|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
using System;
using System.Collections;
using System.Security;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
using MS.Internal;
using MS.Win32.PresentationCore;
using System.Diagnostics;
using System.Windows.Media;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Windows.Media.Imaging;
using SR=MS.Internal.PresentationCore.SR;
namespace System.Windows.Media.Imaging
{
#region WmpBitmapEncoder
/// <summary>
/// Built-in Encoder for Wmp files.
/// </summary>
public sealed class WmpBitmapEncoder : BitmapEncoder
{
#region Constructors
/// <summary>
/// Constructor for WmpBitmapEncoder
/// </summary>
public WmpBitmapEncoder() :
base(true)
{
_supportsPreview = false;
_supportsGlobalThumbnail = false;
_supportsGlobalMetadata = false;
_supportsMultipleFrames = false;
}
#endregion
#region Public Properties
// Begin WMPhoto-Canonical Encoder Parameter Properties
/// <summary>
/// Set the canonical quality level for the encoding.
/// The quality level must be between 0.0-1.0, inclusive.
/// This property is mutually exclusive with doing lossless encoding.
/// </summary>
public float ImageQualityLevel
{
get
{
return _imagequalitylevel;
}
set
{
ArgumentOutOfRangeException.ThrowIfNegative(value);
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 1);
_imagequalitylevel = value;
}
}
/// <summary>
/// Set the lossless property for encoding.
/// The quality level must be true/false.
/// This property is mutually exclusive with doing lossy encoding.
/// </summary>
public bool Lossless
{
get
{
return _lossless;
}
set
{
_lossless = value;
}
}
/// <summary>
/// Set a lossless rotation value of Rotation degrees.
/// This replaces any previous lossless transformation.
/// </summary>
public Rotation Rotation
{
get
{
if (Rotate90)
{
return Rotation.Rotate90;
}
else if (Rotate180)
{
return Rotation.Rotate180;
}
else if (Rotate270)
{
return Rotation.Rotate270;
}
else
{
return Rotation.Rotate0;
}
}
set
{
Rotate90 = false;
Rotate180 = false;
Rotate270 = false;
switch(value)
{
case(Rotation.Rotate0):
// do nothing, we reset everything above
// case statement is here for clearness
break;
case(Rotation.Rotate90):
Rotate90 = true;
break;
case(Rotation.Rotate180):
Rotate180 = true;
break;
case(Rotation.Rotate270):
Rotate270 = true;
break;
}
}
}
/// <summary>
/// Set a lossless horizontal flip.
/// This replaces any previous lossless transformation.
/// </summary>
public bool FlipHorizontal
{
get
{
return (Convert.ToBoolean((int)_transformation & (int)WICBitmapTransformOptions.WICBitmapTransformFlipHorizontal));
}
set
{
if (value != this.FlipHorizontal)
{
if (value)
{
_transformation |= WICBitmapTransformOptions.WICBitmapTransformFlipHorizontal;
}
else
{
_transformation &= ~WICBitmapTransformOptions.WICBitmapTransformFlipHorizontal;
}
}
}
}
/// <summary>
/// Set a lossless vertical flip.
/// This replaces any previous lossless transformation.
/// </summary>
public bool FlipVertical
{
get
{
return (Convert.ToBoolean((int)_transformation & (int)WICBitmapTransformOptions.WICBitmapTransformFlipVertical));
}
set
{
if (value != this.FlipVertical)
{
if (value)
{
_transformation |= WICBitmapTransformOptions.WICBitmapTransformFlipVertical;
}
else
{
_transformation &= ~WICBitmapTransformOptions.WICBitmapTransformFlipVertical;
}
}
}
}
// End WMPhoto-Canonical Encoder Parameter Properties
// Begin WMPhoto-Specific Encoder Parameter Properties
/// <summary>
/// Set the flag to use wmphoto-specific encoding parameters for encoding.
/// This property is mutually exclusive with using ImageQuality for encoding.
