueFromPosition(ITextPointer pointer, DependencyProperty formattingProperty)
{
object value = null;
if (formattingProperty != Inline.TextDecorationsProperty)
{
value = pointer.GetValue(formattingProperty);
}
else
{
if (pointer is TextPointer) // Implement only for concrete TextCotainer returning null otherwise - for optimization
{
DependencyObject element = ((TextPointer)pointer).Parent as TextElement;
while (value == null && (element is Inline || element is Paragraph || element is TextBlock))
{
value = element.GetValue(formattingProperty);
element = element is TextElement ? ((TextElement)element).Parent : null;
}
}
}
return value;
}
// Calculates paragraph formatting property
// Returns DependencyProperty.UnsetValue if different areas of the range have different value for this property.
private static object GetParagraphPropertyValue(ITextRange thisRange, DependencyProperty formattingProperty)
{
object startValue = null;
// Need to run over all text runs to check that the value is the same for all of them.
// We'll stop on the first different value if any; and return MixedValue.Instance
for (int i = 0; i < thisRange._TextSegments.Count; i++)
{
TextSegment textSegment = thisRange._TextSegments[i];
ITextPointer position = textSegment.Start.CreatePointer();
// Find position scoped by paragraph - in backward direction - to get start value
while (!typeof(Paragraph).IsAssignableFrom(position.ParentType) &&
position.MoveToNextContextPosition(LogicalDirection.Backward)) ;
// Traverse the segment to find all other paragraph positions
bool moved = true;
while (moved && position.CompareTo(textSegment.End) <= 0)
{
if (typeof(Paragraph).IsAssignableFrom(position.ParentType))
{
object value = position.GetValue(formattingProperty);
if (startValue == null)
{
startValue = value;
}
if (!TextSchema.ValuesAreEqual(value, startValue))
{
return DependencyProperty.UnsetValue;
}
position.MoveToElementEdge(ElementEdge.AfterEnd);
}
moved = position.MoveToNextContextPosition(LogicalDirection.Forward);
}
}
// Most properties does not allow null as a value,
// so if we still have null try to get a value from range start position.
// For some properties (like TextDecorations) it still may remain null.
if (startValue == null)
{
startValue = thisRange.Start.GetValue(formattingProperty);
}
return startValue;
}
// Returns true if this range start and end pointers cross a paragraph boundary, false otherwise.
internal static bool IsParagraphBoundaryCrossed(ITextRange thisRange)
{
ITextPointer startNavigator = thisRange.Start.CreatePointer();
ITextPointer endNavigator = thisRange.End.CreatePointer();
if (TextPointerBase.IsAfterLastParagraph(endNavigator))
{
endNavigator.MoveToInsertionPosition(LogicalDirection.Backward);
}
// Walk upto the closest block ancestor
while (typeof(Inline).IsAssignableFrom(startNavigator.ParentType))
{
startNavigator.MoveToElementEdge(ElementEdge.AfterEnd);
}
while (typeof(Inline).IsAssignableFrom(endNavigator.ParentType))
{
endNavigator.MoveToElementEdge(ElementEdge.AfterEnd);
}
// start and end are within the scope of the same paragraph?
return !startNavigator.HasEqualScope(endNavigator);
}
//.........................................................
//
// Change Notifications
//
//.........................................................
/// <summary>
/// <see cref="ITextRange.BeginChange"/>
/// </summary>
internal static void BeginChange(ITextRange thisRange)
{
BeginChangeWorker(thisRange, String.Empty);
}
/// <summary>
/// <see cref="ITextRange.BeginChangeNoUndo"/>
/// </summary>
internal static void BeginChangeNoUndo(ITextRange thisRange)
{
BeginChangeWorker(thisRange, null);
}
/// <summary>
/// <see cref="ITextRange.EndChange()"/>
/// </summary>
internal static void EndChange(ITextRange thisRange)
{
EndChange(thisRange, false /* disableScroll */, false /* skipEvents */ );
}
/// <summary>
/// <see cref="ITextRange.EndChange(bool,bool)"/>
/// </summary>
internal static void EndChange(ITextRange thisRange, bool disableScroll, bool skipEvents)
{
ChangeBlockUndoRecord changeBlockUndoRecord;
bool isChanged;
ITextContainer textContainer;
Invariant.Assert(thisRange._ChangeBlockLevel > 0, "Unmatched EndChange call!");
textContainer = thisRange.Start.TextContainer;
try
{
//
// Complete the content changed block.
//
try
{
// Raise first public event -- TextContainer.EndChange.
textContainer.EndChange(skipEvents);
}
finally
{
// Always drop the ChangeBlockLevel, no matter what happens.
// This ensures that we won't ignore future events if the
// application recovers from an exception.
thisRange._ChangeBlockLevel--;
// Clear out thisRange.IsChanged now so that it isn't
// left dangling if TextContainer.EndChange throws
// an exception.
isChanged = thisRange._IsChanged;
if (thisRange._ChangeBlockLevel == 0)
{
thisRange._IsChanged = false;
}
}
//
// Complete the range repositioned block.
//
if (thisRange._ChangeBlockLevel == 0 && isChanged)
{
// Raise the second public event -- TextRange.Changed.
thisRange.NotifyChanged(disableScroll, skipEvents);
}
}
finally
{
// Make sure we close the undo record no matter what happened.
changeBlockUndoRecord = (ChangeBlockUndoRecord)thisRange._ChangeBlockUndoRecord;
if (changeBlockUndoRecord != null && thisRange._ChangeBlockLevel == 0)
{
try
{
changeBlockUndoRecord.OnEndChange();
}
finally
{
thisRange._ChangeBlockUndoRecord = null;
}
}
}
}
/// <summary>
/// <see cref="ITextRange.NotifyChanged(bool,bool)"/>
/// </summary>
internal static void NotifyChanged(ITextRange thisRange, bool disableScroll)
{
thisRange.FireChanged();
}
#endregion ITextRange Methods
// ....................................................................
//
// Static Helpers for dealing with content without range instantiation
//
// ....................................................................
#region TextRange Helpers
// Returns the text covered by two TextPositions as a string.
// Includes rules for translating paragraph breaks and embedded objects.
internal static string GetTextInternal(ITextPointer startPosition, ITextPointer endPosition)
{
Char[] charArray = null; // used for extracting text runs
return GetTextInternal(startPosition, endPosition, ref charArray);
}
// Returns the text covered by two TextPositions as a string.
// Includes rules for translating paragraph breaks and embedded objects.
