| File: System\Windows\MouseOverProperty.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Windows.Input; namespace System.Windows { ///////////////////////////////////////////////////////////////////////// internal class MouseOverProperty : ReverseInheritProperty { ///////////////////////////////////////////////////////////////////// internal MouseOverProperty() : base( UIElement.IsMouseOverPropertyKey, CoreFlags.IsMouseOverCache, CoreFlags.IsMouseOverChanged) { } ///////////////////////////////////////////////////////////////////// internal override void FireNotifications(UIElement uie, ContentElement ce, UIElement3D uie3D, bool oldValue) { // Before we fire the mouse event we need to figure if the notification is still relevant. // This is because it is possible that the mouse state has changed during the previous // property engine callout. Example: Consider a MessageBox being displayed during the // IsMouseOver OnPropertyChanged override. bool shouldFireNotification = false; if (uie != null) { shouldFireNotification = (!oldValue && uie.IsMouseOver) || (oldValue && !uie.IsMouseOver); } else if (ce != null) { shouldFireNotification = (!oldValue && ce.IsMouseOver) || (oldValue && !ce.IsMouseOver); } else if (uie3D != null) { shouldFireNotification = (!oldValue && uie3D.IsMouseOver) || (oldValue && !uie3D.IsMouseOver); } if (shouldFireNotification) { MouseEventArgs mouseEventArgs = new MouseEventArgs(Mouse.PrimaryDevice, Environment.TickCount, Mouse.PrimaryDevice.StylusDevice) { RoutedEvent = oldValue ? Mouse.MouseLeaveEvent : Mouse.MouseEnterEvent }; if (uie != null) { uie.RaiseEvent(mouseEventArgs); } else if (ce != null) { ce.RaiseEvent(mouseEventArgs); } else { uie3D?.RaiseEvent(mouseEventArgs); } } } } }