/// </summary>
public bool UseCodecOptions
{
get
{
return _usecodecoptions;
}
set
{
_usecodecoptions = value;
}
}
/// <summary>
/// Set the quality level for the encoding.
/// The quality level must be between 1-255, inclusive.
/// </summary>
public byte QualityLevel
{
get
{
return _qualitylevel;
}
set
{
ArgumentOutOfRangeException.ThrowIfZero(value);
_qualitylevel = value;
}
}
/// <summary>
/// Set the subsampling level for the encoding.
/// The subsampling level must be between 0-3, inclusive.
/// </summary>
public byte SubsamplingLevel
{
get
{
return _subsamplinglevel;
}
set
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 3);
_subsamplinglevel = value;
}
}
/// <summary>
/// Set the overlap level for the encoding.
/// The overlap level must be between 0-2, inclusive.
/// </summary>
public byte OverlapLevel
{
get
{
return _overlaplevel;
}
set
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 2);
_overlaplevel = value;
}
}
/// <summary>
/// Set the number of horizontal tile slices for the encoding.
/// The number of horizontal tile slices must be between 0-4096, inclusive.
/// </summary>
public short HorizontalTileSlices
{
get
{
return _horizontaltileslices;
}
set
{
ArgumentOutOfRangeException.ThrowIfNegative(value);
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 4096);
_horizontaltileslices = value;
}
}
/// <summary>
/// Set the number of horizontal tice slices for the encoding.
/// The number of horizontal tile slices must be between 0-4096, inclusive.
/// </summary>
public short VerticalTileSlices
{
get
{
return _verticaltileslices;
}
set
{
ArgumentOutOfRangeException.ThrowIfNegative(value);
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 4096);
_verticaltileslices = value;
}
}
/// <summary>
/// Set the flag to use frequency ordering for encoding.
/// </summary>
public bool FrequencyOrder
{
get
{
return _frequencyorder;
}
set
{
_frequencyorder = value;
}
}
/// <summary>
/// Set the flag to for interleaved alpha for encoding.
/// </summary>
public bool InterleavedAlpha
{
get
{
return _interleavedalpha;
}
set
{
_interleavedalpha = value;
}
}
/// <summary>
/// Set the aplha quality level for the encoding.
/// The number of horizontal tile slices must be between 0-255, inclusive.
/// </summary>
public byte AlphaQualityLevel
{
get
{
return _alphaqualitylevel;
}
set
{
_alphaqualitylevel = value;
}
}
/// <summary>
/// Set the flag for Compressed domain operations during encoding.
/// </summary>
public bool CompressedDomainTranscode
{
get
{
return _compresseddomaintranscode;
}
set
{
_compresseddomaintranscode = value;
}
}
/// <summary>
/// Set the image data discard level for the encoding.
/// The image data discard level must be between 0-3, inclusive.
/// </summary>
public byte ImageDataDiscardLevel
{
get
{
return _imagedatadiscardlevel;
}
set
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 3);
_imagedatadiscardlevel = value;
}
}
/// <summary>
/// Set the alpha data discard level for the encoding.
/// The alpha data discard level must be between 0-3, inclusive.
/// </summary>
public byte AlphaDataDiscardLevel
{
get
{
return _alphadatadiscardlevel;
}
set
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(value, 4);
_alphadatadiscardlevel = value;
}
}
/// <summary>
/// Set the flag to ignore overlap during encoding.
