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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows.Media.Media3D
{
/// <summary>
/// Matrix3DConverter - Converter class for converting instances of other types to and from Matrix3D instances
/// </summary>
public sealed class Matrix3DConverter : TypeConverter
{
/// <summary>
/// Returns true if this type converter can convert from a given type.
/// </summary>
/// <returns>
/// bool - True if this converter can convert from the provided type, false if not.
/// </returns>
/// <param name="context"> The ITypeDescriptorContext for this call. </param>
/// <param name="sourceType"> The Type being queried for support. </param>
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof(string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
/// <summary>
/// Returns true if this type converter can convert to the given type.
/// </summary>
/// <returns>
/// bool - True if this converter can convert to the provided type, false if not.
/// </returns>
/// <param name="context"> The ITypeDescriptorContext for this call. </param>
/// <param name="destinationType"> The Type being queried for support. </param>
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
if (destinationType == typeof(string))
{
return true;
}
return base.CanConvertTo(context, destinationType);
}
/// <summary>
/// Attempts to convert to a Matrix3D from the given object.
/// </summary>
/// <returns>
/// The Matrix3D which was constructed.
/// </returns>
/// <exception cref="NotSupportedException">
/// A NotSupportedException is thrown if the example object is null or is not a valid type
/// which can be converted to a Matrix3D.
/// </exception>
/// <param name="context"> The ITypeDescriptorContext for this call. </param>
/// <param name="culture"> The requested CultureInfo. Note that conversion uses "en-US" rather than this parameter. </param>
/// <param name="value"> The object to convert to an instance of Matrix3D. </param>
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value == null)
{
throw GetConvertFromException(value);
}
String source = value as string;
if (source != null)
{
return Matrix3D.Parse(source);
}
return base.ConvertFrom(context, culture, value);
}
/// <summary>
/// ConvertTo - Attempt to convert an instance of Matrix3D to the given type
/// </summary>
/// <returns>
/// The object which was constructoed.
/// </returns>
/// <exception cref="NotSupportedException">
/// A NotSupportedException is thrown if "value" is null or not an instance of Matrix3D,
/// or if the destinationType isn't one of the valid destination types.
/// </exception>
/// <param name="context"> The ITypeDescriptorContext for this call. </param>
/// <param name="culture"> The CultureInfo which is respected when converting. </param>
/// <param name="value"> The object to convert to an instance of "destinationType". </param>
/// <param name="destinationType"> The type to which this will convert the Matrix3D instance. </param>
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType != null && value is Matrix3D)
{
Matrix3D instance = (Matrix3D)value;
if (destinationType == typeof(string))
{
// Delegate to the formatting/culture-aware ConvertToString method.
#pragma warning suppress 6506 // instance is obviously not null
return instance.ConvertToString(null, culture);
}
}
// Pass unhandled cases to base class (which will throw exceptions for null value or destinationType.)
return base.ConvertTo(context, culture, value, destinationType);
}
}
}
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