// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Internal.Collections; using MS.Utility; using System.Collections; using System.ComponentModel; using System.Globalization; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D.Converters { /// <summary> /// Vector3DCollectionValueSerializer - ValueSerializer class for converting instances of strings to and from Vector3DCollection instances /// This is used by the MarkupWriter class. /// </summary> public class Vector3DCollectionValueSerializer : ValueSerializer { /// <summary> /// Returns true. /// </summary> public override bool CanConvertFromString(string value, IValueSerializerContext context) { return true; } /// <summary> /// Returns true if the given value can be converted into a string /// </summary> public override bool CanConvertToString(object value, IValueSerializerContext context) { // Validate the input type if (!(value is Vector3DCollection)) { return false; } return true; } /// <summary> /// Converts a string into a Vector3DCollection. /// </summary> public override object ConvertFromString(string value, IValueSerializerContext context) { if (value != null) { return Vector3DCollection.Parse(value ); } else { return base.ConvertFromString( value, context ); } } /// <summary> /// Converts the value into a string. /// </summary> public override string ConvertToString(object value, IValueSerializerContext context) { if (value is Vector3DCollection instance) { return instance.ConvertToString(null, System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS); } return base.ConvertToString(value, context); } } } |