//
// Use this overload when looping over large quantities of text to avoid
// re-allocating a temporary buffer.
internal static string GetTextInternal(ITextPointer startPosition, ITextPointer endPosition, ref Char[] charArray)
{
// Buffer for building a resulting plain text
StringBuilder textBuffer = new StringBuilder();
// Stack of List context - needed for efficient bullet generation
Stack<int> listItemCounter = null;
ITextPointer navigator = startPosition.CreatePointer();
Invariant.Assert(startPosition.CompareTo(endPosition) <= 0, "expecting: startPosition <= endPosition");
while (navigator.CompareTo(endPosition) < 0)
{
Type elementType;
TextPointerContext symbolType = navigator.GetPointerContext(LogicalDirection.Forward);
switch (symbolType)
{
case TextPointerContext.Text:
PlainConvertTextRun(textBuffer, navigator, endPosition, ref charArray);
break;
case TextPointerContext.ElementEnd:
elementType = navigator.ParentType;
if (typeof(Paragraph).IsAssignableFrom(elementType) ||
typeof(BlockUIContainer).IsAssignableFrom(elementType))
{
PlainConvertParagraphEnd(textBuffer, navigator);
}
else if (typeof(LineBreak).IsAssignableFrom(elementType))
{
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
textBuffer.Append(Environment.NewLine);
}
else if (typeof(List).IsAssignableFrom(elementType))
{
PlainConvertListEnd(navigator, ref listItemCounter);
}
else
{
// All other closing tags - just skip them
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
}
break;
case TextPointerContext.EmbeddedElement :
textBuffer.Append('\u0020'); // Substitute SPACE for embedded objects.
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
break;
case TextPointerContext.ElementStart :
elementType = navigator.GetElementType(LogicalDirection.Forward);
if (typeof(AnchoredBlock).IsAssignableFrom(elementType))
{
// Floaters and figures must start from a new line
textBuffer.Append(Environment.NewLine);
}
else if (typeof(List).IsAssignableFrom(elementType) && navigator is TextPointer)
{
// New list level opens
PlainConvertListStart(navigator, ref listItemCounter);
}
else if (typeof(ListItem).IsAssignableFrom(elementType))
{
// List items must be preceeded by a list marker
PlainConvertListItemStart(textBuffer, navigator, ref listItemCounter);
}
else
{
PlainConvertAccessKey(textBuffer, navigator);
}
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
break;
default:
Invariant.Assert(false, "Unexpected vlue for TextPointerContext");
break;
}
}
return textBuffer.ToString();
}
// Part of plain text converter: called from GetTextInternal when processing Text runs
private static void PlainConvertTextRun(StringBuilder textBuffer, ITextPointer navigator, ITextPointer endPosition, ref Char[] charArray)
{
// Copy this text run into destination
int runLength = navigator.GetTextRunLength(LogicalDirection.Forward);
charArray = EnsureCharArraySize(charArray, runLength);
runLength = TextPointerBase.GetTextWithLimit(navigator, LogicalDirection.Forward, charArray, 0, runLength, endPosition);
textBuffer.Append(charArray, 0, runLength);
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
}
// Part of plain text converter: called from GetTextInternal when processing ElementEnd for Paragraph elements.
// Outputs \n - for regular paragraphs and TableRow ends or \t for TableCell ends.
private static void PlainConvertParagraphEnd(StringBuilder textBuffer, ITextPointer navigator)
{
// Check for a special case for a single paragraph within a TableCell
// which must be serialized as "\t" character.
navigator.MoveToElementEdge(ElementEdge.BeforeStart);
bool theParagraphIsTheFirstInCollection = navigator.GetPointerContext(LogicalDirection.Backward) == TextPointerContext.ElementStart;
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
navigator.MoveToElementEdge(ElementEdge.AfterEnd);
TextPointerContext symbolType = navigator.GetPointerContext(LogicalDirection.Forward);
if (theParagraphIsTheFirstInCollection && symbolType == TextPointerContext.ElementEnd &&
typeof(TableCell).IsAssignableFrom(navigator.ParentType))
{
// This is an end of a table cell
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
symbolType = navigator.GetPointerContext(LogicalDirection.Forward);
if (symbolType == TextPointerContext.ElementStart)
{
// Next table cell starts after this one. Use '\t' as a cell separator
textBuffer.Append('\t');
}
else
{
// This was the last cell in a row. Use '\r\n' as a line separator
textBuffer.Append(Environment.NewLine);
}
}
else
{
// Ordinary paragraph end
textBuffer.Append(Environment.NewLine);
}
}
// Part of plain text converter: called from GetTextInternal when processing ElementStart for List elements.
// Initializes a stack of list item counters and pushes a new zero for the opened list level.
private static void PlainConvertListStart(ITextPointer navigator, ref Stack<int> listItemCounter)
{
List list = (List)navigator.GetAdjacentElement(LogicalDirection.Forward);
// Initialize list context
if (listItemCounter == null)
{
listItemCounter = new Stack<int>(1);
}
listItemCounter.Push(0);
}
// Part of plain text converter: called from GetTextInternal when processing ElementEnd for Listelements
// Pops a current value from a stack of list item indices.
private static void PlainConvertListEnd(ITextPointer navigator, ref Stack<int> listItemCounter)
{
// Note that we do not expect List tag balansing:
// We can get more List closing tags than we had opening ones -
// it happens when range starts in the middle of a list.
if (listItemCounter != null && listItemCounter.Count > 0)
{
listItemCounter.Pop();
}
navigator.MoveToNextContextPosition(LogicalDirection.Forward);
}
// Part of plain text converter: called from GetTextInternal when processing ElementStart for ListItem elements
// Uses s stack of list items indices and updates it for following list items.
private static void PlainConvertListItemStart(StringBuilder textBuffer, ITextPointer navigator, ref Stack<int> listItemCounter)
{
if (navigator is TextPointer) // can do somethinng useful only in concrete TextContainer - not in an abstract one
{
List list = (List)((TextPointer)navigator).Parent;
ListItem listItem = (ListItem)navigator.GetAdjacentElement(LogicalDirection.Forward);
// Initialize list context
if (listItemCounter == null)
{
listItemCounter = new Stack<int>(1);
}
if (listItemCounter.Count == 0)
{
// List is taken from its middle position. Need to identify starting item number
listItemCounter.Push(((IList)listItem.SiblingListItems).IndexOf(listItem));
}
// Get list item number
Invariant.Assert(listItemCounter.Count > 0, "expectinng listItemCounter.Count > 0");
int listItemIndex = listItemCounter.Pop();
int indexBase = list != null ? list.StartIndex : 0;
TextMarkerStyle markerStyle = list != null ? list.MarkerStyle : TextMarkerStyle.Disc;
WriteListMarker(textBuffer, markerStyle, listItemIndex + indexBase);
// Advance
listItemIndex++;
listItemCounter.Push(listItemIndex);
}
}
// Part of plain text converter: called from GetTextInternal when processing ElementStart for AccessKey elements
// Uses s stack of list items indices and updates it for following list items.
private static void PlainConvertAccessKey(StringBuilder textBuffer, ITextPointer navigator)
{
// Creating an "_" prefix for AccessKey character (represented as a Run with special serialization attribution)
object element = navigator.GetAdjacentElement(LogicalDirection.Forward);
if (AccessText.HasCustomSerialization(element))
{
textBuffer.Append(AccessText.AccessKeyMarker);
}
}
// Helper for GetTextInternal, manages a char buffer.
