4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
463
_itemMap.Prev = _itemMap.
Next
= _itemMap;
2866
Next
= prev.Next;
2869
Prev.
Next
= this;
2880
Prev.
Next
= Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
289
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
300
for (; block != _itemMap; block = block.
Next
)
342
rblock = rblock.
Next
as RealizedItemBlock;
352
bool abutR = edgeR && (blockR.
Next
is UnrealizedItemBlock);
370
blockT = (UnrealizedItemBlock)blockR.
Next
;
385
for (block = blockL; block != blockR; block = block.
Next
)
444
for (ItemBlock block = itemMap.
Next
; block != itemMap; block = block.
Next
)
538
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
693
ItemBlock startBlock = _itemMap.
Next
;
701
startBlock = startBlock.
Next
;
776
block = block.
Next
;
781
block = block.
Next
;
830
ItemBlock block = start.
Next
;
835
block = block.
Next
;
917
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1004
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1018
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1158
ItemBlock block = _itemMap.
Next
;
1167
block = block.
Next
;
1179
ItemBlock block = _itemMap.
Next
;
1183
block = block.
Next
;
1205
block = block.
Next
;
1550
_cachedState.Block = _cachedState.Block.
Next
;
1640
block = block.
Next
;
1646
block = block.
Next
;
1727
(nextR = block.
Next
as RealizedItemBlock) != null &&
1782
if (block.Prev is UnrealizedItemBlock && block.
Next
is UnrealizedItemBlock)
1784
MoveItems(block.
Next
, 0, block.
Next
.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1);
1785
block.
Next
.Remove();
1854
block = block.
Next
;
1876
block = block.
Next
;
2138
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2180
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2215
rib = block.
Next
as RealizedItemBlock;
2225
else if (block.
Next
== _itemMap)
2456
ItemBlock block = _itemMap.
Next
;
2464
block = block.
Next
;
2671
block = _itemMap.
Next
;
2685
block = block.
Next
;
2866
Next = prev.
Next
;
2870
Next
.Prev = this;
2880
Prev.Next =
Next
;
2881
Next
.Prev = Prev;
2891
state.Block =
Next
;
2923
state.Block =
Next
;