4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
469_itemMap.Prev = _itemMap.Next = _itemMap; 2871Next = prev.Next; 2874Prev.Next = this; 2885Prev.Next = Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
295for (block = _itemMap.Next; block != _itemMap; block = block.Next) 306for (; block != _itemMap; block = block.Next) 348rblock = rblock.Next as RealizedItemBlock; 358bool abutR = edgeR && (blockR.Next is UnrealizedItemBlock); 376blockT = (UnrealizedItemBlock)blockR.Next; 391for (block = blockL; block != blockR; block = block.Next) 450for (ItemBlock block = itemMap.Next; block != itemMap; block = block.Next) 544for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 699ItemBlock startBlock = _itemMap.Next; 707startBlock = startBlock.Next; 782block = block.Next; 787block = block.Next; 836ItemBlock block = start.Next; 841block = block.Next; 923for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1010for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1024for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1164ItemBlock block = _itemMap.Next; 1176block = block.Next; 1188ItemBlock block = _itemMap.Next; 1192block = block.Next; 1214block = block.Next; 1559_cachedState.Block = _cachedState.Block.Next; 1649block = block.Next; 1655block = block.Next; 1736(nextR = block.Next as RealizedItemBlock) != null && 1791if (block.Prev is UnrealizedItemBlock && block.Next is UnrealizedItemBlock) 1793MoveItems(block.Next, 0, block.Next.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1); 1794block.Next.Remove(); 1863block = block.Next; 1885block = block.Next; 2147for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2189for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2224rib = block.Next as RealizedItemBlock; 2234else if (block.Next == _itemMap) 2465ItemBlock block = _itemMap.Next; 2473block = block.Next; 2678block = _itemMap.Next; 2692block = block.Next; 2871Next = prev.Next; 2875Next.Prev = this; 2885Prev.Next = Next; 2886Next.Prev = Prev; 2896state.Block = Next; 2928state.Block = Next;