| File: System\Windows\Input\TouchEventArgs.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // namespace System.Windows.Input { public class TouchEventArgs : InputEventArgs { public TouchEventArgs(TouchDevice touchDevice, int timestamp) : base (touchDevice, timestamp) { } /// <summary> /// The device associated with these event arguments. /// </summary> public TouchDevice TouchDevice { get { return (TouchDevice)Device; } } /// <summary> /// Retrieves the current state related to postion of the TouchDevice. /// </summary> /// <param name="relativeTo">The element that defines the coordinate space of the returned data.</param> /// <returns>A TouchPoint object that describes the position and other data regarding the TouchDevice.</returns> public TouchPoint GetTouchPoint(IInputElement relativeTo) { return TouchDevice.GetTouchPoint(relativeTo); } /// <summary> /// Retrieves the positions that the TouchDevice went through between the /// last time a touch event occurred and this one. /// </summary> /// <param name="relativeTo">The elmeent that defines the coordinate space of the returned data.</param> /// <returns>The positions that the TouchDevice went through.</returns> public TouchPointCollection GetIntermediateTouchPoints(IInputElement relativeTo) { return TouchDevice.GetIntermediateTouchPoints(relativeTo); } /// <summary> /// The mechanism used to call the type-specific handler on the /// target. /// </summary> /// <param name="genericHandler"> /// The generic handler to call in a type-specific way. /// </param> /// <param name="genericTarget"> /// The target to call the handler on. /// </param> protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget) { EventHandler<TouchEventArgs> handler = (EventHandler<TouchEventArgs>)genericHandler; handler(genericTarget, this); } } }