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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
//
// Description: 3D transform collection.
//
// See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht
//
using System.Windows.Markup;
namespace System.Windows.Media.Media3D
{
/// <summary>
/// 3D transform group.
/// </summary>
[ContentProperty("Children")]
public sealed partial class Transform3DGroup : Transform3D
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Default constructor.
/// </summary>
public Transform3DGroup() {}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
///<summary>
/// Return the current transformation value.
///</summary>
public override Matrix3D Value
{
get
{
ReadPreamble();
Matrix3D transform = new Matrix3D();
Append(ref transform);
return transform;
}
}
/// <summary>
/// Whether the transform is affine.
/// </summary>
public override bool IsAffine
{
get
{
ReadPreamble();
Transform3DCollection children = Children;
if (children != null)
{
for (int i = 0, count = children.Count; i < count; ++i)
{
Transform3D transform = children.Internal_GetItem(i);
if (!transform.IsAffine)
{
return false;
}
}
}
return true;
}
}
#endregion Public Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
internal override void Append(ref Matrix3D matrix)
{
Transform3DCollection children = Children;
if (children != null)
{
for (int i = 0, count = children.Count; i < count; i++)
{
children.Internal_GetItem(i).Append(ref matrix);
}
}
}
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
}
}
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