File: System\Windows\Media\textformatting\CharacterBufferReference.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
//
//
//  Contents:  Text Character buffer reference
//
//  Spec:      Text Formatting API.doc
//
//
 
 
using MS.Internal;
 
namespace System.Windows.Media.TextFormatting
{
    /// <summary>
    /// Text character buffer reference
    /// </summary>
    public struct CharacterBufferReference : IEquatable<CharacterBufferReference>
    {
        private CharacterBuffer     _charBuffer;
        private int                 _offsetToFirstChar;
 
        #region Constructor
 
        /// <summary>
        /// Construct character buffer reference from character array
        /// </summary>
        /// <param name="characterArray">character array</param>
        /// <param name="offsetToFirstChar">character buffer offset to the first character</param>
        public CharacterBufferReference(
            char[]      characterArray,
            int         offsetToFirstChar
            )
            : this(
                new CharArrayCharacterBuffer(characterArray),
                offsetToFirstChar
                )
        {}
 
 
        /// <summary>
        /// Construct character buffer reference from string
        /// </summary>
        /// <param name="characterString">character string</param>
        /// <param name="offsetToFirstChar">character buffer offset to the first character</param>
        public CharacterBufferReference(
            string      characterString,
            int         offsetToFirstChar
            )
            : this(
                new StringCharacterBuffer(characterString),
                offsetToFirstChar
                )
        {}
 
 
        /// <summary>
        /// Construct character buffer reference from unsafe character string
        /// </summary>
        /// <param name="unsafeCharacterString">pointer to character string</param>
        /// <param name="characterLength">character length of unsafe string</param>
        [CLSCompliant(false)]
        public unsafe CharacterBufferReference(
            char*       unsafeCharacterString,
            int         characterLength
            )
            : this(new UnsafeStringCharacterBuffer(unsafeCharacterString, characterLength), 0)
        {}
 
 
        /// <summary>
        /// Construct character buffer reference from memory buffer
        /// </summary>
        internal CharacterBufferReference(
            CharacterBuffer     charBuffer,
            int                 offsetToFirstChar
            )
        {
            ArgumentOutOfRangeException.ThrowIfNegative(offsetToFirstChar);
 
            // maximum offset is one less than CharacterBuffer.Count, except that zero is always a valid offset
            // even in the case of an empty or null character buffer
            int maxOffset = (charBuffer == null) ? 0 : Math.Max(0, charBuffer.Count - 1);
            ArgumentOutOfRangeException.ThrowIfGreaterThan(offsetToFirstChar, maxOffset);
 
            _charBuffer = charBuffer;
            _offsetToFirstChar = offsetToFirstChar;
        }
 
        #endregion
 
 
        /// <summary>
        /// Compute hash code
        /// </summary>
        public override int GetHashCode()
        {
            return _charBuffer != null ? _charBuffer.GetHashCode() ^ _offsetToFirstChar : 0;
        }
 
 
        /// <summary>
        /// Test equality with the input object 
        /// </summary>
        /// <param name="obj"> The object to test. </param>
        public override bool Equals(object obj)
        {
            if (obj is CharacterBufferReference)
            {
                return Equals((CharacterBufferReference)obj);
            }
            return false;
        }
 
 
        /// <summary>
        /// Test equality with the input CharacterBufferReference
        /// </summary>
        /// <param name="value"> The characterBufferReference value to test </param>
        public bool Equals(CharacterBufferReference value)
        {
            return  _charBuffer == value._charBuffer
                &&  _offsetToFirstChar == value._offsetToFirstChar;
        }
 
        /// <summary>
        /// Compare two CharacterBufferReference for equality
        /// </summary>
        /// <param name="left">left operand</param>
        /// <param name="right">right operand</param>
        /// <returns>whether or not two operands are equal</returns>
        public static bool operator == (
            CharacterBufferReference  left,
            CharacterBufferReference  right
            )
        {
            return left.Equals(right);
        }
 
        
        /// <summary>
        /// Compare two CharacterBufferReference for inequality
        /// </summary>
        /// <param name="left">left operand</param>
        /// <param name="right">right operand</param>
        /// <returns>whether or not two operands are equal</returns>
        public static bool operator != (
            CharacterBufferReference  left,
            CharacterBufferReference  right
            )
        {
            return !(left == right);
        }
 
 
        internal CharacterBuffer CharacterBuffer
        {
            get { return _charBuffer; }
        }
 
        internal int OffsetToFirstChar
        {
            get { return _offsetToFirstChar; }
        }
    }
}