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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
//
// Description: The source of the input language of the thread.
//
//
using System.Collections;
using System.Globalization;
using MS.Win32;
namespace System.Windows.Input
{
//------------------------------------------------------
//
// InputLanguageSource class
//
//------------------------------------------------------
/// <summary>
/// This is an internal. The source for input languages.
/// </summary>
internal sealed class InputLanguageSource : IInputLanguageSource, IDisposable
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
/// <summary>
/// This is an internal. The source for input languages.
/// </summary>
internal InputLanguageSource(InputLanguageManager inputlanguagemanager)
{
_inputlanguagemanager = inputlanguagemanager;
// initialize the current input language.
_langid = (short)NativeMethods.IntPtrToInt32(SafeNativeMethods.GetKeyboardLayout(0));
// store the dispatcher thread id. This will be used to call GetKeyboardLayout() from
// other thread.
_dispatcherThreadId = SafeNativeMethods.GetCurrentThreadId();
// Register source
_inputlanguagemanager.RegisterInputLanguageSource(this);
}
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Dispose method.
/// </summary>
public void Dispose()
{
if (_ipp != null)
Uninitialize();
}
/// <summary>
/// IIInputLanguageSource.Initialize()
/// This creates ITfInputProcessorProfile object and advice sink.
/// </summary>
public void Initialize()
{
EnsureInputProcessorProfile();
}
/// <summary>
/// IIInputLanguageSource.Uninitialize()
/// This releases ITfInputProcessorProfile object and unadvice sink.
/// </summary>
public void Uninitialize()
{
if (_ipp != null)
{
_ipp.Uninitialize();
_ipp = null;
}
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
/// <summary>
/// returns the current input language of this win32 thread.
/// </summary>
public CultureInfo CurrentInputLanguage
{
get
{
return new CultureInfo(_CurrentInputLanguage);
}
set
{
_CurrentInputLanguage = (short)value.LCID;
}
}
/// <summary>
/// returns the list of the available input languages of this win32 thread.
/// </summary>
public IEnumerable InputLanguageList
{
get
{
EnsureInputProcessorProfile();
if (_ipp == null)
return new CultureInfo[1] { CurrentInputLanguage };
return _ipp.InputLanguageList;
}
}
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
/// <summary>
/// The input language change call back from the sink.
/// </summary>
internal bool OnLanguageChange(short langid)
{
if (_langid != langid)
{
// Call InputLanguageManager if its current source is this.
if (InputLanguageManager.Current.Source == this)
{
return InputLanguageManager.Current.ReportInputLanguageChanging(new CultureInfo(langid), new CultureInfo(_langid));
}
}
return true;
}
/// <summary>
/// The input language changed call back from the sink.
/// </summary>
internal void OnLanguageChanged()
{
short langid = _CurrentInputLanguage;
if (_langid != langid)
{
short prevlangid = _langid;
_langid = langid;
// Call InputLanguageManager if its current source is this.
if (InputLanguageManager.Current.Source == this)
{
InputLanguageManager.Current.ReportInputLanguageChanged(new CultureInfo(langid), new CultureInfo(prevlangid));
}
}
}
//------------------------------------------------------
//
// Private Method
//
//------------------------------------------------------
/// <summary>
/// This creates ITfInputProcessorProfile object and advice sink.
/// </summary>
private void EnsureInputProcessorProfile()
{
// _ipp has been initialzied. Don't do this again.
if (_ipp != null)
return;
// We don't need to initialize _ipp if there is onlyone keyboard layout.
// Only one input language is available.
if (SafeNativeMethods.GetKeyboardLayoutList(0, null) <= 1)
return;
Debug.Assert(_ipp == null, "_EnsureInputProcesoorProfile has been called.");
InputLanguageProfileNotifySink lpns;
lpns = new InputLanguageProfileNotifySink(this);
_ipp= new InputProcessorProfiles();
if (!_ipp.Initialize(lpns))
{
_ipp = null;
}
}
//------------------------------------------------------
//
// Private Properties
//
//------------------------------------------------------
/// <summary>
/// The current input language in LANGID of this win32 thread.
/// </summary>
private short _CurrentInputLanguage
{
get
{
// Return input language of the dispatcher thread.
return (short)NativeMethods.IntPtrToInt32(SafeNativeMethods.GetKeyboardLayout(_dispatcherThreadId));
}
set
{
EnsureInputProcessorProfile();
if (_ipp != null)
{
_ipp.CurrentInputLanguage = value;
}
}
}
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// the current input language in LANGID.
private short _langid;
// The dispatcher thread id.
private int _dispatcherThreadId;
// the connected input language manager.
InputLanguageManager _inputlanguagemanager;
// the reference to ITfInputProcessorProfile.
InputProcessorProfiles _ipp;
#endregion Private Fields
}
}
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