// NOTE: Does not preserve the content of a buffer
private static Char[] EnsureCharArraySize(Char[] charArray, int textLength)
{
if (charArray == null)
{
charArray = new char[textLength + 10];
}
else if (charArray.Length < textLength)
{
int newLength = charArray.Length * 2;
if (newLength < textLength)
{
newLength = textLength + 10;
}
charArray = new Char[newLength];
}
return charArray;
}
// Writes a text representation of a list marker
private static void WriteListMarker(StringBuilder textBuffer, TextMarkerStyle listMarkerStyle, int listItemNumber)
{
string markerText = null;
Char[] charArray = null;
switch (listMarkerStyle)
{
case TextMarkerStyle.None :
markerText = "";
break;
case TextMarkerStyle.Disc :
markerText = "\x2022"; // Bullet // not a "\x9f";
break;
case TextMarkerStyle.Circle :
markerText = "\x25CB"; // White Circle // not a "\xa1";
break;
case TextMarkerStyle.Square :
markerText = "\x25A1"; // White Box // not a "\x71";
break;
case TextMarkerStyle.Box :
markerText = "\x25A0"; // Black Box // not a "\xa7";
break;
case TextMarkerStyle.Decimal:
charArray = ConvertNumberToString(listItemNumber, false, DecimalNumerics);
break;
case TextMarkerStyle.LowerLatin:
charArray = ConvertNumberToString(listItemNumber, true, LowerLatinNumerics);
break;
case TextMarkerStyle.UpperLatin:
charArray = ConvertNumberToString(listItemNumber, true, UpperLatinNumerics);
break;
case TextMarkerStyle.LowerRoman:
markerText = ConvertNumberToRomanString(listItemNumber, false);
break;
case TextMarkerStyle.UpperRoman:
markerText = ConvertNumberToRomanString(listItemNumber, true);
break;
}
if (markerText != null)
{
textBuffer.Append(markerText);
}
else if (charArray != null)
{
textBuffer.Append(charArray, 0, charArray.Length);
}
textBuffer.Append('\t');
}
private const char NumberSuffix = '.';
private const string DecimalNumerics = "0123456789";
private const string LowerLatinNumerics = "abcdefghijklmnopqrstuvwxyz";
private const string UpperLatinNumerics = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
private static string[][] RomanNumerics = new string[][]
{
new string[] { "m??", "cdm", "xlc", "ivx" },
new string[] { "M??", "CDM", "XLC", "IVX" }
};
/// <summary>
/// Convert a number to string, consisting of digits followed by the NumberSuffix character.
/// </summary>
/// <param name="number">Number to convert.</param>
/// <param name="oneBased">True if there is no zero digit (e.g., alpha numbering).</param>
/// <param name="numericSymbols">Set of digits (e.g., 0-9 or a-z).</param>
/// <returns>Returns the number string as an array of characters.</returns>
private static char[] ConvertNumberToString(int number, bool oneBased, string numericSymbols)
{
// Whether zero-based or one-based numbering is used affects how we
// count and how we determine the maximum number of values for a
// given number of digits.
//
// The following table illustrates how counting differs. In both
// cases we're using base-2 numbering (i.e., two distinct digits),
// but with 1-based counting each of those two digits can be a
// significant leading digit.
//
// 0-based 1-based
// ----------------------------
// 0 0 --
// 1 1 a
// 2 10 b
// 3 11 aa
// 4 100 ab
// 5 101 ba
// 6 110 bb
// 7 111 aaa
// 8 1000 aab
// 9 1001 aba
// 10 1010 abb
// 11 1011 baa
// 12 1100 bab
// 13 1101 bba
// 14 1110 bbb
// 15 1111 aaaa
// 16 10000 aaab
//
// For zero-based counting, adding a leading zero does not change
// the value of a number. Thus, the set of all N-digit numbers is
// a proper subset of the set of (N+1)-digit numbers. Thus the set
// of values that can be represented by N *or fewer* digits is the
// same as the number of combinations of exactly N digits, i.e.,
//
// b ^ N
//
// where b is the base of the numbering system.
//
// For one-based counting, there is no zero digit. Thus, the set
// of N-digit numbers and the set of (N+1)-digit numbers are
// disjoint sets. Thus, while the number of combinations of
// *exactly* N digits is still b ^ N, the maximum value that
// can be represented by N *or fewer* digits is:
//
// Max(N)
// where N = 1 : b
// where N > 1 : (b ^ N) + Max(N - 1)
//
if (oneBased)
{
// Subtract 1 from 1-based numbers so we can use zero-based
// indexing. The formula for Max(N) given above should now be
// thought of as a limit rather than a maximum.
--number;
}
Invariant.Assert(number >= 0, "expecting: number >= 0");
char[] result;
int b = numericSymbols.Length;
if (number < b)
{
// Optimize common case of single-digit numbers.
result = new char[2]; // digit + suffix
result[0] = numericSymbols[number];
result[1] = NumberSuffix;
}
else
{
// Disjoint is 1 if and only if the set of numbers with N
// digits and the set of numbers with (N+1) digits are
// disjoint (see comment above). Otherwise it is zero.
int disjoint = oneBased ? 1 : 0;
// Count digits.
int digits = 1;
for (int limit = b, pow = b; number >= limit; ++digits)
{
pow *= b;
limit = pow + (limit * disjoint);
}
// Build string in reverse order starting with suffix.
result = new char[digits + 1]; // digits + suffix
result[digits] = NumberSuffix;
for (int i = digits - 1; i >= 0; --i)
{
result[i] = numericSymbols[number % b];
number = (number / b) - disjoint;
}
}
return result;
}
/// <summary>
/// Convert 1-based number to a Roman numeric string
/// followed by NumberSuffix character.
/// </summary>
/// <remarks>
/// Roman number is 1-based. The Roman numeric string is a series of symbols. Following
/// is the list of symbols and its value.
///
/// Symbol Value
/// I 1
/// V 5
/// X 10
/// L 50
/// C 100
/// D 500
/// M 1000
///
/// The rule of Roman number prohibits the use of more than 3 consecutive identical symbol
/// but using subtraction of symbol standing for multiples of 10, so the value 4 is written
/// as IV (5-1) rather than IIII.
///
/// Due to the writing rule and the fact that the symbol represents not the numeral digit
/// but the value of the number. Roman number system cannot represent value larger than 3999.
///
/// See, http://www.ccsn.nevada.edu/math/ancient_systems.htm
///
/// However, there exists a more relaxing use of Roman numbers to represent values 4000 and
/// 4999 by using 4 consecutive M. The value 4999 is than written as 'MMMMCMXCIX'. Such use
/// however is not widely accepted.
