1 write to _debugMsOverTimeLimit
PresentationFramework (1)
System\Windows\Documents\Speller.cs (1)
1891_debugMsOverTimeLimit = (int)(((double)(nowTicks - _timeLimit)) / 10000);
1 reference to _debugMsOverTimeLimit
PresentationFramework (1)
System\Windows\Documents\Speller.cs (1)
1889if (nowTicks >= _timeLimit && _debugMsOverTimeLimit == 0)