4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
469
_itemMap.Prev = _itemMap.
Next
= _itemMap;
2871
Next
= prev.Next;
2874
Prev.
Next
= this;
2885
Prev.
Next
= Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
295
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
306
for (; block != _itemMap; block = block.
Next
)
348
rblock = rblock.
Next
as RealizedItemBlock;
358
bool abutR = edgeR && (blockR.
Next
is UnrealizedItemBlock);
376
blockT = (UnrealizedItemBlock)blockR.
Next
;
391
for (block = blockL; block != blockR; block = block.
Next
)
450
for (ItemBlock block = itemMap.
Next
; block != itemMap; block = block.
Next
)
544
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
699
ItemBlock startBlock = _itemMap.
Next
;
707
startBlock = startBlock.
Next
;
782
block = block.
Next
;
787
block = block.
Next
;
836
ItemBlock block = start.
Next
;
841
block = block.
Next
;
923
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1010
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1024
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1164
ItemBlock block = _itemMap.
Next
;
1176
block = block.
Next
;
1188
ItemBlock block = _itemMap.
Next
;
1192
block = block.
Next
;
1214
block = block.
Next
;
1559
_cachedState.Block = _cachedState.Block.
Next
;
1649
block = block.
Next
;
1655
block = block.
Next
;
1736
(nextR = block.
Next
as RealizedItemBlock) != null &&
1791
if (block.Prev is UnrealizedItemBlock && block.
Next
is UnrealizedItemBlock)
1793
MoveItems(block.
Next
, 0, block.
Next
.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1);
1794
block.
Next
.Remove();
1863
block = block.
Next
;
1885
block = block.
Next
;
2147
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2189
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2224
rib = block.
Next
as RealizedItemBlock;
2234
else if (block.
Next
== _itemMap)
2465
ItemBlock block = _itemMap.
Next
;
2473
block = block.
Next
;
2678
block = _itemMap.
Next
;
2692
block = block.
Next
;
2871
Next = prev.
Next
;
2875
Next
.Prev = this;
2885
Prev.Next =
Next
;
2886
Next
.Prev = Prev;
2896
state.Block =
Next
;
2928
state.Block =
Next
;