2 writes to _floatCount
PresentationCore (2)
System\Windows\Media\Effects\ShaderEffect.cs (2)
386
StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref
_floatCount
);
1063
_floatCount
= effect._floatCount;
3 references to _floatCount
PresentationCore (3)
System\Windows\Media\Effects\ShaderEffect.cs (3)
580
data.ShaderConstantFloatRegistersSize = (uint)(sizeof(Int16) *
_floatCount
);
581
data.DependencyPropertyFloatValuesSize = (uint)(4 * sizeof(Single) *
_floatCount
);
1063
_floatCount = effect.
_floatCount
;