| File: System\Windows\SizeChangedInfo.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Windows { /// <summary> /// The SizeChangedinfo class is used as a parameter to OnSizeRenderChanged. /// </summary> public class SizeChangedInfo { /// <summary> /// Initializes a new instance of the SizeChangedinfo class. /// </summary> /// <param name="element"> /// The element which size is changing. /// </param> /// <param name="previousSize"> /// The size of the object before update. New size is element.RenderSize /// </param> /// <param name="widthChanged"> /// The flag indicating that width component of the size changed. Note that due to double math /// effects, the it may be (previousSize.Width != newSize.Width) and widthChanged = true. /// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of /// the input parameters, but the overall scene is considered to be "the same" so no visible changes /// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid /// invalidation of layout if the dimension didn't change. /// </param> /// <param name="heightChanged"> /// The flag indicating that height component of the size changed. Note that due to double math /// effects, the it may be (previousSize.Height != newSize.Height) and heightChanged = true. /// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of /// the input parameters, but the overall scene is considered to be "the same" so no visible changes /// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid /// invalidation of layout if the dimension didn't change. /// </param> public SizeChangedInfo(UIElement element, Size previousSize, bool widthChanged, bool heightChanged) { _element = element; _previousSize = previousSize; _widthChanged = widthChanged; _heightChanged = heightChanged; } /// <summary> /// Read-only access to the previous Size /// </summary> public Size PreviousSize { get { return _previousSize; } } /// <summary> /// Read-only access to the new Size /// </summary> public Size NewSize { get { return _element.RenderSize; } } /// <summary> /// Read-only access to the flag indicating that Width component of the size changed. /// Note that due to double math /// effects, the it may be (previousSize.Width != newSize.Width) and widthChanged = true. /// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of /// the input parameters, but the overall scene is considered to be "the same" so no visible changes /// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid /// invalidation of layout if the dimension didn't change. /// </summary> public bool WidthChanged { get { return _widthChanged; } } /// <summary> /// Read-only access to the flag indicating that Height component of the size changed. /// Note that due to double math /// effects, the it may be (previousSize.Height != newSize.Height) and heightChanged = true. /// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of /// the input parameters, but the overall scene is considered to be "the same" so no visible changes /// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid /// invalidation of layout if the dimension didn't change. /// </summary> public bool HeightChanged { get { return _heightChanged; } } //this method is used by UIElement to "accumulate" several cosequitive layout updates //into the single args object cahced on UIElement. Since the SizeChanged is deferred event, //there could be several size changes before it will actually fire. internal void Update(bool widthChanged, bool heightChanged) { _widthChanged |= widthChanged; _heightChanged |= heightChanged; } internal UIElement Element { get { return _element; } } private UIElement _element; private Size _previousSize; private bool _widthChanged; private bool _heightChanged; internal SizeChangedInfo Next; } }