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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Internal.KnownBoxes;
using System.Collections.Specialized;
using System.Windows.Automation.Peers;
using System.Windows.Threading;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Input;
namespace System.Windows.Controls.Primitives
{
/// <summary>
/// Control that defines a menu of choices for users to invoke.
/// </summary>
[Localizability(LocalizationCategory.Menu)]
[StyleTypedProperty(Property = "ItemContainerStyle", StyleTargetType = typeof(MenuItem))]
public abstract class MenuBase : ItemsControl
{
//-------------------------------------------------------------------
//
// Constructors
//
//-------------------------------------------------------------------
#region Constructors
/// <summary>
/// Default DependencyObject constructor
/// </summary>
/// <remarks>
/// Automatic determination of current Dispatcher. Use alternative constructor
/// that accepts a Dispatcher for best performance.
/// </remarks>
protected MenuBase()
: base()
{
}
static MenuBase()
{
EventManager.RegisterClassHandler(typeof(MenuBase), MenuItem.PreviewClickEvent, new RoutedEventHandler(OnMenuItemPreviewClick));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.MouseDownEvent, new MouseButtonEventHandler(OnMouseButtonDown));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.MouseUpEvent, new MouseButtonEventHandler(OnMouseButtonUp));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.LostMouseCaptureEvent, new MouseEventHandler(OnLostMouseCapture));
EventManager.RegisterClassHandler(typeof(MenuBase), MenuBase.IsSelectedChangedEvent, new RoutedPropertyChangedEventHandler<bool>(OnIsSelectedChanged));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.MouseDownEvent, new MouseButtonEventHandler(OnPromotedMouseButton));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.MouseUpEvent, new MouseButtonEventHandler(OnPromotedMouseButton));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.PreviewMouseDownOutsideCapturedElementEvent, new MouseButtonEventHandler(OnClickThroughThunk));
EventManager.RegisterClassHandler(typeof(MenuBase), Mouse.PreviewMouseUpOutsideCapturedElementEvent, new MouseButtonEventHandler(OnClickThroughThunk));
EventManager.RegisterClassHandler(typeof(MenuBase), Keyboard.PreviewKeyboardInputProviderAcquireFocusEvent, new KeyboardInputProviderAcquireFocusEventHandler(OnPreviewKeyboardInputProviderAcquireFocus), true);
EventManager.RegisterClassHandler(typeof(MenuBase), Keyboard.KeyboardInputProviderAcquireFocusEvent, new KeyboardInputProviderAcquireFocusEventHandler(OnKeyboardInputProviderAcquireFocus), true);
FocusManager.IsFocusScopeProperty.OverrideMetadata(typeof(MenuBase), new FrameworkPropertyMetadata(BooleanBoxes.TrueBox));
// While the menu is opened, Input Method should be suspended.
// the docusmen focus of Cicero should not be changed but key typing should not be
// dispatched to IME/TIP.
InputMethod.IsInputMethodSuspendedProperty.OverrideMetadata(typeof(MenuBase), new FrameworkPropertyMetadata(BooleanBoxes.TrueBox, FrameworkPropertyMetadataOptions.Inherits));
}
#endregion
#region Public Properties
/// <summary>
/// DependencyProperty for ItemContainerTemplateSelector property.
/// </summary>
public static readonly DependencyProperty ItemContainerTemplateSelectorProperty =
DependencyProperty.Register(
"ItemContainerTemplateSelector",
typeof(ItemContainerTemplateSelector),
typeof(MenuBase),
new FrameworkPropertyMetadata(new DefaultItemContainerTemplateSelector()));
/// <summary>
/// ItemContainerTemplateSelector property which provides the DataTemplate to be used to create an instance of the ItemContainer.
/// </summary>
public ItemContainerTemplateSelector ItemContainerTemplateSelector
{
get { return (ItemContainerTemplateSelector)GetValue(ItemContainerTemplateSelectorProperty); }
set { SetValue(ItemContainerTemplateSelectorProperty, value); }
}
/// <summary>
/// DependencyProperty for UsesItemContainerTemplateSelector property.