///
/// See, http://www.guernsey.net/~sgibbs/roman.html
///
/// For values larger than 3999, an overscore is used on the symbol to indicate 1000 multiplication.
/// ___
/// So, value 7000 would be written as VII. This writing rule has a fair amount of disagreement
/// since it is widely understood that it is not invented by the Romans and they rarely had a
/// need for large numbers during their time. Furthermore, accepting this writing rule just
/// for the sake of being able to write larger number would create a new limitation of the values
/// greater than 3,999,999. Unicode 4.0 does not encode these overscore symbols.
///
/// See, http://www.gwydir.demon.co.uk/jo/roman/number.htm
/// http://www.novaroma.org/via_romana/numbers.html
///
/// Implementation-wise, IE adopts a general limitation of 3999 and simply convert the value
/// into a regular numeric form.
///
/// We'll follow the mainstream and adopt the 3999 limit. The fallback would also do would IE does.
///
/// </remarks>
private static string ConvertNumberToRomanString(
int number,
bool uppercase
)
{
if (number > 3999)
{
// Roman numeric string not supported
return number.ToString(CultureInfo.InvariantCulture);
}
StringBuilder builder = new StringBuilder();
AddRomanNumeric(builder, number / 1000, RomanNumerics[uppercase ? 1 : 0][0]);
number %= 1000;
AddRomanNumeric(builder, number / 100, RomanNumerics[uppercase ? 1 : 0][1]);
number %= 100;
AddRomanNumeric(builder, number / 10, RomanNumerics[uppercase ? 1 : 0][2]);
number %= 10;
AddRomanNumeric(builder, number, RomanNumerics[uppercase ? 1 : 0][3]);
builder.Append(NumberSuffix);
return builder.ToString();
}
/// <summary>
/// Convert number 0 - 9 into Roman numeric
/// </summary>
/// <param name="builder">string builder</param>
/// <param name="number">number to convert</param>
/// <param name="oneFiveTen">Roman numeric char for one five and ten</param>
private static void AddRomanNumeric(
StringBuilder builder,
int number,
string oneFiveTen
)
{
Invariant.Assert(number >= 0 && number <= 9, "expecting: number >= 0 && number <= 9");
if (number >= 1 && number <= 9)
{
if (number == 4 || number == 9)
builder.Append(oneFiveTen[0]);
if (number == 9)
{
builder.Append(oneFiveTen[2]);
}
else
{
if (number >= 4)
builder.Append(oneFiveTen[1]);
for (int i = number % 5; i > 0 && i < 4; i--)
builder.Append(oneFiveTen[0]);
}
}
}
#endregion TextRange Helpers
//------------------------------------------------------
//
// ITextRange Properties
//
//------------------------------------------------------
#region ITextRange Properties
//......................................................
//
// Boundary Positions
//
//......................................................
internal static ITextPointer GetStart(ITextRange thisRange)
{
NormalizeRange(thisRange);
Invariant.Assert(thisRange._TextSegments != null && thisRange._TextSegments.Count > 0, "expecting nonempty _TextSegments array for Start position");
return thisRange._TextSegments[0].Start;
}
internal static ITextPointer GetEnd(ITextRange thisRange)
{
NormalizeRange(thisRange);
Invariant.Assert(thisRange._TextSegments != null && thisRange._TextSegments.Count > 0, "expecting nonempty _TextSegments array for End position");
return thisRange._TextSegments[thisRange._TextSegments.Count - 1].End;
}
internal static bool GetIsEmpty(ITextRange thisRange)
{
NormalizeRange(thisRange);
// We assume that if a range is empty then it uses the same instance
// of TextPointer for both Start and End positions.
Invariant.Assert(
(thisRange._TextSegments.Count == 1 &&
(object)thisRange._TextSegments[0].Start == (object)thisRange._TextSegments[0].End)
==
(thisRange.Start.CompareTo(thisRange.End) == 0),
"Range emptiness assumes using one instance of TextPointer for both start and end");
return (thisRange._TextSegments.Count == 1 &&
(object)thisRange._TextSegments[0].Start == (object)thisRange._TextSegments[0].End);
}
internal static List<TextSegment> GetTextSegments(ITextRange thisRange)
{
// NOTE: We cannot normalize thisRange because it will rebuild a collection
// of textSegments and will cause range move notification, leading to stack overflow.
// Investigate how to avoid stack overflow correclty.
//NormalizeRange(thisRange);
return thisRange._TextSegments;
}
//......................................................
//
// Content - rich and plain
//
//......................................................
// Implementation of a getter for a ITextRange.Text property
internal static string GetText(ITextRange thisRange)
{
NormalizeRange(thisRange);
if (!thisRange.IsTableCellRange)
{
// Pretty contraversial decision: where to do this auto-expansion for first bullet inclusion:
// here (in TextRange.get) or on TextEditor level?
// Extend the range from its start position to include initial list marker (if any).
// We do not do this auto-extension inside GetTextInternal to avoid undesirable
// "bulleting" effects on random plain text (say, in Run.TextProperty serialization).
// THis is TextRange.get_Text-specific feature.
ITextPointer start = thisRange.Start;
while (start.GetPointerContext(LogicalDirection.Backward) == TextPointerContext.ElementStart &&
!typeof(AnchoredBlock).IsAssignableFrom(start.ParentType))
{
// Any start tag is harmless except for AnchoredBlocks that would produce extra NewLines. So don't cross them.
start = start.GetNextContextPosition(LogicalDirection.Backward);
}
return TextRangeBase.GetTextInternal(start, thisRange.End);
}
else
{
string text;
// use a StringBuilder here.
text = String.Empty;
for (int i = 0; i < thisRange._TextSegments.Count; i++)
{
TextSegment textSegment;
textSegment = thisRange._TextSegments[i];
text += TextRangeBase.GetTextInternal(textSegment.Start, textSegment.End);
// Move the called method in this file
}
return text;
}
}
// Implementation of a setter fot ITextRange.Text property
internal static void SetText(ITextRange thisRange, string textData)
{
NormalizeRange(thisRange);
ArgumentNullException.ThrowIfNull(textData);
ITextPointer explicitInsertPosition = null;
TextRangeBase.BeginChange(thisRange);
try
{
// Delete content covered by this range
if (!thisRange.IsEmpty)
{
if (thisRange.Start is TextPointer &&
((TextPointer)thisRange.Start).Parent == ((TextPointer)thisRange.End).Parent &&
((TextPointer)thisRange.Start).Parent is Run &&
textData.Length > 0)
{
// When textrange start/end are parented by the same Run, we can optimize
// and delete content without any checks.
//
// Note that NOT doing so has a serious side effect in this case.
// Low-level code in TextRangeEdit does not preserve an empty run
// with no formatting properties after deletion.
// We dont want to loose the empty Run,
// when we are just about to set the range text to non-empty string.
