1 write to _boolRegisters
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
395
StashInPosition(ref
_boolRegisters
, registerIndex, (bool)newValue, registerMax, ref _boolCount);
5 references to _boolRegisters
PresentationCore (5)
System\Windows\Media\Effects\ShaderEffect.cs (5)
200
_boolCount > 0 ||
_boolRegisters
!= null)
651
AppendRegisters(channel,
_boolRegisters
);
654
if (
_boolRegisters
!= null)
656
for (int i = 0; i <
_boolRegisters
.Count; i++)
658
bool? v =
_boolRegisters
[i];