/// </summary>
public static readonly DependencyProperty UsesItemContainerTemplateProperty =
DependencyProperty.Register(
"UsesItemContainerTemplate",
typeof(bool),
typeof(MenuBase));
/// <summary>
/// UsesItemContainerTemplate property which says whether the ItemContainerTemplateSelector property is to be used.
/// </summary>
public bool UsesItemContainerTemplate
{
get { return (bool)GetValue(UsesItemContainerTemplateProperty); }
set { SetValue(UsesItemContainerTemplateProperty, value); }
}
#endregion
//-------------------------------------------------------------------
//
// Protected Methods
//
//-------------------------------------------------------------------
#region Protected Methods
/// <summary>
/// Called when any mouse button is pressed on this subtree
/// </summary>
/// <param name="sender">Sender of the event.</param>
/// <param name="e">Event arguments.</param>
private static void OnMouseButtonDown(object sender, MouseButtonEventArgs e)
{
((MenuBase)sender).HandleMouseButton(e);
}
/// <summary>
/// Called when any mouse right button is released on this subtree
/// </summary>
/// <param name="sender">Sender of the event.</param>
/// <param name="e">Event arguments.</param>
private static void OnMouseButtonUp(object sender, MouseButtonEventArgs e)
{
((MenuBase)sender).HandleMouseButton(e);
}
/// <summary>
/// Called when any mouse button is pressed or released on this subtree
/// </summary>
/// <param name="e">Event arguments.</param>
protected virtual void HandleMouseButton(MouseButtonEventArgs e)
{
}
private static void OnClickThroughThunk(object sender, MouseButtonEventArgs e)
{
((MenuBase)sender).OnClickThrough(e);
}
private void OnClickThrough(MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Left || e.ChangedButton == MouseButton.Right)
{
if (HasCapture)
{
bool close = true;
if (e.ButtonState == MouseButtonState.Released)
{
// Check to see if we should ignore the this mouse release
if (e.ChangedButton == MouseButton.Left && IgnoreNextLeftRelease)
{
IgnoreNextLeftRelease = false;
close = false; // don't close
}
else if (e.ChangedButton == MouseButton.Right && IgnoreNextRightRelease)
{
IgnoreNextRightRelease = false;
close = false; // don't close
}
}
if (close)
{
IsMenuMode = false;
}
}
}
}
// This is called on MouseLeftButtonDown, MouseLeftButtonUp, MouseRightButtonDown, MouseRightButtonUp
private static void OnPromotedMouseButton(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Left)
{
// If it wasn't outside the subtree, we should handle the mouse event.
// This makes things consistent so that just in case one of our children
// didn't handle the event, it doesn't escape the menu hierarchy.
e.Handled = true;
}
}
/// <summary>
/// Called when IsMouseOver changes on this element.
/// </summary>
/// <param name="e"></param>
protected override void OnMouseLeave(MouseEventArgs e)
{
base.OnMouseLeave(e);
// if we don't have capture and the mouse left (but the item isn't selected), then we shouldn't have anything selected.
if (!HasCapture && !IsMouseOver && CurrentSelection != null && !CurrentSelection.IsKeyboardFocused && !CurrentSelection.IsSubmenuOpen)
{
CurrentSelection = null;
}
}
// This method ensures that whenever focus is given to an element
// within a menu, that the menu enters menu mode. This can't be
// done with a simple IsFocusWithin changed handler because we
// need to actually enter menu mode before focus changes.
private static void OnPreviewKeyboardInputProviderAcquireFocus(object sender, KeyboardInputProviderAcquireFocusEventArgs e)
{
MenuBase menu = (MenuBase) sender;
// If we haven't already pushed menu mode, we need to do it before
// focus enters the menu for the first time
if (!menu.IsKeyboardFocusWithin && !menu.HasPushedMenuMode)
{
// Call PushMenuMode just before focus enters the menu...
menu.PushMenuMode(/*isAcquireFocusMenuMode*/ true);
}
}
// This method ensures that whenever focus is not acquired
// but MenuMode has been pushed with the expection, a
// corresponding PopMenu is performed.
private static void OnKeyboardInputProviderAcquireFocus(object sender, KeyboardInputProviderAcquireFocusEventArgs e)
{
MenuBase menu = (MenuBase) sender;
if (!menu.IsKeyboardFocusWithin && !e.FocusAcquired && menu.IsAcquireFocusMenuMode)
{
Debug.Assert(menu.HasPushedMenuMode);
// The input provider did not acquire focus. So we will not
// succeed in setting focus to the desired element within the
// menu.
menu.PopMenuMode();
}
}
/// <summary>
/// Called when the focus is no longer on or within this element.
