| File: System\Windows\Media\Generated\BitmapScalingMode.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // namespace System.Windows.Media { /// <summary> /// BitmapScalingMode - Enum which describes the manner in which we scale the images. /// </summary> public enum BitmapScalingMode { /// <summary> /// Unspecified - Rendering engine will chose the optimal algorithm /// </summary> Unspecified = 0, /// <summary> /// LowQuality - Rendering engine will use the fastest mode to scale the images. This /// may mean a low quality image /// </summary> LowQuality = 1, /// <summary> /// HighQuality - Rendering engine will use the mode which produces a most quality /// image /// </summary> HighQuality = 2, /// <summary> /// Linear - Rendering engine will use linear interpolation. /// </summary> Linear = 1, /// <summary> /// Fant - Rendering engine will use fant interpolation. /// </summary> Fant = 2, /// <summary> /// NearestNeighbor - Rendering engine will use nearest-neighbor interpolation. /// </summary> NearestNeighbor = 3, } }