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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
// Description:
// Stream interface for manipulating data within a stream.
//
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.ComTypes; // for IStream
using System.Windows;
using MS.Win32; // for NativeMethods
using System.Security; // for marking critical methods
namespace MS.Internal.IO.Packaging
{
/// <summary>
/// Class for managing an COM IStream interface.
/// </summary>
internal sealed class ByteStream : Stream
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Constructs a ByteStream class from a supplied unmanaged stream with the specified access.
/// </summary>
/// <param name="underlyingStream"></param>
/// <param name="openAccess"></param>
internal ByteStream(object underlyingStream, FileAccess openAccess)
{
SecuritySuppressedIStream stream = underlyingStream as SecuritySuppressedIStream;
Debug.Assert(stream != null);
_securitySuppressedIStream = stream;
_access = openAccess;
// we only work for reading.
Debug.Assert(_access == FileAccess.Read);
}
#endregion Constructors
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Gets a value indicating whether the current stream supports reading.
/// </summary>
public override bool CanRead
{
get
{
return (!StreamDisposed &&
(FileAccess.Read == (_access & FileAccess.Read) ||
FileAccess.ReadWrite == (_access & FileAccess.ReadWrite)));
}
}
/// <summary>
/// Gets a value indicating whether the current stream supports seeking.
/// </summary>
public override bool CanSeek
{
get
{
return (!StreamDisposed);
}
}
/// <summary>
/// Gets a value indicating whether the current stream supports writing.
/// </summary>
public override bool CanWrite
{
get
{
return false;
}
}
/// <summary>
/// Gets the length in bytes of the stream.
/// </summary>
public override long Length
{
get
{
CheckDisposedStatus();
if (!_isLengthInitialized)
{
System.Runtime.InteropServices.ComTypes.STATSTG streamStat;
// call Stat to get length back. STATFLAG_NONAME means string buffer
// is not populated.
_securitySuppressedIStream.Stat(out streamStat, NativeMethods.STATFLAG_NONAME);
_isLengthInitialized = true;
_length = streamStat.cbSize;
}
Debug.Assert(_length > 0);
return _length;
}
}
/// <summary>
/// Gets or sets the position within the current stream.
/// </summary>
public override long Position
{
get
{
CheckDisposedStatus();
long seekPos = 0;
_securitySuppressedIStream.Seek(0,
NativeMethods.STREAM_SEEK_CUR,
out seekPos);
return seekPos;
}
set
{
CheckDisposedStatus();
if (!CanSeek)
{
throw new NotSupportedException(SR.SetPositionNotSupported);
}
long seekPos = 0;
_securitySuppressedIStream.Seek(value,
NativeMethods.STREAM_SEEK_SET,
out seekPos);
if (value != seekPos)
{
throw new IOException(SR.SeekFailed);
}
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
public override void Flush()
{
// deliberate overidding noop
// do not want to do anything on a read-only stream
}
/// <summary>
/// Sets the position within the current stream.
/// </summary>
/// <remarks>
/// ByteStream relies on underlying COM interface to
/// validate offsets.
/// </remarks>
/// <param name="offset">Offset byte count</param>
/// <param name="origin">Offset origin</param>
/// <returns>The new position within the current stream.</returns>
public override long Seek(long offset, SeekOrigin origin)
{
CheckDisposedStatus();
if (!CanSeek)
{
throw new NotSupportedException(SR.SeekNotSupported);
}
long seekPos = 0;
int translatedSeekOrigin = 0;
switch (origin)
{
case SeekOrigin.Begin:
translatedSeekOrigin = NativeMethods.STREAM_SEEK_SET;
if (0 > offset)
{
throw new ArgumentOutOfRangeException("offset",
SR.SeekNegative);
}
break;
case SeekOrigin.Current:
translatedSeekOrigin = NativeMethods.STREAM_SEEK_CUR;
break;
case SeekOrigin.End:
translatedSeekOrigin = NativeMethods.STREAM_SEEK_END;
break;
default:
throw new System.ComponentModel.InvalidEnumArgumentException("origin",
(int)origin,
typeof(SeekOrigin));
}
_securitySuppressedIStream.Seek(offset, translatedSeekOrigin, out seekPos);
return seekPos;
}
/// <summary>
/// Sets the length of the current stream.
///
/// Not Supported in this implementation.
/// </summary>
/// <param name="newLength">New length</param>
public override void SetLength(long newLength)
{
throw new NotSupportedException(SR.SetLengthNotSupported);
}
/// <summary>
/// Reads a sequence of bytes from the current stream and advances the
/// position within the stream by the number of bytes read.