/// </summary>
/// <param name="e"></param>
protected override void OnIsKeyboardFocusWithinChanged(DependencyPropertyChangedEventArgs e)
{
base.OnIsKeyboardFocusWithinChanged(e);
if (IsKeyboardFocusWithin)
{
// When focus enters the menu, we should enter menu mode.
if (!IsMenuMode)
{
IsMenuMode = true;
OpenOnMouseEnter = false;
}
if (KeyboardNavigation.IsKeyboardMostRecentInputDevice())
{
// Turn on keyboard cues b/c we took focus with the keyboard
KeyboardNavigation.EnableKeyboardCues(this, true);
}
}
else
{
// Turn off keyboard cues
KeyboardNavigation.EnableKeyboardCues(this, false);
if (IsMenuMode)
{
// When showing a ContextMenu of a MenuItem, the ContextMenu will take focus
// out of this menu's subtree. The ContextMenu takes capture before taking
// focus, so if we are in MenuMode but don't have capture then we are waiting
// for the context menu to close. Thus, we should only exit menu mode when
// we have capture.
if (HasCapture)
{
IsMenuMode = false;
}
}
else
{
// Okay, we weren't in menu mode but we could have had a selection (mouse hovering), so clear that
if (CurrentSelection != null)
{
CurrentSelection = null;
}
}
}
InvokeMenuOpenedClosedAutomationEvent(IsKeyboardFocusWithin);
}
private void InvokeMenuOpenedClosedAutomationEvent(bool open)
{
AutomationEvents automationEvent = open ? AutomationEvents.MenuOpened : AutomationEvents.MenuClosed;
if (AutomationPeer.ListenerExists(automationEvent))
{
AutomationPeer peer = UIElementAutomationPeer.CreatePeerForElement(this);
if (peer != null)
{
if (open)
{
// We raise the event async to allow PopupRoot to hookup
Dispatcher.BeginInvoke(DispatcherPriority.Input, new DispatcherOperationCallback(delegate(object param)
{
peer.RaiseAutomationEvent(automationEvent);
return null;
}), null);
}
else
{
peer.RaiseAutomationEvent(automationEvent);
}
}
}
}
internal static readonly RoutedEvent IsSelectedChangedEvent = EventManager.RegisterRoutedEvent(
"IsSelectedChanged", RoutingStrategy.Bubble, typeof(RoutedPropertyChangedEventHandler<bool>), typeof(MenuBase));
private static void OnIsSelectedChanged(object sender, RoutedPropertyChangedEventArgs<bool> e)
{
// We assume that within a menu the only top-level menu items are direct children of
// the one and only top-level menu.
MenuItem newSelectedMenuItem = e.OriginalSource as MenuItem;
if (newSelectedMenuItem != null)
{
MenuBase menu = (MenuBase)sender;
// If the selected item is a child of ours, make it the current selection.
// If the selection changes from a top-level menu item with its submenu
// open to another, the new selection's submenu should be open.
if (e.NewValue)
{
if ((menu.CurrentSelection != newSelectedMenuItem) && (newSelectedMenuItem.LogicalParent == menu))
{
bool wasSubmenuOpen = false;
if (menu.CurrentSelection != null)
{
wasSubmenuOpen = menu.CurrentSelection.IsSubmenuOpen;
menu.CurrentSelection.SetCurrentValueInternal(MenuItem.IsSubmenuOpenProperty, BooleanBoxes.FalseBox);
}
menu.CurrentSelection = newSelectedMenuItem;
if (menu.CurrentSelection != null && wasSubmenuOpen)
{
// Only open the submenu if it's a header (i.e. has items)
MenuItemRole role = menu.CurrentSelection.Role;
if (role == MenuItemRole.SubmenuHeader || role == MenuItemRole.TopLevelHeader)
{
if (menu.CurrentSelection.IsSubmenuOpen != wasSubmenuOpen)
{
menu.CurrentSelection.SetCurrentValueInternal(MenuItem.IsSubmenuOpenProperty, BooleanBoxes.Box(wasSubmenuOpen));
}
}
}
}
}
else
{
// As in MenuItem.OnIsSelectedChanged, if the item is deselected
// and it's our current selection, set CurrentSelection to null.
