33 references to Point3D
PresentationCore (33)
MS\Internal\AnimatedTypeHelpers.cs (3)
204return new Point3D( 306return new Point3D( 554return new Point3D(
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
296Point3D camPosObjSpace = cameraToObjectTransform.Transform(new Point3D(0, 0, 0));
MS\Internal\Media3D\LineUtil.cs (2)
102origin = new Point3D(o.X, o.Y, o.Z); 181origin = new Point3D(s*matrix[0,col1],
MS\Internal\Media3D\M3DUtil.cs (9)
34return new Point3D(u*v0.X + v*v1.X + w*v2.X, 336new Point3D(x1, y1, z1), 337new Point3D(x1, y1, z2), 338new Point3D(x1, y2, z1), 339new Point3D(x1, y2, z2), 340new Point3D(x2, y1, z1), 341new Point3D(x2, y1, z2), 342new Point3D(x2, y2, z1), 343new Point3D(x2, y2, z2),
System\Windows\Media3D\Generated\Point3D.cs (1)
175value = new Point3D(
System\Windows\Media3D\Generated\Point3DCollection.cs (1)
730value = new Point3D(
System\Windows\Media3D\MatrixCamera.cs (1)
121Point3D origin = new Point3D( origin4D.X/origin4D.W,
System\Windows\Media3D\OrthographicCamera.cs (1)
182Point3D origin = new Point3D(np.X*(w/2), np.Y*(h/2), -zn);
System\Windows\Media3D\Point3D.cs (4)
80return new Point3D(point._x + vector._x, 93return new Point3D(point._x + vector._x, 106return new Point3D(point._x - vector._x, 119return new Point3D(point._x - vector._x,
System\Windows\Media3D\Point3DCollection.cs (1)
39Point3D point = new Point3D(
System\Windows\Media3D\Rect3D.cs (1)
158return new Point3D(_x, _y, _z);
System\Windows\Media3D\RotateTransform3D.cs (1)
114Point3D center = new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue);
System\Windows\Media3D\ScaleTransform3D.cs (1)
133matrix.ScaleAt(scale, new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue));
System\Windows\Media3D\Size3D.cs (1)
181return new Point3D(size._x, size._y, size._z);
System\Windows\Media3D\Vector3D.cs (5)
262return new Point3D(vector._x + point._x, 275return new Point3D(vector._x + point._x, 288return new Point3D(vector._x - point._x, 301return new Point3D(vector._x - point._x, 457return new Point3D(vector._x, vector._y, vector._z);