| File: System\Windows\Media3D\Light.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // // Description: 3D light implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // namespace System.Windows.Media.Media3D { /// <summary> /// Lights are Model3D's. These include Ambient, Positional, Directional and Spot lights. /// They're very much modeled on the Direct3D lighting set, but have the additional /// property of being part of a modeling hierarchy, and are thus subject to coordinate /// space transformations. /// </summary> public abstract partial class Light : Model3D { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Light() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties internal override void RayHitTestCore(RayHitTestParameters rayParams) { // Lights are considered to be part of the model graph, but they // have no geometry and therefore can not be hit tested. } internal override Rect3D CalculateSubgraphBoundsInnerSpace() { // Lights are considered to be part of the model graph, but they // have no geometry and therefore no bounds. return Rect3D.Empty; } #endregion Public Properties } }