if (menu.CurrentSelection == newSelectedMenuItem)
{
menu.CurrentSelection = null;
}
}
e.Handled = true;
}
}
private bool IsDescendant(DependencyObject node)
{
return IsDescendant(this, node);
}
internal static bool IsDescendant(DependencyObject reference, DependencyObject node)
{
bool success = false;
DependencyObject curr = node;
while (curr != null)
{
if (curr == reference)
{
success = true;
break;
}
// Find popup if curr is a PopupRoot
PopupRoot popupRoot = curr as PopupRoot;
if (popupRoot != null)
{
//Now Popup does not have a visual link to its parent (for context menu)
//it is stored in its parent's arraylist (DP)
//so we get its parent by looking at PlacementTarget
Popup popup = popupRoot.Parent as Popup;
curr = popup;
if (popup != null)
{
// Try the poup Parent
curr = popup.Parent;
// Otherwise fall back to placement target
if (curr == null)
{
curr = popup.PlacementTarget;
}
}
}
else // Otherwise walk tree
{
curr = PopupControlService.FindParent(curr);
}
}
return success;
}
/// <summary>
/// This is the method that responds to the KeyDown event.
/// </summary>
/// <param name="e">Event arguments</param>
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
Key key = e.Key;
switch (key)
{
case Key.Escape:
{
if (CurrentSelection != null && CurrentSelection.IsSubmenuOpen)
{
CurrentSelection.SetCurrentValueInternal(MenuItem.IsSubmenuOpenProperty, BooleanBoxes.FalseBox);
OpenOnMouseEnter = false;
e.Handled = true;
}
else
{
KeyboardLeaveMenuMode();
e.Handled = true;
}
}
break;
case Key.System:
if ((e.SystemKey == Key.LeftAlt) ||
(e.SystemKey == Key.RightAlt) ||
(e.SystemKey == Key.F10))
{
KeyboardLeaveMenuMode();
e.Handled = true;
}
break;
}
}
private object _currentItem;
/// <summary>
/// Return true if the item is (or is eligible to be) its own ItemUI
/// </summary>
protected override bool IsItemItsOwnContainerOverride(object item)
{
bool ret = (item is MenuItem) || (item is Separator);
if (!ret)
{
_currentItem = item;
}
return ret;
}
protected override DependencyObject GetContainerForItemOverride()
{
object currentItem = _currentItem;
_currentItem = null;
if (UsesItemContainerTemplate)
{
DataTemplate itemContainerTemplate = ItemContainerTemplateSelector.SelectTemplate(currentItem, this);
if (itemContainerTemplate != null)
{
object itemContainer = itemContainerTemplate.LoadContent();
if (itemContainer is MenuItem || itemContainer is Separator)
{
return itemContainer as DependencyObject;
}
else
{
throw new InvalidOperationException(SR.Format(SR.InvalidItemContainer, this.GetType().Name, typeof(MenuItem).Name, typeof(Separator).Name, itemContainer));
}
}
}
return new MenuItem();
}
#endregion
//-------------------------------------------------------------------
//
// Private Methods
//
//-------------------------------------------------------------------
#region Private Methods
/// <summary>
/// Called when this element loses capture.
/// </summary>
private static void OnLostMouseCapture(object sender, MouseEventArgs e)
{
MenuBase menu = sender as MenuBase;
// need a better solution for subcapture!
// Use the same technique employed in ComoboBox.OnLostMouseCapture to allow another control in the
// application to temporarily take capture and then take it back afterwards.
if (Mouse.Captured != menu)
{
if (e.OriginalSource == menu)
{
// If capture is null or it's not below the menu, close.
