4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
462
_itemMap.Prev = _itemMap.
Next
= _itemMap;
2863
Next
= prev.Next;
2866
Prev.
Next
= this;
2877
Prev.
Next
= Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
288
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
299
for (; block != _itemMap; block = block.
Next
)
341
rblock = rblock.
Next
as RealizedItemBlock;
351
bool abutR = edgeR && (blockR.
Next
is UnrealizedItemBlock);
369
blockT = (UnrealizedItemBlock)blockR.
Next
;
384
for (block = blockL; block != blockR; block = block.
Next
)
443
for (ItemBlock block = itemMap.
Next
; block != itemMap; block = block.
Next
)
537
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
692
ItemBlock startBlock = _itemMap.
Next
;
700
startBlock = startBlock.
Next
;
775
block = block.
Next
;
780
block = block.
Next
;
829
ItemBlock block = start.
Next
;
834
block = block.
Next
;
916
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1003
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1017
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1157
ItemBlock block = _itemMap.
Next
;
1166
block = block.
Next
;
1178
ItemBlock block = _itemMap.
Next
;
1182
block = block.
Next
;
1204
block = block.
Next
;
1549
_cachedState.Block = _cachedState.Block.
Next
;
1639
block = block.
Next
;
1645
block = block.
Next
;
1726
(nextR = block.
Next
as RealizedItemBlock) != null &&
1781
if (block.Prev is UnrealizedItemBlock && block.
Next
is UnrealizedItemBlock)
1783
MoveItems(block.
Next
, 0, block.
Next
.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1);
1784
block.
Next
.Remove();
1853
block = block.
Next
;
1875
block = block.
Next
;
2135
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2177
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2212
rib = block.
Next
as RealizedItemBlock;
2222
else if (block.
Next
== _itemMap)
2453
ItemBlock block = _itemMap.
Next
;
2461
block = block.
Next
;
2668
block = _itemMap.
Next
;
2682
block = block.
Next
;
2863
Next = prev.
Next
;
2867
Next
.Prev = this;
2877
Prev.Next =
Next
;
2878
Next
.Prev = Prev;
2888
state.Block =
Next
;
2920
state.Block =
Next
;