4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
463_itemMap.Prev = _itemMap.Next = _itemMap; 2866Next = prev.Next; 2869Prev.Next = this; 2880Prev.Next = Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
289for (block = _itemMap.Next; block != _itemMap; block = block.Next) 300for (; block != _itemMap; block = block.Next) 342rblock = rblock.Next as RealizedItemBlock; 352bool abutR = edgeR && (blockR.Next is UnrealizedItemBlock); 370blockT = (UnrealizedItemBlock)blockR.Next; 385for (block = blockL; block != blockR; block = block.Next) 444for (ItemBlock block = itemMap.Next; block != itemMap; block = block.Next) 538for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 693ItemBlock startBlock = _itemMap.Next; 701startBlock = startBlock.Next; 776block = block.Next; 781block = block.Next; 830ItemBlock block = start.Next; 835block = block.Next; 917for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1004for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1018for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1158ItemBlock block = _itemMap.Next; 1167block = block.Next; 1179ItemBlock block = _itemMap.Next; 1183block = block.Next; 1205block = block.Next; 1550_cachedState.Block = _cachedState.Block.Next; 1640block = block.Next; 1646block = block.Next; 1727(nextR = block.Next as RealizedItemBlock) != null && 1782if (block.Prev is UnrealizedItemBlock && block.Next is UnrealizedItemBlock) 1784MoveItems(block.Next, 0, block.Next.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1); 1785block.Next.Remove(); 1854block = block.Next; 1876block = block.Next; 2138for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2180for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2215rib = block.Next as RealizedItemBlock; 2225else if (block.Next == _itemMap) 2456ItemBlock block = _itemMap.Next; 2464block = block.Next; 2671block = _itemMap.Next; 2685block = block.Next; 2866Next = prev.Next; 2870Next.Prev = this; 2880Prev.Next = Next; 2881Next.Prev = Prev; 2891state.Block = Next; 2923state.Block = Next;