4 writes to Next
PresentationFramework (4)
System\Windows\Controls\ItemContainerGenerator.cs (4)
463_itemMap.Prev = _itemMap.Next = _itemMap; 2870Next = prev.Next; 2873Prev.Next = this; 2884Prev.Next = Next;
54 references to Next
PresentationFramework (54)
System\Windows\Controls\ItemContainerGenerator.cs (54)
289for (block = _itemMap.Next; block != _itemMap; block = block.Next) 300for (; block != _itemMap; block = block.Next) 342rblock = rblock.Next as RealizedItemBlock; 352bool abutR = edgeR && (blockR.Next is UnrealizedItemBlock); 370blockT = (UnrealizedItemBlock)blockR.Next; 385for (block = blockL; block != blockR; block = block.Next) 444for (ItemBlock block = itemMap.Next; block != itemMap; block = block.Next) 538for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 693ItemBlock startBlock = _itemMap.Next; 701startBlock = startBlock.Next; 776block = block.Next; 781block = block.Next; 830ItemBlock block = start.Next; 835block = block.Next; 917for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1004for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1018for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1158ItemBlock block = _itemMap.Next; 1170block = block.Next; 1182ItemBlock block = _itemMap.Next; 1186block = block.Next; 1208block = block.Next; 1553_cachedState.Block = _cachedState.Block.Next; 1643block = block.Next; 1649block = block.Next; 1730(nextR = block.Next as RealizedItemBlock) != null && 1785if (block.Prev is UnrealizedItemBlock && block.Next is UnrealizedItemBlock) 1787MoveItems(block.Next, 0, block.Next.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1); 1788block.Next.Remove(); 1857block = block.Next; 1879block = block.Next; 2142for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2184for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2219rib = block.Next as RealizedItemBlock; 2229else if (block.Next == _itemMap) 2460ItemBlock block = _itemMap.Next; 2468block = block.Next; 2675block = _itemMap.Next; 2689block = block.Next; 2870Next = prev.Next; 2874Next.Prev = this; 2884Prev.Next = Next; 2885Next.Prev = Prev; 2895state.Block = Next; 2927state.Block = Next;