// Otherwise, newly inserted text might have undesirable formatting properties
// applied due to an insertion position within an adjacent Run.
if (thisRange.Start.GetPointerContext(LogicalDirection.Backward) == TextPointerContext.Text &&
thisRange.End.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.Text)
{
// If we're deleting with surrounding text, make sure we insert later between the surrounding text.
// Because we will invalidate layout with the delete, it's possible that thisRange.Start
// will normalize itself to a different character offset on the next reference.
// This is because -- unfortunately -- when layout is valid we use ITextView.IsAtCaretUnitBoundary
// to normalize unicode offsets, but when layout is dirty we use a different code path
// that ignores the current font and simply checks Unicode values for surrogates and
// combining marks. See bug 1683515 for an example.
explicitInsertPosition = thisRange.Start;
}
TextContainer textContainer = ((TextPointer)thisRange.Start).TextContainer;
textContainer.DeleteContentInternal((TextPointer)thisRange.Start, (TextPointer)thisRange.End);
}
else
{
thisRange.Start.DeleteContentToPosition(thisRange.End);
}
if (thisRange.Start is TextPointer)
{
TextRangeEdit.MergeFlowDirection((TextPointer)thisRange.Start);
}
thisRange.Select(thisRange.Start, thisRange.Start);
}
// Insert text at end position
// Note that the non-emptiness check below is not an optimization:
// In case of empty text the code block in it would change an empty range
// orientation, which is undesirable side effect.
// Also if the inserted text is empty we need to avoid ensuring insertion position,
// which can create paragraphs etc.
if (textData.Length > 0)
{
ITextPointer insertPosition = (explicitInsertPosition == null) ? thisRange.Start : explicitInsertPosition;
// Ensure last paragraph existence and prepare ends for the new selection
bool pastedFragmentEndsWithNewLine = textData.EndsWith("\n", StringComparison.Ordinal);
// We are going to insert paragraph implicitly when the block content becomes totally empty.
// Store the fact that implicit paragraph was inserted to exclude ane extra paragraph break
// from the end of pasted fragment
bool implicitParagraphInserted = insertPosition is TextPointer &&
TextSchema.IsValidChild(/*position*/insertPosition, /*childType*/typeof(Block)) &&
(insertPosition.GetPointerContext(LogicalDirection.Backward) == TextPointerContext.None ||
insertPosition.GetPointerContext(LogicalDirection.Backward) == TextPointerContext.ElementStart) &&
(insertPosition.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.None ||
insertPosition.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.ElementEnd);
// Make sure that the range is positioned at insertion position
if (insertPosition is TextPointer && explicitInsertPosition == null)
{
TextPointer insertionPosition = TextRangeEditTables.EnsureInsertionPosition((TextPointer)insertPosition);
thisRange.Select(insertionPosition, insertionPosition);
insertPosition = thisRange.Start;
}
Invariant.Assert(TextSchema.IsInTextContent(insertPosition), "range.Start is expected to be in text content");
ITextPointer newStart = insertPosition.GetFrozenPointer(LogicalDirection.Backward);
ITextPointer newEnd = insertPosition.CreatePointer(LogicalDirection.Forward);
if ((newStart is TextPointer) && ((TextPointer)newStart).Paragraph != null)
{
// Rich text - '\n' must be replaced by Paragraphs
TextPointer insertionPosition = (TextPointer)newStart.CreatePointer(LogicalDirection.Forward);
string[] textParagraphs = textData.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.None);
int length = textParagraphs.Length;
if (implicitParagraphInserted && pastedFragmentEndsWithNewLine)
{
length--;
}
for (int i = 0; i < length; i++)
{
insertionPosition.InsertTextInRun(textParagraphs[i]);
if (i < length - 1)
{
if (insertionPosition.HasNonMergeableInlineAncestor)
{
// We cannot split a Hyperlink or other non-mergeable Inline element,
// so insert a space character instead (similar to embedded object).
// Note that this means, SetText would loose
// paragraph break information in this case.
insertionPosition.InsertTextInRun(" ");
}
else
{
// insertionPosition gets repositioned to just inside
// the following Paragraph.
insertionPosition = insertionPosition.InsertParagraphBreak();
}
// Keep newEnd in sync with the paragraph break.
// We can't rely on LogicalDirection alone for
// anything other than simple text inserts.
newEnd = insertionPosition;
}
}
if (implicitParagraphInserted && pastedFragmentEndsWithNewLine)
{
// We must include ending paragraph break into a resulting range
newEnd = newEnd.GetNextInsertionPosition(LogicalDirection.Forward);
if (newEnd == null)
{
newEnd = newStart.TextContainer.End; // set end of range to IsAfterLastParagraph position
}
// Note: As a result of this logic with implicitParagraphInserted && pastedFragmentEndsWithNewLine
// we have the following behavior:
// Given that:
// range = new TextRange(flowDocument.ContentStart, flowDocument.ContentEnd);
// the statement:
// range.Text = "foo\r\n";
// has the effect of leaving flowDocument with this content (note: just one paragraph):
// <Paragraph>foo</Paragraph>
// and range selecting the whole content:
// range.Text == "foo\r\n"
//
// the statement:
// range.Text = "foo";
// results with the same content in flowDocument (one paragraph)
// but the range is not extended beyond last paragraph end:
// range.Text == "foo".
}
}
else
{
// Non-paragraph text - insert without '\n' conversion
newStart.InsertTextInRun(textData);
}
// Select the range
TextRangeBase.SelectPrivate(thisRange, newStart, newEnd, /*includeCellAtMovingPosition:*/false, /*markRangeChanged*/true);
}
}
finally
{
TextRangeBase.EndChange(thisRange);
}
}
internal static string GetXml(ITextRange thisRange)
{
NormalizeRange(thisRange);
// Create XmlWriter
StringWriter stringWriter = new StringWriter(CultureInfo.InvariantCulture);
XmlTextWriter xmlWriter = new XmlTextWriter(stringWriter);
TextRangeSerialization.WriteXaml(xmlWriter, thisRange, /*useFlowDocumentAsRoot:*/false, /*wpfPayload:*/null);
return stringWriter.ToString();
}
internal static bool CanSave(ITextRange thisRange, string dataFormat)
{
NormalizeRange(thisRange);
bool canSave = (
dataFormat == DataFormats.Text ||
dataFormat == DataFormats.Xaml ||
((dataFormat == DataFormats.XamlPackage ||
dataFormat == DataFormats.Rtf)));
return canSave;
}
internal static bool CanLoad(ITextRange thisRange, string dataFormat)
{
NormalizeRange(thisRange);
bool canLoad = (
dataFormat == DataFormats.Text ||
dataFormat == DataFormats.Xaml ||
((dataFormat == DataFormats.XamlPackage ||
dataFormat == DataFormats.Rtf)));
return canLoad;
}
internal static void Save(ITextRange thisRange, Stream stream, string dataFormat, bool preserveTextElements)
{
ArgumentNullException.ThrowIfNull(stream);
ArgumentNullException.ThrowIfNull(dataFormat);
NormalizeRange(thisRange);
if (dataFormat == DataFormats.Text)
{
string text = thisRange.Text;
StreamWriter textStreamWriter = new StreamWriter(stream);
textStreamWriter.Write(text);
textStreamWriter.Flush();
}
else if (dataFormat == DataFormats.Xaml)
{
StreamWriter xamlStreamWriter = new StreamWriter(stream);
XmlTextWriter xamlXmlWriter = new XmlTextWriter(xamlStreamWriter);
// Passing null as wpfPayload parameter we request to produce
// xaml without images - all of them will be repllaced by whitespaces.
