| File: System\Windows\Documents\TextEffectResolver.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: Text Effect Setter // using System.Windows.Media; using MS.Internal.Text; namespace System.Windows.Documents { /// <summary> /// Helper class to help set text effects into the Text container /// </summary> public static class TextEffectResolver { //--------------------------- // public static methods //--------------------------- /// <summary> /// resolves text effect on a text range to a list of text effect targets. /// The method will walk the text and perform the following task: /// 1) For each continous block of text, create a text effect targeting the scoping element /// 2) For the text effect created, calculate the starting cp index and cp count for the effect /// /// The method will create freezable copy of the TextEffect passed in and fill in /// CharacterIndex and Count for the range. /// </summary> /// <param name="startPosition">starting text pointer</param> /// <param name="endPosition">end text pointer</param> /// <param name="effect">effect that is apply on the text</param> public static TextEffectTarget[] Resolve( TextPointer startPosition, TextPointer endPosition, TextEffect effect ) { ArgumentNullException.ThrowIfNull(effect); ValidationHelper.VerifyPositionPair(startPosition, endPosition); TextPointer effectStart = new TextPointer(startPosition); // move to the first character symbol at or after Start position MoveToFirstCharacterSymbol(effectStart); TextEffect effectCopy; List<TextEffectTarget> list = new List<TextEffectTarget>(); // we will now traverse the TOM and resolve text effects to the immediate parent // of the characters. We are effectively applying the text effect onto // block of continous text. while (effectStart.CompareTo(endPosition) < 0) { // create a copy of the text effect // so that we can set the CharacterIndex and Count effectCopy = effect.Clone(); // create a position TextPointer continuousTextEnd = new TextPointer(effectStart); // move the position to the end of the continuous text block MoveToFirstNonCharacterSymbol(continuousTextEnd, endPosition); // make sure we are not out of the range continuousTextEnd = (TextPointer)TextPointerBase.Min(continuousTextEnd, endPosition); // set the character index to be the distance from the Start // of this text block to the Start of the text container effectCopy.PositionStart = effectStart.TextContainer.Start.GetOffsetToPosition(effectStart); // count is the distance from the text block start to end effectCopy.PositionCount = effectStart.GetOffsetToPosition(continuousTextEnd); list.Add( new TextEffectTarget( effectStart.Parent, effectCopy ) ); // move the effectStart to the beginning of the next text block. effectStart = continuousTextEnd; MoveToFirstCharacterSymbol(effectStart); } return list.ToArray(); } //--------------------------- // Private static methods //--------------------------- // move to the first character symbol private static void MoveToFirstCharacterSymbol(TextPointer navigator) { while (navigator.GetPointerContext(LogicalDirection.Forward) != TextPointerContext.Text && navigator.MoveToNextContextPosition(LogicalDirection.Forward)) ; } // move to the first non-character symbol, but not pass beyond the limit private static void MoveToFirstNonCharacterSymbol( TextPointer navigator, // navigator to move TextPointer stopHint // don't move further if we already pass beyond this point ) { while (navigator.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.Text && navigator.CompareTo(stopHint) < 0 && navigator.MoveToNextContextPosition(LogicalDirection.Forward)) ; } } /// <summary> /// result from TextEffectSetter which contains the TextEffect created and the DependencyObject /// to which the TextEffect should be set. /// </summary> public class TextEffectTarget { private DependencyObject _element; private TextEffect _effect; internal TextEffectTarget( DependencyObject element, TextEffect effect ) { ArgumentNullException.ThrowIfNull(element); ArgumentNullException.ThrowIfNull(effect); _element = element; _effect = effect; } /// <summary> /// The DependencyObject that the TextEffect is targetting. /// </summary> public DependencyObject Element { get { return _element; } } /// <summary> /// The TextEffect /// </summary> public TextEffect TextEffect { get { return _effect; } } /// <summary> /// Enable the TextEffect on the target. If the texteffect is /// already enabled, this will be a no-op. /// </summary> public void Enable() { TextEffectCollection textEffects = DynamicPropertyReader.GetTextEffects(_element); if (textEffects == null) { textEffects = new TextEffectCollection(); // use it as reference to avoid creating a copy (Freezable pattern) _element.SetValue(TextElement.TextEffectsProperty, textEffects); } // check whether this instance is already enabled for (int i = 0; i < textEffects.Count; i++) { if (textEffects[i] == _effect) return; // no-op } // use this as reference. textEffects.Add(_effect); } /// <summary> /// Disable TextEffect on the target. If the texteffect is /// already disabled, this will be a no-op. /// </summary> public void Disable() { TextEffectCollection textEffects = DynamicPropertyReader.GetTextEffects(_element); if (textEffects != null) { for (int i = 0; i < textEffects.Count; i++) { if (textEffects[i] == _effect) { // remove the exact instance of the effect from the collection textEffects.RemoveAt(i); return; } } } } /// <summary> /// Return whether the text effect is enabled on the target element /// </summary> public bool IsEnabled { get { TextEffectCollection textEffects = DynamicPropertyReader.GetTextEffects(_element); if (textEffects != null) { for (int i = 0; i < textEffects.Count; i++) { if (textEffects[i] == _effect) { return true; } } } return false; } } } }