// More workaround for task 22022 -- check if it's a descendant (following Logical links too)
if (Mouse.Captured == null || !MenuBase.IsDescendant(menu, Mouse.Captured as DependencyObject))
{
menu.IsMenuMode = false;
}
}
else
{
if (MenuBase.IsDescendant(menu, e.OriginalSource as DependencyObject))
{
// Take capture if one of our children gave up capture
if (menu.IsMenuMode && Mouse.Captured == null && MS.Win32.SafeNativeMethods.GetCapture() == IntPtr.Zero)
{
Mouse.Capture(menu, CaptureMode.SubTree);
e.Handled = true;
}
}
else
{
menu.IsMenuMode = false;
}
}
}
}
/// <summary>
/// Called when any menu item within this subtree got clicked.
/// Closes all submenus in this tree.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void OnMenuItemPreviewClick(object sender, RoutedEventArgs e)
{
MenuBase menu = ((MenuBase)sender);
MenuItem menuItemSource = e.OriginalSource as MenuItem;
if ((menuItemSource != null) && !menuItemSource.StaysOpenOnClick)
{
MenuItemRole role = menuItemSource.Role;
if (role == MenuItemRole.TopLevelItem || role == MenuItemRole.SubmenuItem)
{
menu.IsMenuMode = false;
e.Handled = true;
}
}
}
/// <summary>
/// Called when IsMenuMode changes.
/// </summary>
internal event EventHandler InternalMenuModeChanged
{
add { EventHandlersStoreAdd(InternalMenuModeChangedKey, value); }
remove { EventHandlersStoreRemove(InternalMenuModeChangedKey, value); }
}
private static readonly EventPrivateKey InternalMenuModeChangedKey = new EventPrivateKey();
private void RestorePreviousFocus()
{
// Only restore focus if focus is still within the menu. If
// focus has already been moved outside of the menu, then
// we don't want to disturb it.
if (IsKeyboardFocusWithin)
{
// Only restore WPF focus if the HWND with focus is an
// HwndSource. This enables child HWNDs, other top-level
// non-WPF HWNDs, or even child HWNDs of other WPF top-level
// windows to retain focus when menus are dismissed.
IntPtr hwndWithFocus = MS.Win32.UnsafeNativeMethods.GetFocus();
HwndSource hwndSourceWithFocus = hwndWithFocus != IntPtr.Zero ? HwndSource.CriticalFromHwnd(hwndWithFocus) : null;
if(hwndSourceWithFocus != null)
{
// We restore focus by setting focus to the parent's focus
// scope. This may not seem correct, because it presumes
// the focus came from the logical-focus element of the
// parent scope. In fact, it could have come from any
// number of places. However, we have not figured out a
// better solution for restoring focus across scenarios
// such as:
//
// 1) A context menu of a menu item.
// 2) Two menus side-by-side
// 3) A menu and a toolbar side-by-side
//
// Simply remembering the last element with focus and
// restoring focus to it does not work. For example,
// two menus side-by-side will end up remembering each
// other, and you can get stuck in an infinite loop.
//
// Restoring focus through the parent's focus scope will
// not directly work if you open one window's menu from
// another window. Visual Studio, as an example, will
// intercept the focus change events and forward
// appropriately for the scenario of restoring focus to
// an element in a different top-level window.
// DependencyObject parent = Parent;
// if (parent == null)
// {
// If there is no logical parent, use the visual parent.
// parent = VisualTreeHelper.GetParent(this);
// }
// if (parent != null)
// {
// IInputElement parentScope = FocusManager.GetFocusScope(parent) as IInputElement;
// if (parentScope != null)
// {
// Keyboard.Focus(parentScope);
// }
// }
// Unfortunately setting focus to the parent focusscope tripped up VS in the scenario where
// Menus are contained within ToolBars. In this case when the Menu is dismissed they want
// focus to be restored to the element in the main window that previously had focus. However
// since ToolBar is the parent focusscope for the Menu we end up restoring focus to its
// focusedelment. It is also noted that this implementation is a behavioral change from .Net 3.5.
// Hence we are putting back the old behavior which is to set Keyboard.Focus to null which will
// delegate focus through the main window to its focusedelement.
Keyboard.Focus(null);
}
else
{
// In the case where Win32 focus is not on a WPF
// HwndSource, we just clear WPF focus completely.
//
// Note that calling Focus(null) will set focus to the root
// element of the active source, which is not what we want.