/// </summary>
public bool IgnoreOverlap
{
get
{
return _ignoreoverlap;
}
set
{
_ignoreoverlap = value;
}
}
// End WMPhoto-Specific Encoder Parameter Properties
/// <summary>
/// Setups the encoder and other properties before encoding each frame
/// </summary>
internal override void SetupFrame(SafeMILHandle frameEncodeHandle, SafeMILHandle encoderOptions)
{
PROPBAG2 propBag = new PROPBAG2();
PROPVARIANT propValue = new PROPVARIANT();
if (_imagequalitylevel != c_defaultImageQualityLevel)
{
try
{
propBag.Init("ImageQuality");
propValue.Init((float)_imagequalitylevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_transformation != c_defaultTransformation)
{
try
{
propBag.Init("BitmapTransform");
propValue.Init((byte) _transformation);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_lossless != c_defaultLossless)
{
try
{
propBag.Init("Lossless");
propValue.Init((bool)_lossless);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_usecodecoptions != c_defaultUseCodecOptions)
{
try
{
propBag.Init("UseCodecOptions");
propValue.Init((bool)_usecodecoptions);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_qualitylevel != c_defaultQualityLevel)
{
try
{
propBag.Init("Quality");
propValue.Init((byte)_qualitylevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_subsamplinglevel != c_defaultSubsamplingLevel)
{
try
{
propBag.Init("Subsampling");
propValue.Init((byte)_subsamplinglevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_overlaplevel != c_defaultOverlapLevel)
{
try
{
propBag.Init("Overlap");
propValue.Init((byte)_overlaplevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_horizontaltileslices != c_defaultHorizontalTileSlices)
{
try
{
propBag.Init("HorizontalTileSlices");
propValue.Init((ushort)_horizontaltileslices );
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_verticaltileslices != c_defaultVerticalTileSlices)
{
try
{
propBag.Init("VerticalTileSlices");
propValue.Init((ushort)_verticaltileslices );
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_frequencyorder != c_defaultFrequencyOrder)
{
try
{
propBag.Init("FrequencyOrder");
propValue.Init((bool)_frequencyorder);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_interleavedalpha != c_defaultInterleavedAlpha)
{
try
{
propBag.Init("InterleavedAlpha");
propValue.Init((bool)_interleavedalpha);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_alphaqualitylevel != c_defaultAlphaQualityLevel)
{
try
{
propBag.Init("AlphaQuality");
propValue.Init((byte)_alphaqualitylevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_compresseddomaintranscode != c_defaultCompressedDomainTranscode)
{
try
{
propBag.Init("CompressedDomainTranscode");
propValue.Init((bool)_compresseddomaintranscode);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_imagedatadiscardlevel != c_defaultImageDataDiscardLevel)
{
try
{
propBag.Init("ImageDataDiscard");
propValue.Init((byte)_imagedatadiscardlevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_alphadatadiscardlevel != c_defaultAlphaDataDiscardLevel)
{
try
{
propBag.Init("AlphaDataDiscard");
propValue.Init((byte)_alphadatadiscardlevel);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
if (_ignoreoverlap != c_defaultIgnoreOverlap)
{
try
{
propBag.Init("IgnoreOverlap");
propValue.Init((bool)_ignoreoverlap);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
HRESULT.Check(UnsafeNativeMethods.WICBitmapFrameEncode.Initialize(
frameEncodeHandle,
encoderOptions
));
}
/// <summary>
/// Set a lossless rotation value of 90 degrees.
/// This replaces any previous lossless transformation.
/// We can coexist with Flip operation
/// </summary>
private bool Rotate90
{
get
{
return ((Convert.ToBoolean((int)_transformation & (int)WICBitmapTransformOptions.WICBitmapTransformRotate90) && (!Rotate270)));
}
set
{
if (value != this.Rotate90)
{
bool IsFlipH = FlipHorizontal;
bool IsFlipV = FlipVertical;
if (value)
{
_transformation = WICBitmapTransformOptions.WICBitmapTransformRotate90;
}
else
{
_transformation = WICBitmapTransformOptions.WICBitmapTransformRotate0;
}
FlipHorizontal = IsFlipH;
FlipVertical = IsFlipV;
}
}
}
/// <summary>
/// Set a lossless rotation value of 180 degrees.
/// This replaces any previous lossless transformation.
