File: MS\Internal\WeakHashtable.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
 
using System.Collections;
 
// This was ripped from the BCL's WeakHashtable and the namespace was changed.
//
// This class doesn't work when the keys are value-types.
// If that's the case, use the class WeakObjectHashtable instead.
 
namespace MS.Internal
{
    /// <devdoc>
    ///     This is a hashtable that stores object keys as weak references.
    ///     It monitors memory usage and will periodically scavenge the
    ///     hash table to clean out dead references.
    /// </devdoc>
    internal sealed class WeakHashtable : Hashtable, IWeakHashtable
    {
        private static IEqualityComparer _comparer = new WeakKeyComparer();
 
        private long _lastGlobalMem;
        private int _lastHashCount;
 
        internal WeakHashtable()
            : base(_comparer)
        {
        }
 
        /// <devdoc>
        ///     Override of clear that performs a scavenge.
        /// </devdoc>
        public override void Clear()
        {
            base.Clear();
        }
 
        /// <devdoc>
        ///     Override of remove that performs a scavenge.
        /// </devdoc>
        public override void Remove(object key)
        {
            base.Remove(key);
        }
 
        /// <devdoc>
        ///     Override of Item that wraps a weak reference around the
        ///     key and performs a scavenge.
        /// </devdoc>
        public void SetWeak(object key, object value)
        {
            Debug.Assert(!key.GetType().IsValueType, "WeakHashtable doesn't support value-type keys.  Use WeakObjectHashtable instead.");
            ScavengeKeys();
            this[new EqualityWeakReference(key)] = value;
        }
 
        public object UnwrapKey(object key)
        {
            EqualityWeakReference keyRef = key as EqualityWeakReference;
            return (keyRef != null) ? keyRef.Target : null;
        }
 
        /// <devdoc>
        ///     This method checks to see if it is necessary to
        ///     scavenge keys, and if it is it performs a scan
        ///     of all keys to see which ones are no longer valid.
        ///     To determine if we need to scavenge keys we need to
        ///     try to track the current GC memory.  Our rule of
        ///     thumb is that if GC memory is decreasing and our
        ///     key count is constant we need to scavenge.  We
        ///     will need to see if this is too often for extreme
        ///     use cases like the CompactFramework (they add
        ///     custom type data for every object at design time).
        /// </devdoc>
        private void ScavengeKeys()
        {
            int hashCount = Count;
 
            if (hashCount == 0)
            {
                return;
            }
 
            if (_lastHashCount == 0)
            {
                _lastHashCount = hashCount;
                return;
            }
 
            long globalMem = GC.GetTotalMemory(false);
 
            if (_lastGlobalMem == 0)
            {
                _lastGlobalMem = globalMem;
                return;
            }
 
            float memDelta = (float)(globalMem - _lastGlobalMem) / (float)_lastGlobalMem;
            float hashDelta = (float)(hashCount - _lastHashCount) / (float)_lastHashCount;
 
            if (memDelta < 0 && hashDelta >= 0)
            {
                // Perform a scavenge through our keys, looking
                // for dead references.
                ArrayList cleanupList = null;
                foreach (object o in Keys)
                {
                    EqualityWeakReference wr = o as EqualityWeakReference;
                    if (wr != null && !wr.IsAlive)
                    {
                        if (cleanupList == null)
                        {
                            cleanupList = new ArrayList();
                        }
 
                        cleanupList.Add(wr);
                    }
                }
 
                if (cleanupList != null)
                {
                    foreach (object o in cleanupList)
                    {
                        Remove(o);
                    }
                }
            }
 
            _lastGlobalMem = globalMem;
            _lastHashCount = hashCount;
        }
 
        private class WeakKeyComparer : IEqualityComparer
        {
            bool IEqualityComparer.Equals(object x, object y)
            {
                if (x == null)
                {
                    return y == null;
                }
 
                if (y != null && x.GetHashCode() == y.GetHashCode())
                {
                    EqualityWeakReference wX = x as EqualityWeakReference;
                    EqualityWeakReference wY = y as EqualityWeakReference;
 
                    //Both WeakReferences are gc'd and they both had the same hash
                    //Since this is only used in Weak Hash table races are not really an issue.
                    if (wX!= null && wY != null && !wY.IsAlive && !wX.IsAlive)
                    {
                        return true;
                    }
 
                    if (wX != null)
                    {
                        x = wX.Target;
                    }
 
                    if (wY != null)
                    {
                        y = wY.Target;
                    }
 
                    return object.ReferenceEquals(x, y);
                }
 
                return false;
            }
 
            int IEqualityComparer.GetHashCode(object obj)
            {
                return obj.GetHashCode();
            }
        }
 
        /// <devdoc>
        ///     A wrapper of WeakReference that overrides GetHashCode and
        ///     Equals so that the weak reference returns the same equality
        ///     semantics as the object it wraps.  This will always return
        ///     the object's hash code and will return True for a Equals
        ///     comparison of the object it is wrapping.  If the object
        ///     it is wrapping has finalized, Equals always returns false.
        /// </devdoc>
        internal sealed class EqualityWeakReference
        {
            private int _hashCode;
            private WeakReference _weakRef;
 
            internal EqualityWeakReference(object o)
            {
                _weakRef = new WeakReference(o);
                _hashCode = o.GetHashCode();
            }
 
            public bool IsAlive
            {
                get { return _weakRef.IsAlive; }
            }
 
            public object Target
            {
                get { return _weakRef.Target; }
            }
 
            public override bool Equals(object o)
            {
                if (o == null)
                {
                    return false;
                }
 
                if (o.GetHashCode() != _hashCode)
                {
                    return false;
                }
 
                if (o == this || object.ReferenceEquals(o, Target))
                {
                    return true;
                }
 
                return false;
            }
 
            public override int GetHashCode()
            {
                return _hashCode;
            }
        }
 
        // choose the hashtable implementation that works for the key type
        public static IWeakHashtable FromKeyType(Type tKey)
        {
            if (tKey == typeof(Object) || tKey.IsValueType)
            {
                return new WeakObjectHashtable();
            }
            else
            {
                return new WeakHashtable();
            }
        }
    }
}