1 write to _text
PresentationFramework (1)
System\Windows\Documents\Speller.cs (1)
1692_text = new char[maxChars];
5 references to _text
PresentationFramework (5)
System\Windows\Documents\Speller.cs (5)
1718runCount = Math.Min(runCount, _text.Length - _textLength); 1721position.GetTextInRun(LogicalDirection.Forward, _text, _textLength, runCount); 1753_text[_textLength] = ' '; 1761_text[_textLength] = '\xf8ff'; // Unicode private use. 1813get { return _text; }