1 write to _boolRegisters
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
395StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref _boolCount);
5 references to _boolRegisters
PresentationCore (5)
System\Windows\Media\Effects\ShaderEffect.cs (5)
200_boolCount > 0 || _boolRegisters != null) 651AppendRegisters(channel, _boolRegisters); 654if (_boolRegisters != null) 656for (int i = 0; i < _boolRegisters.Count; i++) 658bool? v = _boolRegisters[i];