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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Security;
using MS.Internal;
using MS.Win32;
using System.Windows;
namespace System.Windows.Input
{
/// <summary>
/// The RawUIStateInputReport class encapsulates the raw input
/// provided from WM_*UISTATE* messages.
/// </summary>
internal class RawUIStateInputReport : InputReport
{
/// <summary>
/// Constructs an instance of the RawUIStateInputReport class.
/// </summary>
/// <param name="inputSource">
/// The input source that provided this input.
/// </param>
/// <param name="mode">
/// The mode in which the input is being provided.
/// </param>
/// <param name="timestamp">
/// The time when the input occurred.
/// </param>
/// <param name="action">
/// The action being reported.
/// </param>
/// <param name="targets">
/// The targets being reported.
/// </param>
public RawUIStateInputReport(
PresentationSource inputSource,
InputMode mode,
int timestamp,
RawUIStateActions action,
RawUIStateTargets targets) : base(inputSource, InputType.Keyboard, mode, timestamp)
{
if (!IsValidRawUIStateAction(action))
throw new System.ComponentModel.InvalidEnumArgumentException("action", (int)action, typeof(RawUIStateActions));
if (!IsValidRawUIStateTargets(targets))
throw new System.ComponentModel.InvalidEnumArgumentException("targets", (int)targets, typeof(RawUIStateTargets));
_action = action;
_targets = targets;
}
/// <summary>
/// Read-only access to the action that was reported.
/// </summary>
public RawUIStateActions Action {get {return _action;}}
/// <summary>
/// Read-only access to the targets that were reported.
/// </summary>
public RawUIStateTargets Targets {get {return _targets;}}
// IsValid Method for RawUIStateActions.
internal static bool IsValidRawUIStateAction(RawUIStateActions action)
{
return (action == RawUIStateActions.Set ||
action == RawUIStateActions.Clear ||
action == RawUIStateActions.Initialize);
}
// IsValid Method for RawUIStateTargets. Relies on the enum being [Flags].
internal static bool IsValidRawUIStateTargets(RawUIStateTargets targets)
{
return ((targets & (RawUIStateTargets.HideFocus |
RawUIStateTargets.HideAccelerators |
RawUIStateTargets.Active))
== targets);
}
private RawUIStateActions _action;
private RawUIStateTargets _targets;
}
}
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