// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Windows.Shapes; using System.Windows.Controls; using System.Diagnostics; using System.Threading; using System.Windows; using System.Windows.Media; using MS.Internal; using System; namespace Microsoft.Windows.Themes { public sealed class SystemDropShadowChrome : Decorator { #region Constructors /// <summary> /// Instantiates a new instance of a SystemDropShadowChrome /// </summary> public SystemDropShadowChrome() { } #endregion Constructors #region Dynamic Properties /// <summary> /// DependencyProperty for <see cref="Color" /> property. /// </summary> public static readonly DependencyProperty ColorProperty = DependencyProperty.Register( "Color", typeof(Color), typeof(SystemDropShadowChrome), new FrameworkPropertyMetadata( Color.FromArgb(0x71, 0x00, 0x00, 0x00), FrameworkPropertyMetadataOptions.AffectsRender, new PropertyChangedCallback(ClearBrushes))); /// <summary> /// The Color property defines the Color used to fill the shadow region. /// </summary> public Color Color { get { return (Color)GetValue(ColorProperty); } set { SetValue(ColorProperty, value); } } /// <summary> /// DependencyProperty for <see cref="CornerRadius" /> property. /// </summary> public static readonly DependencyProperty CornerRadiusProperty = DependencyProperty.Register( "CornerRadius", typeof(CornerRadius), typeof(SystemDropShadowChrome), new FrameworkPropertyMetadata( new CornerRadius(), FrameworkPropertyMetadataOptions.AffectsRender, new PropertyChangedCallback(ClearBrushes)), new ValidateValueCallback(IsCornerRadiusValid)); private static bool IsCornerRadiusValid(object value) { CornerRadius cr = (CornerRadius)value; return !(cr.TopLeft < 0.0 || cr.TopRight < 0.0 || cr.BottomLeft < 0.0 || cr.BottomRight < 0.0 || double.IsNaN(cr.TopLeft) || double.IsNaN(cr.TopRight) || double.IsNaN(cr.BottomLeft) || double.IsNaN(cr.BottomRight) || double.IsInfinity(cr.TopLeft) || double.IsInfinity(cr.TopRight) || double.IsInfinity(cr.BottomLeft) || double.IsInfinity(cr.BottomRight)); } /// <summary> /// The CornerRadius property defines the CornerRadius of the object casting the shadow. /// </summary> public CornerRadius CornerRadius { get { return (CornerRadius)GetValue(CornerRadiusProperty); } set { SetValue(CornerRadiusProperty, value); } } private static void ClearBrushes(DependencyObject o, DependencyPropertyChangedEventArgs e) { ((SystemDropShadowChrome)o)._brushes = null; } #endregion Dynamic Properties #region Protected Methods private const double ShadowDepth = 5; /// <summary> /// Render callback. /// </summary> protected override void OnRender(DrawingContext drawingContext) { CornerRadius cornerRadius = CornerRadius; Rect shadowBounds = new Rect(new Point(ShadowDepth, ShadowDepth), new Size(RenderSize.Width, RenderSize.Height)); Color color = Color; if (shadowBounds.Width > 0 && shadowBounds.Height > 0 && color.A > 0) { // The shadow is drawn with a dark center the size of the shadow bounds // deflated by shadow depth on each side. double centerWidth = shadowBounds.Right - shadowBounds.Left - 2 * ShadowDepth; double centerHeight = shadowBounds.Bottom - shadowBounds.Top - 2 * ShadowDepth; // Clamp corner radii to be less than 1/2 the side of the inner shadow bounds double maxRadius = Math.Min(centerWidth * 0.5, centerHeight * 0.5); cornerRadius.TopLeft = Math.Min(cornerRadius.TopLeft, maxRadius); cornerRadius.TopRight = Math.Min(cornerRadius.TopRight, maxRadius); cornerRadius.BottomLeft = Math.Min(cornerRadius.BottomLeft, maxRadius); cornerRadius.BottomRight = Math.Min(cornerRadius.BottomRight, maxRadius); // Get the brushes for the 9 regions Brush[] brushes = GetBrushes(color, cornerRadius); // Snap grid to device pixels double centerTop = shadowBounds.Top + ShadowDepth; double centerLeft = shadowBounds.Left + ShadowDepth; double centerRight = shadowBounds.Right - ShadowDepth; double centerBottom = shadowBounds.Bottom - ShadowDepth; // Because of different corner radii there are 6 potential x (or y) lines to snap to double[] guidelineSetX = new double[] { centerLeft, centerLeft + cornerRadius.TopLeft, centerRight - cornerRadius.TopRight, centerLeft + cornerRadius.BottomLeft, centerRight - cornerRadius.BottomRight, centerRight}; double[] guidelineSetY = new double[] { centerTop, centerTop + cornerRadius.TopLeft, centerTop + cornerRadius.TopRight, centerBottom - cornerRadius.BottomLeft, centerBottom - cornerRadius.BottomRight, centerBottom}; drawingContext.PushGuidelineSet(new GuidelineSet(guidelineSetX, guidelineSetY)); // The corner rectangles are drawn drawn ShadowDepth pixels bigger to // account for the blur cornerRadius.TopLeft = cornerRadius.TopLeft + ShadowDepth; cornerRadius.TopRight = cornerRadius.TopRight + ShadowDepth; cornerRadius.BottomLeft = cornerRadius.BottomLeft + ShadowDepth; cornerRadius.BottomRight = cornerRadius.BottomRight + ShadowDepth; // Draw Top row Rect topLeft = new Rect(shadowBounds.Left, shadowBounds.Top, cornerRadius.TopLeft, cornerRadius.TopLeft); drawingContext.DrawRectangle(brushes[TopLeft], null, topLeft); double topWidth = guidelineSetX[2] - guidelineSetX[1]; if (topWidth > 0) { Rect top = new Rect(guidelineSetX[1], shadowBounds.Top, topWidth, ShadowDepth); drawingContext.DrawRectangle(brushes[Top], null, top); } Rect topRight = new Rect(guidelineSetX[2], shadowBounds.Top, cornerRadius.TopRight, cornerRadius.TopRight); drawingContext.DrawRectangle(brushes[TopRight], null, topRight); // Middle row double leftHeight = guidelineSetY[3] - guidelineSetY[1]; if (leftHeight > 0) { Rect left = new Rect(shadowBounds.Left, guidelineSetY[1], ShadowDepth, leftHeight); drawingContext.DrawRectangle(brushes[Left], null, left); } double rightHeight = guidelineSetY[4] - guidelineSetY[2]; if (rightHeight > 0) { Rect right = new Rect(guidelineSetX[5], guidelineSetY[2], ShadowDepth, rightHeight); drawingContext.DrawRectangle(brushes[Right], null, right); } // Bottom row Rect bottomLeft = new Rect(shadowBounds.Left, guidelineSetY[3], cornerRadius.BottomLeft, cornerRadius.BottomLeft); drawingContext.DrawRectangle(brushes[BottomLeft], null, bottomLeft); double bottomWidth = guidelineSetX[4] - guidelineSetX[3]; if (bottomWidth > 0) { Rect bottom = new Rect(guidelineSetX[3], guidelineSetY[5], bottomWidth, ShadowDepth); drawingContext.DrawRectangle(brushes[Bottom], null, bottom); } Rect bottomRight = new Rect(guidelineSetX[4], guidelineSetY[4], cornerRadius.BottomRight, cornerRadius.BottomRight); drawingContext.DrawRectangle(brushes[BottomRight], null, bottomRight); // Fill Center // Because the heights of the top/bottom rects and widths of the left/right rects are fixed // and the corner rects are drawn with the size of the corner, the center // may not be a square. In this case, create a path to fill the area // When the target object's corner radius is 0, only need to draw one rect if (cornerRadius.TopLeft == ShadowDepth && cornerRadius.TopLeft == cornerRadius.TopRight && cornerRadius.TopLeft == cornerRadius.BottomLeft && cornerRadius.TopLeft == cornerRadius.BottomRight) { // All corners of target are 0, render one large rectangle Rect center = new Rect(guidelineSetX[0], guidelineSetY[0], centerWidth, centerHeight); drawingContext.DrawRectangle(brushes[Center], null, center); } else { // If the corner radius is TL=2, TR=1, BL=0, BR=2 the following shows the shape that needs to be created. // _________________ // | |_ // _ _| | // | | // | _ _| // | | // |___________________| // The missing corners of the shape are filled with the radial gradients drawn above // Define shape counter clockwise PathFigure