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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
namespace System.Windows.Input
{
/// <summary>
/// Represents an input to a manipulation processor.
/// </summary>
public interface IManipulator
{
/// <summary>
/// An ID that identifies the manipulator.
/// </summary>
/// <remarks>
/// This ID should be unique within the set of a specific type of IManipulator implementation.
/// For instance if both class A and class B implement IManipulator, then for all instances
/// of A, Id should be unique, and for all instnaces of B, Id should be unique. However,
/// there may be instances of A and instances of B that share the same Id value.
/// </remarks>
int Id
{
get;
}
/// <summary>
/// Returns the position of the manipulator.
/// </summary>
/// <param name="relativeTo">Defines the coordinate space of the return value.</param>
/// <returns>The position of the manipulator relative to the parameter.</returns>
Point GetPosition(IInputElement relativeTo);
/// <summary>
/// Raised when the position has changed.
/// </summary>
/// <remarks>
/// It is up to the implementor of the interface to decide when the position
/// has changed and to call Updated.
/// </remarks>
event EventHandler Updated;
/// <summary>
/// Called when the Manipulation ends
/// </summary>
/// <param name="cancel">Flag indicating Cancel</param>
void ManipulationEnded(bool cancel);
}
}
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