Keyboard.ClearFocus();
}
}
}
// From all of our children, set the InMenuMode property
// If turning this property off, recurse to all submenus
internal static void SetSuspendingPopupAnimation(ItemsControl menu, MenuItem ignore, bool suspend)
{
// menu can be either a MenuBase or MenuItem
if (menu != null)
{
int itemsCount = menu.Items.Count;
for (int i = 0; i < itemsCount; i++)
{
MenuItem mi = menu.ItemContainerGenerator.ContainerFromIndex(i) as MenuItem;
if (mi != null && mi != ignore && mi.IsSuspendingPopupAnimation != suspend)
{
mi.IsSuspendingPopupAnimation = suspend;
// If leaving menu mode, clear property on all
// submenus of this menu
if (!suspend)
{
SetSuspendingPopupAnimation(mi, null, suspend);
}
}
}
}
}
internal void KeyboardLeaveMenuMode()
{
// If we're in MenuMode, exit. This will relinquish capture,
// clear CurrentSelection, and RestorePreviousFocus
if (IsMenuMode)
{
IsMenuMode = false;
}
else
{
// (IsFocusWithin flickers when moving across Popup boundaries)
// Consider guaranteeing that IsKeyboardFocusWithin -> Mouse.Captured == this.
// Today we can just guarantee that if a submenu is open, then we have capture.
//
// We can't take capture as long as we can't guarantee
// that focus is always within the menu.
// We should still return focus to the previously focused element.
CurrentSelection = null;
RestorePreviousFocus();
}
}
#endregion
//-------------------------------------------------------------------
//
// Private Fields
//
//-------------------------------------------------------------------
#region Private Fields
/// <summary>
/// Currently selected item in this menu or submenu.
/// </summary>
/// <value></value>
internal MenuItem CurrentSelection
{
get
{
return _currentSelection;
}
set
{
// Even if we don't have capture we should move focus when one item is already focused.
bool wasFocused = false;
if (_currentSelection != null)
{
wasFocused = _currentSelection.IsKeyboardFocused;
_currentSelection.SetCurrentValueInternal(MenuItem.IsSelectedProperty, BooleanBoxes.FalseBox);
}
_currentSelection = value;
if (_currentSelection != null)
{
_currentSelection.SetCurrentValueInternal(MenuItem.IsSelectedProperty, BooleanBoxes.TrueBox);
if (wasFocused)
{
_currentSelection.Focus();
}
}
}
}
internal bool HasCapture
{
get
{
return Mouse.Captured == this;
}
}
internal bool IgnoreNextLeftRelease
{
get { return _bitFlags[(int)MenuBaseFlags.IgnoreNextLeftRelease]; }
set { _bitFlags[(int)MenuBaseFlags.IgnoreNextLeftRelease] = value; }
}
internal bool IgnoreNextRightRelease
{
get { return _bitFlags[(int)MenuBaseFlags.IgnoreNextRightRelease]; }
set { _bitFlags[(int)MenuBaseFlags.IgnoreNextRightRelease] = value; }
}
internal bool IsMenuMode
{
get
{
return _bitFlags[(int)MenuBaseFlags.IsMenuMode];
}
set
{
Debug.Assert(CheckAccess(), "IsMenuMode requires context access");
bool isMenuMode = _bitFlags[(int)MenuBaseFlags.IsMenuMode];
if (isMenuMode != value)
{
isMenuMode = _bitFlags[(int)MenuBaseFlags.IsMenuMode] = value;
if (isMenuMode)
{
// Take capture so that all mouse messages stay below the menu.
if (!IsDescendant(this, Mouse.Captured as Visual) && !Mouse.Capture(this, CaptureMode.SubTree))
{
// If we're unable to take capture, leave menu mode immediately.
isMenuMode = _bitFlags[(int)MenuBaseFlags.IsMenuMode] = false;
}
else
{
// If we haven't pushed the menu mode yet (which
// should have already happened if keyboard focus
// is set within the menu), push it now.
if (!HasPushedMenuMode)
{
PushMenuMode(/*isAcquireFocusMenuMode*/ false);
}
RaiseClrEvent(InternalMenuModeChangedKey, EventArgs.Empty);
}
}
if (!isMenuMode)
{
bool wasSubmenuOpen = false;
if (CurrentSelection != null)
{
wasSubmenuOpen = CurrentSelection.IsSubmenuOpen;
CurrentSelection.IsSubmenuOpen = false;
CurrentSelection = null;
}
// Note that this code path is also used to cleanup
// the case where setting IsMenuMode=true fails due
// to failure to gain capture. We pop out of the menu
// mode irrespective of where it was pushed.
if (HasPushedMenuMode)
{
// Call PopMenuMode before we do much else, so that
// focus changes will properly activate windows.
