| File: System\Windows\Input\RawTextInputReport.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Windows.Input { /// <summary> /// The RawTextInputReport class encapsulates the raw text input /// provided. /// </summary> /// <remarks> /// It is important to note that the InputReport class only contains /// blittable types. This is required so that the report can be /// marshalled across application domains. /// </remarks> internal class RawTextInputReport : InputReport { /// <summary> /// Constructs ad instance of the RawKeyboardInputReport class. /// </summary> /// <param name="inputSource"> /// The input source that provided this input. /// </param> /// <param name="mode"> /// The mode in which the input is being provided. /// </param> /// <param name="timestamp"> /// The time when the input occurred. /// </param> /// <param name="isDeadCharacter"> /// True if the char code is a dead char. /// </param> /// <param name="isSystemCharacter"> /// True if the char code is a system char. /// </param> /// <param name="isControlCharacter"> /// True if the char code is a control char. /// </param> /// <param name="characterCode"> /// The character code. /// </param> public RawTextInputReport( PresentationSource inputSource, InputMode mode, int timestamp, bool isDeadCharacter, bool isSystemCharacter, bool isControlCharacter, char characterCode) : base(inputSource, InputType.Text, mode, timestamp) { _isDeadCharacter = isDeadCharacter; _isSystemCharacter = isSystemCharacter; _isControlCharacter = isControlCharacter; _characterCode = characterCode; } /// <summary> /// Read-only access to the state of dead character /// </summary> public bool IsDeadCharacter {get {return _isDeadCharacter;}} /// <summary> /// Read-only access to the state of system character /// </summary> public bool IsSystemCharacter {get {return _isSystemCharacter;}} /// <summary> /// Read-only access to the state of control character /// </summary> public bool IsControlCharacter {get {return _isControlCharacter;}} /// <summary> /// Read-only access to the character code that was reported. /// </summary> public char CharacterCode {get {return _characterCode;}} private readonly bool _isDeadCharacter; private readonly bool _isSystemCharacter; private readonly bool _isControlCharacter; private readonly char _characterCode; } }