4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
462_itemMap.Prev = _itemMap.Next = _itemMap; 2863Next = prev.Next; 2866Prev.Next = this; 2877Prev.Next = Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
288for (block = _itemMap.Next; block != _itemMap; block = block.Next) 299for (; block != _itemMap; block = block.Next) 341rblock = rblock.Next as RealizedItemBlock; 351bool abutR = edgeR && (blockR.Next is UnrealizedItemBlock); 369blockT = (UnrealizedItemBlock)blockR.Next; 384for (block = blockL; block != blockR; block = block.Next) 443for (ItemBlock block = itemMap.Next; block != itemMap; block = block.Next) 537for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 692ItemBlock startBlock = _itemMap.Next; 700startBlock = startBlock.Next; 775block = block.Next; 780block = block.Next; 829ItemBlock block = start.Next; 834block = block.Next; 916for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1003for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1017for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1157ItemBlock block = _itemMap.Next; 1166block = block.Next; 1178ItemBlock block = _itemMap.Next; 1182block = block.Next; 1204block = block.Next; 1549_cachedState.Block = _cachedState.Block.Next; 1639block = block.Next; 1645block = block.Next; 1726(nextR = block.Next as RealizedItemBlock) != null && 1781if (block.Prev is UnrealizedItemBlock && block.Next is UnrealizedItemBlock) 1783MoveItems(block.Next, 0, block.Next.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1); 1784block.Next.Remove(); 1853block = block.Next; 1875block = block.Next; 2135for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2177for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2212rib = block.Next as RealizedItemBlock; 2222else if (block.Next == _itemMap) 2453ItemBlock block = _itemMap.Next; 2461block = block.Next; 2668block = _itemMap.Next; 2682block = block.Next; 2863Next = prev.Next; 2867Next.Prev = this; 2877Prev.Next = Next; 2878Next.Prev = Prev; 2888state.Block = Next; 2920state.Block = Next;