| File: MS\Internal\IO\Packaging\XmlGlyphRunInfo.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: // Implements a DOM-based subclass of the FixedPageInfo abstract class. // The class functions as an array of XmlGlyphRunInfo's in markup order. // using System.Xml; // For DOM objects using System.Globalization; // For CultureInfo using System.Windows; // For ExceptionStringTable using WindowsPoint = System.Windows.Point; // For Windows.Point (as distinct from System.Drawing.Point) using System.Windows.Markup; // For XmlLanguage namespace MS.Internal.IO.Packaging { /// <summary> /// DOM-based implementation of the abstract class GlyphRunInfo. /// </summary> internal class XmlGlyphRunInfo : MS.Internal.GlyphRunInfo { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors /// <summary> /// Initialize from a DOM object. /// </summary> internal XmlGlyphRunInfo(XmlNode glyphsNode) { _glyphsNode = glyphsNode as XmlElement; // Assert that XmlFixedPageInfo (only caller) has correctly identified glyph runs // prior to invoking this constructor. Debug.Assert(_glyphsNode != null && string.Equals(_glyphsNode.LocalName, _glyphRunName, StringComparison.Ordinal) && string.Equals(_glyphsNode.NamespaceURI, ElementTableKey.FixedMarkupNamespace, StringComparison.Ordinal)); } #endregion Constructors //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties /// <summary> /// The start point of the segment [StartPosition, EndPosition], /// which runs along the baseline of the glyph run. /// </summary> /// <remarks> /// The point is given in page coordinates. /// double.NaN can be returned in either coordinate when the input glyph run is invalid. /// </remarks> internal override WindowsPoint StartPosition { get { throw new NotSupportedException(SR.XmlGlyphRunInfoIsNonGraphic); } } /// <summary> /// The end point of the segment [StartPosition, EndPosition], /// which runs along the baseline of the glyph run. /// </summary> /// <remarks> /// The point is given in page coordinates. /// double.NaN can be returned in either coordinate when the input glyph run is invalid. /// </remarks> internal override WindowsPoint EndPosition { get { throw new NotSupportedException(SR.XmlGlyphRunInfoIsNonGraphic); } } /// <summary> /// The font width in ems. /// </summary> /// <remarks> /// This is provided for the purpose of evaluating distances along the baseline OR a perpendicular /// to the baseline. /// When a font is displayed sideways, what is given here is still the width of the font. /// It is up to the client code to decide whether to use the width or height for measuring /// distances between glyph runs. /// /// NaN can be returned if the markup is invalid. /// </remarks> internal override double WidthEmFontSize { get { throw new NotSupportedException(SR.XmlGlyphRunInfoIsNonGraphic); } } /// <summary> /// The font height in ems. /// </summary> /// <remarks> /// This is provided for the purpose of evaluating distances along the baseline OR a perpendicular /// to the baseline. /// When a font is displayed sideways, what is given here is still the height of the font. /// It is up to the client code to decide whether to use the width or height for measuring /// deviations from the current baseline. /// /// NaN can be returned if the markup is invalid. /// </remarks> internal override double HeightEmFontSize { get { throw new NotSupportedException(SR.XmlGlyphRunInfoIsNonGraphic); } } /// <summary> /// Whether glyphs are individually rotated 90 degrees (so as to face downwards in vertical text layout). /// </summary> /// <remarks> /// This feature is designed for ideograms and should not make sense for latin characters. /// </remarks> internal override bool GlyphsHaveSidewaysOrientation { get { throw new NotSupportedException(SR.XmlGlyphRunInfoIsNonGraphic); } } /// <summary> /// 0 for left-to-right and 1 for right-to-left. /// </summary> /// <remarks> /// 0 is assumed if the attribute value is absent or unexpected. /// </remarks> internal override int BidiLevel { get { throw new NotSupportedException(SR.XmlGlyphRunInfoIsNonGraphic); } } /// <summary> /// The glyph run's language id. /// </summary> /// <remarks> /// The language ID is typed as unsigned for easier interop marshalling, since the win32 LCID type (as defined in WinNT.h) is a DWORD. /// </remarks> internal override uint LanguageID { get { if (_languageID == null) { for (XmlElement currentNode = _glyphsNode; currentNode != null && _languageID == null; currentNode = (currentNode.ParentNode as XmlElement)) { string languageString = currentNode.GetAttribute(_xmlLangAttribute); if (languageString != null && languageString.Length > 0) { // We need to handle languageString "und" specially. // we should set language ID to zero. // That's what the Indexing Search team told us to do. // There's no CultureInfo for "und". // CultureInfo("und") will cause an error. if (string.Equals(languageString.ToUpperInvariant(), _undeterminedLanguageStringUpper, StringComparison.Ordinal)) { _languageID = 0; } else { // Here we use XmlLanguage class to help us get the most // compatible culture from the languageString. // // In the case that languageString and its variants do not match // any known language string in the table, we will get InvariantCulture // from GetCompatibleCulture(). // // In the case that languageString is invalid (e.g. non-ascii string), // the GetLanguage() method will throw an exception and we will give // up filtering this part. XmlLanguage lang = XmlLanguage.GetLanguage(languageString); CultureInfo cultureInfo = lang.GetCompatibleCulture(); _languageID = checked((uint)cultureInfo.LCID); } } } // If we cannot set the language ID in the previous logic, that means the // language string is missing and we should default the culture to be // InvariantCulture. // Note: XamlFilter.GetCurrentLcid is a private method that also has // similar logic and will default to CultureInfo.InvariantCulture.LCID // CultureInfo.InvariantCulture will never be null if(_languageID == null) _languageID = checked((uint)CultureInfo.InvariantCulture.LCID); } // Cast Nullable<> into value type. return (uint) _languageID; } } /// <summary> /// The glyph run's contents as a string of unicode symbols. /// If the unicode attribute is missing in the markup then an empty string is returned. /// </summary> internal override string UnicodeString { get { if (_unicodeString == null) { _unicodeString = _glyphsNode.GetAttribute(_unicodeStringAttribute); } return _unicodeString; } } #endregion Internal Properties //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields #region Constants private const string _glyphRunName = "Glyphs"; private const string _xmlLangAttribute = "xml:lang"; private const string _unicodeStringAttribute = "UnicodeString"; // The undetermined language string can be "und" or "UND". We always convert strings // to uppercase for case-insensitive comparison, so we store an uppercase version here. private const string _undeterminedLanguageStringUpper = "UND"; private XmlElement _glyphsNode = null; private string _unicodeString = null; private Nullable<uint> _languageID = null; #endregion Private Fields } #endregion NativeMethods }