| File: System\Windows\Media3D\SpecularMaterial.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // // Description: 3D specular material // // See spec at *** FILL IN LATER *** // namespace System.Windows.Media.Media3D { /// <summary> /// SpecularMaterial allows a 2d brush to be used on a 3d model that has been lit /// with a specular lighting model /// </summary> public sealed partial class SpecularMaterial : Material { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors /// <summary> /// Constructs a SpecularMaterial /// </summary> public SpecularMaterial() { } /// <summary> /// Constructor that sets the initial values /// </summary> /// <param name="brush">The new material's brush</param> /// <param name="specularPower">The specular exponent.</param> public SpecularMaterial(Brush brush, double specularPower) { Brush = brush; SpecularPower = specularPower; } #endregion Constructors } }