1 write to _text
PresentationFramework (1)
System\Windows\Documents\Speller.cs (1)
1663_text = new char[maxChars];
5 references to _text
PresentationFramework (5)
System\Windows\Documents\Speller.cs (5)
1689runCount = Math.Min(runCount, _text.Length - _textLength); 1692position.GetTextInRun(LogicalDirection.Forward, _text, _textLength, runCount); 1724_text[_textLength] = ' '; 1732_text[_textLength] = '\xf8ff'; // Unicode private use. 1784get { return _text; }