TextRangeSerialization.WriteXaml(xamlXmlWriter, thisRange, /*useFlowDocumentAsRoot:*/false, /*wpfPayload:*/null, preserveTextElements);
xamlXmlWriter.Flush();
}
else if (dataFormat == DataFormats.XamlPackage)
{
// Non-null stream here means unconditional request to create a WPF package for the range
// independently whether there are images in it or not.
WpfPayload.SaveRange(thisRange, ref stream, /*useFlowDocumentAsRoot:*/false, preserveTextElements);
}
else if (dataFormat == DataFormats.Rtf)
{
Stream wpfPayloadMemory = null;
// Passing null as a wpfPayloadStream we allow to not create wpf package
// when it is not needed (there is no images in the range)
string xamlText = WpfPayload.SaveRange(thisRange, ref wpfPayloadMemory, /*useFlowDocumentAsRoot:*/false);
// Convert xaml to rtf text to set rtf data into data object.
string rtfText = TextEditorCopyPaste.ConvertXamlToRtf(xamlText, wpfPayloadMemory);
StreamWriter rtfStreamWriter = new StreamWriter(stream);
rtfStreamWriter.Write(rtfText);
rtfStreamWriter.Flush();
}
else
{
// Unsupported format - thows exception
throw new ArgumentException(SR.Format(SR.TextRange_UnsupportedDataFormat, dataFormat), "dataFormat");
}
}
internal static void Load(TextRange thisRange, Stream stream, string dataFormat)
{
ArgumentNullException.ThrowIfNull(stream);
ArgumentNullException.ThrowIfNull(dataFormat);
NormalizeRange(thisRange);
// Reset the stream position to the beginning
if (stream.CanSeek)
{
stream.Seek(0, SeekOrigin.Begin);
}
if (dataFormat == DataFormats.Text)
{
StreamReader textStreamReader = new StreamReader(stream);
string text = textStreamReader.ReadToEnd();
thisRange.Text = text;
}
else if (dataFormat == DataFormats.Xaml)
{
StreamReader xamlStreamReader = new StreamReader(stream);
string xamlText = xamlStreamReader.ReadToEnd();
thisRange.Xml = xamlText;
}
else if (dataFormat == DataFormats.XamlPackage)
{
object element = WpfPayload.LoadElement(stream);
if (!(element is Section) && !(element is Span))
{
throw new ArgumentException(SR.Format(SR.TextRange_UnrecognizedStructureInDataFormat, dataFormat), "stream");
}
thisRange.SetXmlVirtual((TextElement)element);
}
else if (dataFormat == DataFormats.Rtf)
{
// Need to use streams instead of intrermediate strings
StreamReader rtfStreamReader = new StreamReader(stream);
string rtfText = rtfStreamReader.ReadToEnd();
MemoryStream memoryStream = TextEditorCopyPaste.ConvertRtfToXaml(rtfText);
if (memoryStream == null)
{
throw new ArgumentException(SR.Format(SR.TextRange_UnrecognizedStructureInDataFormat, dataFormat), "stream");
}
TextElement textElement = WpfPayload.LoadElement(memoryStream) as TextElement;
if (!(textElement is Section) && !(textElement is Span))
{
throw new ArgumentException(SR.Format(SR.TextRange_UnrecognizedStructureInDataFormat, dataFormat), "stream");
}
thisRange.SetXmlVirtual(textElement);
}
else
{
// Unsupported format - thows exception
throw new ArgumentException(SR.Format(SR.TextRange_UnsupportedDataFormat, dataFormat), "dataFormat");
}
}
// Ref count of open change blocks -- incremented/decremented
// around BeginChange/EndChange calls.
internal static int GetChangeBlockLevel(ITextRange thisRange)
{
return thisRange._ChangeBlockLevel;
}
//......................................................
//
// Embedded Object Selection
//
//......................................................
internal static UIElement GetUIElementSelected(ITextRange range)
{
ITextPointer start = range.Start.CreatePointer();
TextPointerContext context = start.GetPointerContext(LogicalDirection.Forward);
while (context == TextPointerContext.ElementStart || context == TextPointerContext.ElementEnd)
{
start.MoveToNextContextPosition(LogicalDirection.Forward);
context = start.GetPointerContext(LogicalDirection.Forward);
}
if (context == TextPointerContext.EmbeddedElement)
{
ITextPointer end = range.End.CreatePointer();
context = end.GetPointerContext(LogicalDirection.Backward);
while (context == TextPointerContext.ElementStart || context == TextPointerContext.ElementEnd)
{
end.MoveToNextContextPosition(LogicalDirection.Backward);
context = end.GetPointerContext(LogicalDirection.Backward);
}
if (context == TextPointerContext.EmbeddedElement && start.GetOffsetToPosition(end) == 1)
{
return start.GetAdjacentElement(LogicalDirection.Forward) as UIElement;
}
}
return null;
}
//......................................................
//
// Table Selection Properties
//
//......................................................
internal static bool GetIsTableCellRange(ITextRange thisRange)
{
NormalizeRange(thisRange);
return thisRange._IsTableCellRange;
}
#endregion ITextRange Properties
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
// Worker for the BeginChange/BeginChangeNoUndo variants.
// If description is null, no default undo unit is opened.
private static void BeginChangeWorker(ITextRange thisRange, string description)
{
ITextContainer textContainer = thisRange.Start.TextContainer;
if (description != null && thisRange._ChangeBlockUndoRecord == null && thisRange._ChangeBlockLevel == 0)
{
thisRange._ChangeBlockUndoRecord = new ChangeBlockUndoRecord(textContainer, description);
}
Invariant.Assert(thisRange._ChangeBlockLevel > 0 || !thisRange._IsChanged, "_changed must be false on new move sequence");
thisRange._ChangeBlockLevel++;
if (description != null)
{
textContainer.BeginChange();
}
else
{
textContainer.BeginChangeNoUndo();
}
}
// Creates a one-segment collection from a pair of text positions
// The segment normalization is done by the following rules:
// 1. If start and end pointers have equal positions, or became equal after normalization,
// then the segment uses one instance of ITextPointer for both ends,
// which guarantees the segment emptiness in the subsequente editing
// around it. This single pointer takes orientation from start parameter
// and normalized in that direction.
