// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using MS.Internal;
using System;
using System.IO;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Media;
using System.Windows.Markup;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using MS.Internal.PresentationCore;
using System.Security;
namespace System.Windows.Media.Effects
{
/// <summary>
/// BevelBitmapEffectPrimitive
/// </summary>
public sealed partial class BevelBitmapEffect : BitmapEffect
{
/// <summary>
/// Constructor
/// </summary>
public BevelBitmapEffect()
{
}
/// <summary>
/// Creates the unmanaged effect handle
/// </summary>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
unsafe protected override SafeHandle CreateUnmanagedEffect()
{
return null;
}
/// <summary>
/// Update (propagetes) properties to the unmanaged effect
/// </summary>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
protected override void UpdateUnmanagedPropertyState(SafeHandle unmanagedEffect)
{
}
}
}
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