4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
463
_itemMap.Prev = _itemMap.
Next
= _itemMap;
2870
Next
= prev.Next;
2873
Prev.
Next
= this;
2884
Prev.
Next
= Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
289
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
300
for (; block != _itemMap; block = block.
Next
)
342
rblock = rblock.
Next
as RealizedItemBlock;
352
bool abutR = edgeR && (blockR.
Next
is UnrealizedItemBlock);
370
blockT = (UnrealizedItemBlock)blockR.
Next
;
385
for (block = blockL; block != blockR; block = block.
Next
)
444
for (ItemBlock block = itemMap.
Next
; block != itemMap; block = block.
Next
)
538
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
693
ItemBlock startBlock = _itemMap.
Next
;
701
startBlock = startBlock.
Next
;
776
block = block.
Next
;
781
block = block.
Next
;
830
ItemBlock block = start.
Next
;
835
block = block.
Next
;
917
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1004
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1018
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1158
ItemBlock block = _itemMap.
Next
;
1170
block = block.
Next
;
1182
ItemBlock block = _itemMap.
Next
;
1186
block = block.
Next
;
1208
block = block.
Next
;
1553
_cachedState.Block = _cachedState.Block.
Next
;
1643
block = block.
Next
;
1649
block = block.
Next
;
1730
(nextR = block.
Next
as RealizedItemBlock) != null &&
1785
if (block.Prev is UnrealizedItemBlock && block.
Next
is UnrealizedItemBlock)
1787
MoveItems(block.
Next
, 0, block.
Next
.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1);
1788
block.
Next
.Remove();
1857
block = block.
Next
;
1879
block = block.
Next
;
2142
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2184
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2219
rib = block.
Next
as RealizedItemBlock;
2229
else if (block.
Next
== _itemMap)
2460
ItemBlock block = _itemMap.
Next
;
2468
block = block.
Next
;
2675
block = _itemMap.
Next
;
2689
block = block.
Next
;
2870
Next = prev.
Next
;
2874
Next
.Prev = this;
2884
Prev.Next =
Next
;
2885
Next
.Prev = Prev;
2895
state.Block =
Next
;
2927
state.Block =
Next
;