// 2. In case when a segment is non-empty, two positions will be created
// and normalized inward - towards a segment contents;
// Their gravities will be directed outward (start - Backward, end - Forward),
// so that any insertion happend at segment edge position goes inside a segment
// - the behavior we need to inserting stuff into TextRanges.
private static void CreateNormalizedTextSegment(ITextRange thisRange, ITextPointer start, ITextPointer end)
{
ValidationHelper.VerifyPositionPair(start, end);
// Normalize the segment
if (start.CompareTo(end) == 0)
{
// When the range is empty we must keep it that way during normalization
if (!IsAtNormalizedPosition(thisRange, start, start.LogicalDirection))
{
start = GetNormalizedPosition(thisRange, start, start.LogicalDirection);
end = start;
}
}
else
{
start = GetNormalizedPosition(thisRange, start, LogicalDirection.Forward);
if (!TextPointerBase.IsAfterLastParagraph(end))
{
// NOTE: Position after the last paragraph is special.
// Even though this position is not valid insertion position,
// we allow ranges to reach it. This is necessary to be able
// to "select all" content, and select the last paragraph.
end = GetNormalizedPosition(thisRange, end, LogicalDirection.Backward);
}
// Collapse range in case of overlapped normalization result
if (start.CompareTo(end) >= 0)
{
// The range is effectuvely empty, so collapse it to single pointer instance
if (start.LogicalDirection == LogicalDirection.Backward)
{
// Choose a position normalized backward,
start = end.GetFrozenPointer(LogicalDirection.Backward);
// NOTE that otherwise we will use start position,
// which is oriented and normalizd Forward
}
end = start;
}
else
{
// Handle Floater/Figure boundaries: non-empty ranges never cross them
if (start is TextPointer)
{
TextPointer adjustedStart = (TextPointer)start;
TextPointer adjustedEnd = (TextPointer)end;
NormalizeAnchoredBlockBoundaries(ref adjustedStart, ref adjustedEnd);
start = adjustedStart;
end = adjustedEnd;
}
Invariant.Assert(start.CompareTo(end) <= 0, "expecting start <= end");
// Normalize the segment, start and end may have become equal now.
if (start.CompareTo(end) == 0)
{
// When the range is empty we must keep it that way during normalization
if (!IsAtNormalizedPosition(thisRange, start, start.LogicalDirection))
{
start = GetNormalizedPosition(thisRange, start, start.LogicalDirection);
end = start;
}
}
// Finalize the invariant assertions for pointer normalization in case of incomplete content (like empty List).
// Note: we cannot guarantee pointer normalization because of potentially incomplete content
//if (!(TextPointerBase.IsAtInsertionPosition(start, LogicalDirection.Forward)))
//{
// Invariant.Assert(TextPointerBase.IsAtInsertionPosition(start, LogicalDirection.Forward));
//}
//if (!(TextPointerBase.IsAtInsertionPosition(end, LogicalDirection.Backward) || TextPointerBase.IsAfterLastParagraph(end)))
//{
// Invariant.Assert(TextPointerBase.IsAtInsertionPosition(end, LogicalDirection.Backward) || TextPointerBase.IsAfterLastParagraph(end));
//}
}
}
// Set this text segment as a selected range
// Consider reusing existing TextSegments list to avoid unnecessary allocation (perf)
thisRange._TextSegments = new List<TextSegment>(1);
thisRange._TextSegments.Add(new TextSegment(start, end));
thisRange._IsTableCellRange = false;
}
private static bool IsAtNormalizedPosition(ITextRange thisRange, ITextPointer position, LogicalDirection direction)
{
bool isAtNormalizedPosition;
if (thisRange.IgnoreTextUnitBoundaries)
{
isAtNormalizedPosition = TextPointerBase.IsAtFormatNormalizedPosition(position, direction);
}
else
{
isAtNormalizedPosition = TextPointerBase.IsAtInsertionPosition(position, direction);
}
return isAtNormalizedPosition;
}
private static ITextPointer GetNormalizedPosition(ITextRange thisRange, ITextPointer position, LogicalDirection direction)
{
ITextPointer normalizedPosition;
if (thisRange.IgnoreTextUnitBoundaries)
{
normalizedPosition = position.GetFormatNormalizedPosition(direction);
}
else
{
normalizedPosition = position.GetInsertionPosition(direction);
}
return normalizedPosition;
}
// Helper for CreateNormalizedTextSegment
// Checks whether start and end cross any Floater/Figure boundaries.
// If yes, normalizes the position(s) so that a non-empty range never crosses Floater/Figure boundaries.
// Returns true if the range crosses AnchoredBlock boundary and was adjusted to not do so.
// Returns false if it does not cross AnchoredBlock boundary and start/end stay where they were.
internal static void NormalizeAnchoredBlockBoundaries(ref TextPointer start, ref TextPointer end)
{
// Check AnchoredBlocks ancestors at start
TextElement outerAnchoredBlock = start.Parent as TextElement;
while (outerAnchoredBlock != null)
{
// Find the next ancestor AncoredBlock
while (outerAnchoredBlock != null && !typeof(AnchoredBlock).IsAssignableFrom(outerAnchoredBlock.GetType()))
{
outerAnchoredBlock = outerAnchoredBlock.Parent as TextElement;
}
if (outerAnchoredBlock != null)
{
// Anchored block found. Check whether the other position belongs to it.
AnchoredBlock innerAnchoredBlock = null;
TextElement innerElement = end.Parent as TextElement;
while (innerElement != null && innerElement != outerAnchoredBlock)
{
if (innerElement is AnchoredBlock)
{
innerAnchoredBlock = (AnchoredBlock)innerElement;
}
innerElement = innerElement.Parent as TextElement;
}
if (innerElement == outerAnchoredBlock)
{
// Common ancestor AnchoredBlock is found.
if (innerAnchoredBlock != null)
{
end = innerAnchoredBlock.ElementEnd;
}
return;
}
// The AnchoredElement found at start position does not include end.
// Expand start to include the whole outerAnchoredBlock
start = outerAnchoredBlock.ElementStart;
// and go to the next possible AnchoredBlock level
outerAnchoredBlock = outerAnchoredBlock.Parent as TextElement;
}
}
// Check AnchoredBlocks ancestors at end
outerAnchoredBlock = end.Parent as TextElement;
while (outerAnchoredBlock != null)
{
// Find the next ancestor AncoredBlock
while (outerAnchoredBlock != null && !typeof(AnchoredBlock).IsAssignableFrom(outerAnchoredBlock.GetType()))
{
outerAnchoredBlock = outerAnchoredBlock.Parent as TextElement;
}
if (outerAnchoredBlock != null)
{
// Anchored block found. Check whether the other position belongs to it.
