33 references to Point3D
PresentationCore (33)
MS\Internal\AnimatedTypeHelpers.cs (3)
203return new Point3D( 305return new Point3D( 553return new Point3D(
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
275Point3D camPosObjSpace = cameraToObjectTransform.Transform(new Point3D(0, 0, 0));
MS\Internal\Media3D\LineUtil.cs (2)
96origin = new Point3D(o.X, o.Y, o.Z); 175origin = new Point3D(s*matrix[0,col1],
MS\Internal\Media3D\M3DUtil.cs (9)
30return new Point3D(u*v0.X + v*v1.X + w*v2.X, 332new Point3D(x1, y1, z1), 333new Point3D(x1, y1, z2), 334new Point3D(x1, y2, z1), 335new Point3D(x1, y2, z2), 336new Point3D(x2, y1, z1), 337new Point3D(x2, y1, z2), 338new Point3D(x2, y2, z1), 339new Point3D(x2, y2, z2),
System\Windows\Media3D\Generated\Point3D.cs (1)
160value = new Point3D(
System\Windows\Media3D\Generated\Point3DCollection.cs (1)
721value = new Point3D(
System\Windows\Media3D\MatrixCamera.cs (1)
109Point3D origin = new Point3D( origin4D.X/origin4D.W,
System\Windows\Media3D\OrthographicCamera.cs (1)
175Point3D origin = new Point3D(np.X*(w/2), np.Y*(h/2), -zn);
System\Windows\Media3D\Point3D.cs (4)
74return new Point3D(point._x + vector._x, 87return new Point3D(point._x + vector._x, 100return new Point3D(point._x - vector._x, 113return new Point3D(point._x - vector._x,
System\Windows\Media3D\Point3DCollection.cs (1)
35Point3D point = new Point3D(
System\Windows\Media3D\Rect3D.cs (1)
137return new Point3D(_x, _y, _z);
System\Windows\Media3D\RotateTransform3D.cs (1)
104Point3D center = new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue);
System\Windows\Media3D\ScaleTransform3D.cs (1)
124matrix.ScaleAt(scale, new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue));
System\Windows\Media3D\Size3D.cs (1)
164return new Point3D(size._x, size._y, size._z);
System\Windows\Media3D\Vector3D.cs (5)
257return new Point3D(vector._x + point._x, 270return new Point3D(vector._x + point._x, 283return new Point3D(vector._x - point._x, 296return new Point3D(vector._x - point._x, 452return new Point3D(vector._x, vector._y, vector._z);