PopMenuMode();
}
if (!value)
{
// Fire the event before capture is released and after submenus have been closed.
RaiseClrEvent(InternalMenuModeChangedKey, EventArgs.Empty);
}
// Clear suspending animation flags on all descendant menuitems
SetSuspendingPopupAnimation(this, null, false);
// In the future, make sure that after we release capture we don't do anything except
// return focus to the previously focused element.
// Release capture. We might not have capture b/c the popup was still open when we lost activation.
// This means a debugger stopped us or someone fooled around with popups opening. May be an issue later.
//Debug.Assert(Mouse.Captured == this, "Menu did not have capture. Why?");
if (HasCapture)
{
Mouse.Capture(null);
}
RestorePreviousFocus();
}
// Assume menu items should open when the mouse hovers over them
OpenOnMouseEnter = isMenuMode;
}
}
}
// This bool is used by top level menu items to
// determine if they should open on mouse enter
// Menu items shouldn't open if the use hit Alt
// to get in menu mode and then hovered over the item
internal bool OpenOnMouseEnter
{
get { return _bitFlags[(int)MenuBaseFlags.OpenOnMouseEnter]; }
set { _bitFlags[(int)MenuBaseFlags.OpenOnMouseEnter] = value; }
}
private void PushMenuMode(bool isAcquireFocusMenuMode)
{
Debug.Assert(_pushedMenuMode == null);
_pushedMenuMode = PresentationSource.CriticalFromVisual(this);
Debug.Assert(_pushedMenuMode != null);
IsAcquireFocusMenuMode = isAcquireFocusMenuMode;
InputManager.UnsecureCurrent.PushMenuMode(_pushedMenuMode);
}
// **** Note: This method is called via private reflection from RibbonMenuButton.
// Do not rename, remove, or change the method signature without fixing RibbonMenuButton.
private void PopMenuMode()
{
Debug.Assert(_pushedMenuMode != null);
PresentationSource pushedMenuMode = _pushedMenuMode;
_pushedMenuMode = null;
IsAcquireFocusMenuMode = false;
InputManager.UnsecureCurrent.PopMenuMode(pushedMenuMode);
}
// **** Note: This property is read via private reflection from RibbonMenuButton.
// Do not rename/remove this property without fixing RibbonMenuButton.
private bool HasPushedMenuMode
{
get
{
return _pushedMenuMode != null;
}
}
/// <summary>
/// This boolean determines if the PushMenuMode was
/// performed due to acquire focus or due to programmatic
/// set of IsMenuMode.
/// </summary>
private bool IsAcquireFocusMenuMode
{
get { return _bitFlags[(int)MenuBaseFlags.IsAcquireFocusMenuMode]; }
set { _bitFlags[(int)MenuBaseFlags.IsAcquireFocusMenuMode] = value; }
}
private PresentationSource _pushedMenuMode;
private MenuItem _currentSelection;
private BitVector32 _bitFlags = new BitVector32(0);
private enum MenuBaseFlags
{
IgnoreNextLeftRelease = 0x01,
IgnoreNextRightRelease = 0x02,
IsMenuMode = 0x04,
OpenOnMouseEnter = 0x08,
IsAcquireFocusMenuMode = 0x10,
}
#endregion
// Notes:
// We want to enforce:
// 1) IsKeyboardFocused -> IsHighlighted
// 2) IsKeyboardFocusWithin -> Mouse.Captured is an ancestor of Keyboard.FocusedElement
// 3) IsSubmenuOpen -> IsHighlighted and IsKeyboardFocusWithin
// these conditions are violated only in the case of mousing from one submenu to another and there is a delay.
}
}
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