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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
using System;
using System.Windows;
namespace System.Windows.Input
{
/// <summary>
/// Data regarding a velocities associated with a manipulation for use with inertia.
/// </summary>
public class ManipulationVelocities
{
/// <summary>
/// Initializes a new instance of this object.
/// </summary>
public ManipulationVelocities(Vector linearVelocity, double angularVelocity, Vector expansionVelocity)
{
LinearVelocity = linearVelocity;
AngularVelocity = angularVelocity;
ExpansionVelocity = expansionVelocity;
}
/// <summary>
/// The rate of change of position.
/// Unit: Device-independent pixels per millisecond
/// </summary>
public Vector LinearVelocity
{
get;
private set;
}
/// <summary>
/// The rate of change of orientation.
/// Unit: Degrees (clockwise) per millisecond
/// </summary>
public double AngularVelocity
{
get;
private set;
}
/// <summary>
/// The rate of change of size.
/// Unit: Device-independent pixel per millisecond
/// </summary>
public Vector ExpansionVelocity
{
get;
private set;
}
}
}
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