33 references to Point3D
PresentationCore (33)
MS\Internal\AnimatedTypeHelpers.cs (3)
203return new Point3D( 305return new Point3D( 553return new Point3D(
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
280Point3D camPosObjSpace = cameraToObjectTransform.Transform(new Point3D(0, 0, 0));
MS\Internal\Media3D\LineUtil.cs (2)
97origin = new Point3D(o.X, o.Y, o.Z); 176origin = new Point3D(s*matrix[0,col1],
MS\Internal\Media3D\M3DUtil.cs (9)
31return new Point3D(u*v0.X + v*v1.X + w*v2.X, 333new Point3D(x1, y1, z1), 334new Point3D(x1, y1, z2), 335new Point3D(x1, y2, z1), 336new Point3D(x1, y2, z2), 337new Point3D(x2, y1, z1), 338new Point3D(x2, y1, z2), 339new Point3D(x2, y2, z1), 340new Point3D(x2, y2, z2),
System\Windows\Media3D\Generated\Point3D.cs (1)
154value = new Point3D(
System\Windows\Media3D\Generated\Point3DCollection.cs (1)
709value = new Point3D(
System\Windows\Media3D\MatrixCamera.cs (1)
110Point3D origin = new Point3D( origin4D.X/origin4D.W,
System\Windows\Media3D\OrthographicCamera.cs (1)
176Point3D origin = new Point3D(np.X*(w/2), np.Y*(h/2), -zn);
System\Windows\Media3D\Point3D.cs (4)
75return new Point3D(point._x + vector._x, 88return new Point3D(point._x + vector._x, 101return new Point3D(point._x - vector._x, 114return new Point3D(point._x - vector._x,
System\Windows\Media3D\Point3DCollection.cs (1)
36Point3D point = new Point3D(
System\Windows\Media3D\Rect3D.cs (1)
138return new Point3D(_x, _y, _z);
System\Windows\Media3D\RotateTransform3D.cs (1)
105Point3D center = new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue);
System\Windows\Media3D\ScaleTransform3D.cs (1)
125matrix.ScaleAt(scale, new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue));
System\Windows\Media3D\Size3D.cs (1)
165return new Point3D(size._x, size._y, size._z);
System\Windows\Media3D\Vector3D.cs (5)
258return new Point3D(vector._x + point._x, 271return new Point3D(vector._x + point._x, 284return new Point3D(vector._x - point._x, 297return new Point3D(vector._x - point._x, 453return new Point3D(vector._x, vector._y, vector._z);