|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
//
// Description: 3D specular material
//
// See spec at *** FILL IN LATER ***
//
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using MS.Internal;
namespace System.Windows.Media.Media3D
{
/// <summary>
/// SpecularMaterial allows a 2d brush to be used on a 3d model that has been lit
/// with a specular lighting model
/// </summary>
public sealed partial class SpecularMaterial : Material
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Constructs a SpecularMaterial
/// </summary>
public SpecularMaterial()
{
}
/// <summary>
/// Constructor that sets the initial values
/// </summary>
/// <param name="brush">The new material's brush</param>
/// <param name="specularPower">The specular exponent.</param>
public SpecularMaterial(Brush brush, double specularPower)
{
Brush = brush;
SpecularPower = specularPower;
}
#endregion Constructors
}
}
|