2 writes to _floatCount
PresentationCore (2)
System\Windows\Media\Effects\ShaderEffect.cs (2)
385StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount); 1062_floatCount = effect._floatCount;
3 references to _floatCount
PresentationCore (3)
System\Windows\Media\Effects\ShaderEffect.cs (3)
579data.ShaderConstantFloatRegistersSize = (uint)(sizeof(Int16) * _floatCount); 580data.DependencyPropertyFloatValuesSize = (uint)(4 * sizeof(Single) * _floatCount); 1062_floatCount = effect._floatCount;