File: src\Microsoft.DotNet.Wpf\src\Shared\MS\Internal\FloatUtil.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//---------------------------------------------------------------------------
//
 
//
// File: FloatUtil.cs
//
// Description: This file contains the implementation of FloatUtil, which
//              provides "fuzzy" comparison functionality for floats and
//              float-based classes and structs in our code.
//
//
//
//
//
//---------------------------------------------------------------------------
 
namespace MS.Internal
{
    internal static class FloatUtil
    {
        internal static float FLT_EPSILON  =   1.192092896e-07F;
        internal static float FLT_MAX_PRECISION = 0xffffff;
        internal static float INVERSE_FLT_MAX_PRECISION = 1.0F / FLT_MAX_PRECISION;
 
        /// <summary>
        /// AreClose
        /// </summary>
        public static bool AreClose(float a, float b)
        {
            if(a == b) return true;
            // This computes (|a-b| / (|a| + |b| + 10.0f)) < FLT_EPSILON
            float eps = ((float)Math.Abs(a) + (float)Math.Abs(b) + 10.0f) * FLT_EPSILON;
            float delta = a - b;
            return(-eps < delta) && (eps > delta);
        }
 
        /// <summary>
        /// IsOne
        /// </summary>
        public static bool IsOne(float a)
        {
            return (float)Math.Abs(a-1.0f) < 10.0f * FLT_EPSILON;
        }
 
        /// <summary>
        /// IsZero
        /// </summary>
        public static bool IsZero(float a)
        {
            return (float)Math.Abs(a) < 10.0f * FLT_EPSILON;
        }
 
        /// <summary>
        /// IsCloseToDivideByZero
        /// </summary>
        public static bool IsCloseToDivideByZero(float numerator, float denominator)
        {
            // When updating this, please also update code in Arithmetic.h
            return Math.Abs(denominator) <= Math.Abs(numerator) * INVERSE_FLT_MAX_PRECISION;
        }
 
    }
}