/// </summary>
/// <param name="buffer">Read data buffer</param>
/// <param name="offset">Buffer start position</param>
/// <param name="count">Number of bytes to read</param>
/// <returns>Number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count)
{
CheckDisposedStatus();
if (!CanRead)
{
throw new NotSupportedException(SR.ReadNotSupported);
}
int read = 0;
// optimization: if we are being asked to read zero bytes, be done.
if (count == 0)
{
return read;
}
// count has to be positive number
if (0 > count)
{
throw new ArgumentOutOfRangeException("count",
SR.ReadCountNegative);
}
// offset has to be a positive number
if (0 > offset)
{
throw new ArgumentOutOfRangeException("offset",
SR.BufferOffsetNegative);
}
// make sure that we have a buffer that matches number of bytes we need to read
// since all values are > 0, there is no chance of overflow
if (!((buffer.Length > 0) && ((buffer.Length - offset) >= count)))
{
throw new ArgumentException(SR.BufferTooSmall, "buffer");
}
// offset == 0 is the normal case
if (0 == offset)
{
_securitySuppressedIStream.Read(buffer, count, out read);
}
// offset involved. Must be positive
else if (0 < offset)
{
// Read into local array and then copy it into the given buffer at
// the specified offset.
byte[] localBuffer = new byte[count];
_securitySuppressedIStream.Read(localBuffer, count, out read);
if (read > 0)
{
Array.Copy(localBuffer, 0, buffer, offset, read);
}
}
// Negative offsets are not allowed and coverd above.
return read;
}
/// <summary>
/// Writes a sequence of bytes to the current stream and advances the
/// current position within this stream by the number of bytes written.
///
/// Not Supported in this implementation.
/// </summary>
/// <param name="buffer">Data buffer</param>
/// <param name="offset">Buffer write start position</param>
/// <param name="count">Number of bytes to write</param>
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException(SR.WriteNotSupported);
}
/// <summary>
/// Closes the current stream and releases any resources (such as
/// sockets and file handles) associated with the current stream.
/// </summary>
public override void Close()
{
_disposed = true;
}
#endregion Public Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <summary>
/// Check whether this Stream object is still valid. If not, thrown an
/// ObjectDisposedException.
/// </summary>
internal void CheckDisposedStatus()
{
if (StreamDisposed)
throw new ObjectDisposedException(null, SR.StreamObjectDisposed);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Properties
/// <summary>
/// Check whether this Stream object is still valid.
/// </summary>
private bool StreamDisposed
{
get
{
return _disposed;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// This class does not control the life cycle of _securitySupressedIStream
// thus it should not dispose it when this class gets disposed
// the client code of this class should be the one that dispose _securitySupressedIStream
SecuritySuppressedIStream _securitySuppressedIStream;
FileAccess _access;
long _length = 0;
bool _isLengthInitialized = false;
bool _disposed = false;
#endregion Private Fields
//------------------------------------------------------
//
// Private Unmanaged Interfaces
//
//------------------------------------------------------
#region Private Unmanaged Interface imports
// ****CAUTION****: Be careful using this interface, because it suppresses
// the check for unmanaged code security permission. It is recommended
// that all instances of this interface also have "SecuritySuppressed" in
// its name to make it clear that it is a dangerous interface. Also, it
// is expected that each use of this interface be reviewed for security
// soundness.
[Guid("0000000c-0000-0000-C000-000000000046")]
[InterfaceTypeAttribute(ComInterfaceType.InterfaceIsIUnknown)]
[ComImport]
public interface SecuritySuppressedIStream
{
// ISequentialStream portion
void Read([MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1), Out] Byte[] pv, int cb, out int pcbRead);
void Write([MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)] Byte[] pv, int cb, out int pcbWritten);
// IStream portion
void Seek(long dlibMove, int dwOrigin, out long plibNewPosition);
void SetSize(long libNewSize);
void CopyTo(SecuritySuppressedIStream pstm, long cb, out long pcbRead, out long pcbWritten);
void Commit(int grfCommitFlags);
void Revert();
void LockRegion(long libOffset, long cb, int dwLockType);
void UnlockRegion(long libOffset, long cb, int dwLockType);
void Stat(out System.Runtime.InteropServices.ComTypes.STATSTG pstatstg, int grfStatFlag);
void Clone(out SecuritySuppressedIStream ppstm);
}
#endregion Private Unmanaged Interface imports
}
}
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