figure = new PathFigure(); if (cornerRadius.TopLeft > ShadowDepth) { figure.StartPoint = new Point(guidelineSetX[1], guidelineSetY[0]); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[1], guidelineSetY[1]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[0], guidelineSetY[1]), true)); } else { figure.StartPoint = new Point(guidelineSetX[0], guidelineSetY[0]); } if (cornerRadius.BottomLeft > ShadowDepth) { figure.Segments.Add(new LineSegment(new Point(guidelineSetX[0], guidelineSetY[3]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[3], guidelineSetY[3]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[3], guidelineSetY[5]), true)); } else { figure.Segments.Add(new LineSegment(new Point(guidelineSetX[0], guidelineSetY[5]), true)); } if (cornerRadius.BottomRight > ShadowDepth) { figure.Segments.Add(new LineSegment(new Point(guidelineSetX[4], guidelineSetY[5]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[4], guidelineSetY[4]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[5], guidelineSetY[4]), true)); } else { figure.Segments.Add(new LineSegment(new Point(guidelineSetX[5], guidelineSetY[5]), true)); } if (cornerRadius.TopRight > ShadowDepth) { figure.Segments.Add(new LineSegment(new Point(guidelineSetX[5], guidelineSetY[2]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[2], guidelineSetY[2]), true)); figure.Segments.Add(new LineSegment(new Point(guidelineSetX[2], guidelineSetY[0]), true)); } else { figure.Segments.Add(new LineSegment(new Point(guidelineSetX[5], guidelineSetY[0]), true)); } figure.IsClosed = true; figure.Freeze(); PathGeometry geometry = new PathGeometry(); geometry.Figures.Add(figure); geometry.Freeze(); drawingContext.DrawGeometry(brushes[Center], null, geometry); } drawingContext.Pop(); } } #endregion #region Private Properties // Create common gradient stop collection for gradient brushes private static GradientStopCollection CreateStops(Color c, double cornerRadius) { // Scale stops to lie within 0 and 1 double gradientScale = 1 / (cornerRadius + ShadowDepth); GradientStopCollection gsc = new GradientStopCollection(); gsc.Add(new GradientStop(c, (0.5 + cornerRadius) * gradientScale)); // Create gradient stops based on the Win32 dropshadow fall off Color stopColor = c; stopColor.A = (byte)(.74336 * c.A); gsc.Add(new GradientStop(stopColor, (1.5 + cornerRadius) * gradientScale)); stopColor.A = (byte)(.38053 * c.A); gsc.Add(new GradientStop(stopColor, (2.5 + cornerRadius)* gradientScale)); stopColor.A = (byte)(.12389 * c.A); gsc.Add(new GradientStop(stopColor, (3.5 + cornerRadius) * gradientScale)); stopColor.A = (byte)(.02654 * c.A); gsc.Add(new GradientStop(stopColor, (4.5 + cornerRadius) * gradientScale)); stopColor.A = 0; gsc.Add(new GradientStop(stopColor, (5 + cornerRadius) * gradientScale)); gsc.Freeze(); return gsc; } // Creates an array of brushes needed to render this private static Brush[] CreateBrushes(Color c, CornerRadius cornerRadius) { Brush[] brushes = new Brush[9]; // Create center brush brushes[Center] = new SolidColorBrush(c); brushes[Center].Freeze(); // Sides GradientStopCollection sideStops = CreateStops(c, 0); LinearGradientBrush top = new LinearGradientBrush(sideStops, new Point(0, 1), new Point(0, 0)); top.Freeze(); brushes[Top] = top; LinearGradientBrush left = new LinearGradientBrush(sideStops, new Point(1, 0), new Point(0, 0)); left.Freeze(); brushes[Left] = left; LinearGradientBrush right = new LinearGradientBrush(sideStops, new Point(0, 0), new Point(1, 0)); right.Freeze(); brushes[Right] = right; LinearGradientBrush bottom = new LinearGradientBrush(sideStops, new Point(0, 0), new Point(0, 1)); bottom.Freeze(); brushes[Bottom] = bottom; // Corners // Use side stops if the corner radius is 0 GradientStopCollection topLeftStops; if (cornerRadius.TopLeft == 0) topLeftStops = sideStops; else topLeftStops = CreateStops(c, cornerRadius.TopLeft); RadialGradientBrush topLeft = new RadialGradientBrush(topLeftStops); topLeft.RadiusX = 1; topLeft.RadiusY = 1; topLeft.Center = new Point(1, 1); topLeft.GradientOrigin = new Point(1, 1); topLeft.Freeze(); brushes[TopLeft] = topLeft; // Reuse previous stops if corner radius is the same as side or top left GradientStopCollection topRightStops; if (cornerRadius.TopRight == 0) topRightStops = sideStops; else if (cornerRadius.TopRight == cornerRadius.TopLeft) topRightStops = topLeftStops; else topRightStops = CreateStops(c, cornerRadius.TopRight); RadialGradientBrush topRight = new RadialGradientBrush(topRightStops); topRight.RadiusX = 1; topRight.RadiusY = 1; topRight.Center = new Point(0, 1); topRight.GradientOrigin = new Point(0, 1); topRight.Freeze(); brushes[TopRight] = topRight; // Reuse previous stops if corner radius is the same as any of the previous radii GradientStopCollection bottomLeftStops; if (cornerRadius.BottomLeft == 0) bottomLeftStops = sideStops; else if (cornerRadius.BottomLeft == cornerRadius.TopLeft) bottomLeftStops = topLeftStops; else if (cornerRadius.BottomLeft == cornerRadius.TopRight) bottomLeftStops = topRightStops; else bottomLeftStops = CreateStops(c, cornerRadius.BottomLeft); RadialGradientBrush bottomLeft = new RadialGradientBrush(bottomLeftStops); bottomLeft.RadiusX = 1; bottomLeft.RadiusY = 1; bottomLeft.Center = new Point(1, 0); bottomLeft.GradientOrigin = new Point(1, 0); bottomLeft.Freeze(); brushes[BottomLeft] = bottomLeft; // Reuse previous stops if corner radius is the same as any of the previous radii GradientStopCollection bottomRightStops; if (cornerRadius.BottomRight == 0) bottomRightStops = sideStops; else if (cornerRadius.BottomRight == cornerRadius.TopLeft) bottomRightStops = topLeftStops; else if (cornerRadius.BottomRight == cornerRadius.TopRight) bottomRightStops = topRightStops; else if (cornerRadius.BottomRight == cornerRadius.BottomLeft) bottomRightStops = bottomLeftStops; else bottomRightStops = CreateStops(c, cornerRadius.BottomRight); RadialGradientBrush bottomRight = new RadialGradientBrush(bottomRightStops); bottomRight.RadiusX = 1; bottomRight.RadiusY = 1; bottomRight.Center = new Point(0, 0); bottomRight.GradientOrigin = new Point(0, 0); bottomRight.Freeze(); brushes[BottomRight] = bottomRight; return brushes; } private Brush[] GetBrushes(Color c, CornerRadius cornerRadius) { if (_commonBrushes == null) { lock (_resourceAccess) { if (_commonBrushes == null) { // Assume that the first render of DropShadow uses the most common color for the app. // This breaks down if (a) the first Shadow is customized, or // (b) ButtonChrome becomes more broadly used than just on system controls. _commonBrushes = CreateBrushes(c, cornerRadius); _commonCornerRadius = cornerRadius; } } } if (c == ((SolidColorBrush)_commonBrushes[Center]).Color && cornerRadius == _commonCornerRadius) { _brushes = null; // clear local brushes - use common return _commonBrushes; } else if (_brushes == null) { // need to create local brushes _brushes = CreateBrushes(c, cornerRadius); } return _brushes; } private const int TopLeft = 0; private const int Top = 1; private const int TopRight = 2; private const int Left = 3; private const int Center = 4; private const int Right = 5; private const int BottomLeft = 6; private const int Bottom = 7; private const int BottomRight = 8; // 9 brushes: // 0 TopLeft 1 Top 2 TopRight // 3 Left 4 Center 5 Right // 6 BottomLeft 7 Bottom 8 BottomRight private static Brush[] _commonBrushes; private static CornerRadius _commonCornerRadius; private static object _resourceAccess = new object(); // Local brushes if our color is not the common color private Brush[] _brushes; #endregion } } |