/// We can coexist with Flip operation
/// </summary>
private bool Rotate180
{
get
{
return ((Convert.ToBoolean((int)_transformation & (int)WICBitmapTransformOptions.WICBitmapTransformRotate180) && (!Rotate270)));
}
set
{
if (value != this.Rotate180)
{
bool IsFlipH = FlipHorizontal;
bool IsFlipV = FlipVertical;
if (value)
{
_transformation = WICBitmapTransformOptions.WICBitmapTransformRotate180;
}
else
{
_transformation = WICBitmapTransformOptions.WICBitmapTransformRotate0;
}
FlipHorizontal = IsFlipH;
FlipVertical = IsFlipV;
}
}
}
/// <summary>
/// Set a lossless rotation value of 270 degrees.
/// This replaces any previous lossless transformation.
/// We can coexist with Flip operation
/// </summary>
private bool Rotate270
{
get
{
return (Convert.ToBoolean(((int)_transformation & (int)WICBitmapTransformOptions.WICBitmapTransformRotate270) == (int)WICBitmapTransformOptions.WICBitmapTransformRotate270));
}
set
{
if (value != this.Rotate270)
{
bool IsFlipH = FlipHorizontal;
bool IsFlipV = FlipVertical;
if (value)
{
_transformation = WICBitmapTransformOptions.WICBitmapTransformRotate270;
}
else
{
_transformation = WICBitmapTransformOptions.WICBitmapTransformRotate0;
}
FlipHorizontal = IsFlipH;
FlipVertical = IsFlipV;
}
}
}
#endregion
#region Internal Properties / Methods
/// <summary>
/// Returns the container format for this encoder
/// </summary>
internal override Guid ContainerFormat
{
get
{
return _containerFormat;
}
}
#endregion
#region Internal Abstract
/// Need to implement this to derive from the "sealed" object
internal override void SealObject()
{
throw new NotImplementedException();
}
#endregion
#region Data Members
private Guid _containerFormat = MILGuidData.GUID_ContainerFormatWmp;
private const bool c_defaultLossless = false;
private bool _lossless = c_defaultLossless;
private const float c_defaultImageQualityLevel= 0.9f;
private float _imagequalitylevel= c_defaultImageQualityLevel;
private const WICBitmapTransformOptions c_defaultTransformation = WICBitmapTransformOptions.WICBitmapTransformRotate0;
private WICBitmapTransformOptions _transformation = c_defaultTransformation;
private const bool c_defaultUseCodecOptions = false;
private bool _usecodecoptions = c_defaultUseCodecOptions;
private const byte c_defaultQualityLevel = 10;
private byte _qualitylevel = c_defaultQualityLevel;
private const byte c_defaultSubsamplingLevel = 3;
private byte _subsamplinglevel = c_defaultSubsamplingLevel;
private const byte c_defaultOverlapLevel = 1;
private byte _overlaplevel = c_defaultOverlapLevel;
private const short c_defaultHorizontalTileSlices = 0;
private short _horizontaltileslices = c_defaultHorizontalTileSlices;
private const short c_defaultVerticalTileSlices = 0;
private short _verticaltileslices = c_defaultVerticalTileSlices;
private const bool c_defaultFrequencyOrder = true;
private bool _frequencyorder = c_defaultFrequencyOrder;
private const bool c_defaultInterleavedAlpha = false;
private bool _interleavedalpha = c_defaultInterleavedAlpha;
private const byte c_defaultAlphaQualityLevel = 1;
private byte _alphaqualitylevel = c_defaultAlphaQualityLevel;
private const bool c_defaultCompressedDomainTranscode = true;
private bool _compresseddomaintranscode = c_defaultCompressedDomainTranscode;
private const byte c_defaultImageDataDiscardLevel = 0;
private byte _imagedatadiscardlevel = c_defaultImageDataDiscardLevel;
private const byte c_defaultAlphaDataDiscardLevel = 0;
private byte _alphadatadiscardlevel = c_defaultAlphaDataDiscardLevel;
private const bool c_defaultIgnoreOverlap = false;
private bool _ignoreoverlap = c_defaultIgnoreOverlap;
#endregion
}
#endregion // WmpBitmapEncoder
}
|