1 write to _debugMsOverTimeLimit
PresentationFramework (1)
System\Windows\Documents\Speller.cs (1)
1866_debugMsOverTimeLimit = (int)(((double)(nowTicks - _timeLimit)) / 10000);
1 reference to _debugMsOverTimeLimit
PresentationFramework (1)
System\Windows\Documents\Speller.cs (1)
1864if (nowTicks >= _timeLimit && _debugMsOverTimeLimit == 0)