AnchoredBlock innerAnchoredBlock = null;
TextElement innerElement = start.Parent as TextElement;
while (innerElement != null && innerElement != outerAnchoredBlock)
{
if (innerElement is AnchoredBlock)
{
innerAnchoredBlock = (AnchoredBlock)innerElement;
}
innerElement = innerElement.Parent as TextElement;
}
if (innerElement == outerAnchoredBlock)
{
// Common ancestor AnchoredBlock is found.
if (innerAnchoredBlock != null)
{
start = innerAnchoredBlock.ElementStart;
}
return;
}
// The AnchoredElement found at end position does not include start.
// Expand end to include the whole outerAnchoredBlock
end = outerAnchoredBlock.ElementEnd;
// and go to the next possible AnchoredBlock level
outerAnchoredBlock = outerAnchoredBlock.Parent as TextElement;
}
}
}
// Method used in all public entry points to
// ensure that thisRange is really normalized appropriately.
private static void NormalizeRange(ITextRange thisRange)
{
if (thisRange._ContentGeneration == thisRange._TextSegments[0].Start.TextContainer.Generation)
{
// There were no content changes since range has been built,
// so no normalization needed.
return;
}
ITextPointer start = thisRange._TextSegments[0].Start;
ITextPointer end = thisRange._TextSegments[thisRange._TextSegments.Count - 1].End;
if (thisRange._IsTableCellRange)
{
Invariant.Assert(thisRange._TextSegments[0].Start is TextPointer);
// Table range - normalization may lead to full range rebuild
TextRangeEditTables.IdentifyValidBoundaries(thisRange, out start, out end);
// We cannot open a change block here (even though the content of thisRange may change),
// because it will cause another normalization request, leading to stack overflow.
SelectPrivate(thisRange, start, end, /*includeCellAtMovingPosition:*/false, /*markRangeChanged*/false);
}
else
{
// Text range - normalization on both ends must be ensured
bool needNormalization = false;
if ((object)start == (object)end)
{
if (!TextPointerBase.IsAtInsertionPosition(start, start.LogicalDirection))
{
// Empty range can be normalized in any direction,
// so we use direction-neutral predicate
needNormalization = true;
}
}
else if (start.CompareTo(end) == 0)
{
// The range which initially was not empty is not collapsed,
// so we need to re-create it to use one TextPointer instance
// instead of two.
// Note that gravity for the start pointer is Backward
// in this case - so that resulting caret will be normalized/
// oriented backward.
needNormalization = true;
}
else if (
!TextPointerBase.IsAtInsertionPosition(start, LogicalDirection.Forward) ||
!TextPointerBase.IsAtInsertionPosition(end, LogicalDirection.Backward))
{
// If for a non-empty range, start/end are not at insertion position,
// we need to normalize it.
needNormalization = true;
}
if (needNormalization)
{
CreateNormalizedTextSegment(thisRange, start, end);
}
}
// Store content generation which will be needed in range normalization for
// avoiding unnecessary work.
thisRange._ContentGeneration = thisRange._TextSegments[0].Start.TextContainer.Generation;
}
// Implementation body of range Select method
// When the range is being built for the very first time OR a table range is being rebuilt during normalization,
// we do not fire any range notifications.
// NOTE: Because this method is called from NormalizeRange method we should totally avoid calling
// any ITextRange methods involving normalization (such as Start/End)
private static void SelectPrivate(ITextRange thisRange, ITextPointer position1, ITextPointer position2, bool includeCellAtMovingPosition, bool markRangeChanged)
{
List<TextSegment> textSegments;
bool isTableCellRange;
Invariant.Assert(position1 != null, "null check: position1");
Invariant.Assert(position2 != null, "null check: position2");
if (position1 is TextPointer)
{
textSegments = TextRangeEditTables.BuildTableRange(
/*anchorPosition:*/(TextPointer)position1,
/*movingPosition:*/(TextPointer)position2,
includeCellAtMovingPosition,
out isTableCellRange);
}
else
{
// We have abstract TextContainer - never expect/build table range in this case
Invariant.Assert(!thisRange._IsTableCellRange, "range is not expected to be in IsTableCellRange state - 1");
textSegments = null;
isTableCellRange = false;
}
if (textSegments != null)
{
// Note also that table range is always in normalized condition - by construction
// Check though whether normalization really happens when one end is outside of a table?
thisRange._TextSegments = textSegments;
thisRange._IsTableCellRange = isTableCellRange;
}
else
{
// Simple textsegment case
ITextPointer newStart = position1;
ITextPointer newEnd = position2;
// Swap pointers to order them properly.
// We do not sewap them when they are equal,
// so that for empty range we are predictable about
// collapsed position orientation - taken from the first parameter
// (position1) (as per CreateNormalizedTextSegment semantics).
if (position1.CompareTo(position2) > 0)
{
newStart = position2;
newEnd = position1;
}
// Create new segment. Note that we do this unconditionally,
// not trying to bypass it if new positions look the same as currently set,
// because we need to ensure range normalization here.
TextRangeBase.CreateNormalizedTextSegment(thisRange, newStart, newEnd);
Invariant.Assert(!thisRange._IsTableCellRange, "Expecting that the range is in text segment state now - must be set by CreateNOrmalizedTextSegment");
// Before setting final range state we need to check if we are still in TextSegment condition
if (position1 is TextPointer)
{
ITextPointer finalStart = thisRange._TextSegments[0].Start;
ITextPointer finalEnd = thisRange._TextSegments[thisRange._TextSegments.Count - 1].End;
if (finalStart.CompareTo(newStart) != 0 || finalEnd.CompareTo(newEnd) != 0)
{
// This means that as a result of position normalization they have been moved
// so we must check what is the range state now.
// NOTE: We are in TextSegment state now, so anchor/moving ordering is not important,
// so we use thisRange.Start/End (normalized) whose order may be different from
// position1/position2.
// Note: we use includeCellAtMovingPosition=false here because the movingPosition is taken from a constructed table range, not from input
textSegments = TextRangeEditTables.BuildTableRange(
/*anchorPosition:*/(TextPointer)finalStart,
/*movingPosition:*/(TextPointer)finalEnd,
/*includeCellAtMovingPosition:*/false,
out isTableCellRange);
if (textSegments != null)
{
thisRange._TextSegments = textSegments;
thisRange._IsTableCellRange = isTableCellRange;
}
}
}
}
// Store content generation which will be needed in range normalization for
// avoiding unnecessary work.
thisRange._ContentGeneration = thisRange._TextSegments[0].Start.TextContainer.Generation;
if (markRangeChanged)
{
// Do not fire Changed notification if the new range is the same as previous.
TextRangeBase.MarkRangeChanged(thisRange);
}
}
/// <summary>
/// Raises the Changed event for this range.
///
/// It must be called within a BeginChange/EndChange
/// block.
/// </summary>
private static void MarkRangeChanged(ITextRange thisRange)
{
Invariant.Assert(thisRange._ChangeBlockLevel > 0, "changeBlockLevel > 0 is expected");
thisRange._IsChanged = true;
}
#endregion Private Methods
}
}
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