File: System\Windows\Input\IManipulator.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
//
 
using System;
using System.Security;
using System.Windows;
 
namespace System.Windows.Input
{
    /// <summary>
    ///     Represents an input to a manipulation processor.
    /// </summary>
    public interface IManipulator
    {
        /// <summary>
        ///     An ID that identifies the manipulator.
        /// </summary>
        /// <remarks>
        ///     This ID should be unique within the set of a specific type of IManipulator implementation.
        ///     For instance if both class A and class B implement IManipulator, then for all instances
        ///     of A, Id should be unique, and for all instnaces of B, Id should be unique. However,
        ///     there may be instances of A and instances of B that share the same Id value.
        /// </remarks>
        int Id
        {
            get;
        }
 
        /// <summary>
        ///     Returns the position of the manipulator.
        /// </summary>
        /// <param name="relativeTo">Defines the coordinate space of the return value.</param>
        /// <returns>The position of the manipulator relative to the parameter.</returns>
        Point GetPosition(IInputElement relativeTo);
 
        /// <summary>
        ///     Raised when the position has changed.
        /// </summary>
        /// <remarks>
        ///     It is up to the implementor of the interface to decide when the position
        ///     has changed and to call Updated.
        /// </remarks>
        event EventHandler Updated;
 
        /// <summary>
        ///     Called when the Manipulation ends
        /// </summary>
        /// <param name="cancel">Flag indicating Cancel</param>
        void ManipulationEnded(bool cancel);
    }
}